Undead Canuck wrote: »
Just as annoying as reminding people that AoC is against botting. A good chunk of people are complaining about people running 15 characters at once. How you do that with multiple computers and no automation I do not know.
darthus wrote: »
Game systems designed based on a simple fact – One player can control One character. For example, an X item requires Z materials to be crafted. For a single character to gather all these materials requires Y amount of time. This simple fact justifies, under normal conditions, how fast this character can progress with his crafting. This choice is made by game designers to create the speed progression they want for every aspect of the game. Now, if you bring in the multiboxing, it simply breaks this statement and also creates many negative side effects for the game.
Before I go into more detail about those side effects, I will give you 2 more specific examples for how bad multiboxing is for the game:World of Warcraft Retail
The gathering nodes in WoW retail works with multi-tap system. This means that every single character can gather the nodes once before it disappears. Every gathering node has multiple chargers, 5 or 10 I think. This way gives the opportunity for multiple players to gather the same node. Nowadays in WoW Retail, multiboxers just obliterate a single node with their 10+ multi characters and practical this is ONE player – ONE user. So, the basic idea behind the multi-tap node - which is good concept in proper situations; many players can benefit from the same node – is completely destroyed by multiboxers.World of Warcraft Classic.
Open world PvP. A multiboxer plays a rogue or mage as main and has a priest, a druid and pretty much any other buffer class parked on safe a spot. He buffs his main character with buffs and then go into to action. All this happened again by a SINGLE player. In normal situation by game designs this isn’t physical possible. A rogue doesn’t have in his tool kit all these class buffs. If he wants to play solo, he shouldn’t have these buffs, and this is how the game designers want the game to be. Multiboxing breaks this rule.
There are many examples in all mmos back to Ultima Online to the most recent ones. But of course, multiboxing is a good revenue for the company and for that reason they allow it into MMORPG https://en.wikipedia.org/wiki/End-user_license_agreement. It’s simple politics. Because the companies allow it, for their own benefit, it doesn’t mean that it is right in a moral point of view.
It is a distinctive way of introducing P2W element into the game. Yes!! It is Pay to Win! For the simple fact, that every player can physically control ONE character, logged in ONE account. Only those who can afford to have more than account or those who willing to PAY MORE for more effective gameplay can be able to mutlibox.Negative Side Effects.
The most important side effect of such feature is the economy. When a single character required, let’s say 30mins to gather the materials for a single item, a mutliboxer in the same 30mins will gather the materials for multiple items based on how many multiple characters he controls at once. This fact breaks the balance of economy, where he can the sell these items in much more low-completive price. The Golden Rule of Merchandise applies here where mass products sell less per unit against a single product. This result will make normal – casual players to quit the market place and at the same time will open the door for multiboxers to control it.
Another negative affect could be the leveling progression with help with mutliboxing buffs, as already mentioned here before. A normal casual solo player may need around 45 days to hit max level while a multiboxer with buffs could take much less, because will kill faster and he will be more effective in xp / hour.
No matter from what point of view people will see this feature, it will always favor the user of multiboxing and give them great advantage over casual players with a premium price. It doesn’t matter how people are calling it, multiboxing requires to pay real money to be able to use it.
Also, having restrictions on how someone can use multiboxing (I.e. no mirrored macros, afkers log out after 5mins and their buffs disappear from the group members instantly, etc), it will make mutliboxing not functioning well, leading to a conclusion not using it. So, there is only 2 options here. Allow mutliboxing or not allow it. There isn’t any MIDDLE situation on this.
If Ashes of Creations wants to have a transparent game and cares about their players (in every MMO the biggest player-base are casuals) and also value gameplay, they won’t allow multiboxing.
From the other side of the coin, if Ashes of Creation wants to be like any other MMO and regenerate an extra revenue for their project, they will allow it.
papabear2009 wrote: »
It seems like on every other page there are one or two people who post "I want to be able to play with my family, friends, etc in my household, so that is why I want multi-boxing to be allowed" AoC did a poor job explaining what multi-boxing is and it is getting annoying having to explain it to each person who posts something like that.