Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Wayy to encourage botting haha
Active multiboxing(using one keyboard to click multiple buttons) is harmful to both PvP and economic situations. It is an inherently exploitative way of playing the game. Especially in a competitive environment, it would not take long at all for potential multiboxers to identify mob spawns that can be consistently and easily farmed with as little effort as possible. A recent change to resource nodes in WoW made them persist for a few moments after they are first gathered, allowing other players to gather from the same node--This turned into 20-character multiboxers running around gathering 20x the resource one player could gather. Given the way monster certificates have been advertised, suddenly an entire server needs to be aware of the presence of multiboxers. Have they rotated to farm monsters that you were going to kill, tanking the value of their certificates?
Having multiple accounts is a much different deal. Sometimes I load up both mine and my partner's WoW accounts on one PC, utilizing multi-passenger mounts to do dailies and other simple content in one go. I bring this up because I recall one solution to this issue being that multiple accounts might be logged in on separate machines. It would be a minor inconvenience if this was a necessary solution to prevent multiboxers, but one I would be willing to live with.
Cool, you are in the .00001% of people; that has mastered the art of controlling 3 characters at the same time while using 3 interfaces at the same time. it's actually impressive, not sarcasm, in this case. I would say "good job" you have earned the right to have the in-game advantage based on your real-life skill. once you use a single interface to control the accounts you should be breaking ToS and potentially banned if caught is all I'm saying.. will it be possible to catch you maybe not. but that doesn't mean we should simply allow it.
Some people defending multi-boxing are really overblowing the "People playing from the same household will get banned" game developers are smart people and I trust the Ashes team to figure out a fair and common-sense way to catch people multi-boxing if they decide multi-boxing won't be allowed.
In this instance you dont need another computer. Just a virtual machine. Which is free and realitively easy to setup.
It's not that some of you don't have valid concerns, but I believe there is a lot of fear mongering going on, especially when you consider the fact, no one really knows how the Intrepid team plans on tackling these issues.
My main question is what will they do to people that load two instances from the same pc but switch between while playing?
To me, saying IS is 'allowing' multiboxing just because they can't prevent it 100% is misleading and unreasonable.
It's not rigged. The majority just has a better understanding of the topic. Multiboxing, not botting, doesn't have as much of an impact as people are making it out to have, and it is near impossible to stop.
Umm, no. No matter what Interpid does, there is a way to circumvent it.
I hate the fact I'm responding to you again because I was really trying not to.
Let's be blunt, you have no solution and all I've seen from you is a lot of wailing and disrespect to the community. You are extremely ignorant to any perspective that opposes your own to the point where you're accusing the staff of rigging the poles. Just because you think you have the correct idea doesn't mean that you do, and you are discrediting people's intelligence.
How can you say anything against people mindlessly following something? You're so oppressive with your ideas that you're gaslighting people into thinking they're doing a disservice to the game by contributing their voice to the discussion because it doesn't align with your own ideals.
How can you say anyone is being unreasonable when you, yourself are so damn irrational about this entire topic.
Just because you're digging insanely deep into the phrasing of this dev discussion DOES NOT MEAN they have a solution to this problem which covers ALL eventualities because there just IS NOT one. However, if you do actually have a solution that encompasses everyone and has no redundancy then I will gladly listen to you.
Please stop or fix the way you're addressing this topic.
What it comes down to is "does multiboxing fit into the spirit of Ashes of Creation?"
Ashes of Creation takes place within a medieval fantasy setting, blending imagination with cutting-edge graphics. We are putting the word massive back into massively multiplayer with unique and novel mechanics that will bring meaning to player action. Ashes of Creation will incorporate the best parts of traditional MMORPGs with innovative sandbox concepts. You will choose your fate at every opportunity. Questlines will open and close based on the interactions of the players with their world, because this is a world where choice is consequential. Monsters will roam and grow in ferocity as civilization disrupts the natural order of things. From the location of towns to the size of cities, you will determine the landscape of your world. It will be unique in culture, ecology, and economy (taken from the AOC website main page)
I highlighted what I feel is the very core of what AOC is about, player agency, risk vs reward. Does Multiboxing impact this for you? For other players?
I do know, in a game that wants to bring back the "massive" in MMORPG, I find it odd that the game will support a system that allows players to circumvent playing with other people and not engage in the community.
I accept it because I don't have a problem with it; I say the devs can't do anything about because they literally can't. They can catch the obvious botters that are already not allowed, but that won't work on someone manually running few account.
Let's be real, this hate against multiboxers is nothing more than envy.
Some people say the same thing about players who dislike P2W getting introduced into games because it ruins the game experience of others.
If you expressly allow multiboxing and paid advantages there, then why not allow players to buy multiple freeholds on one account for cash? Why not let people buy fast travel?
I wouldn't call anything in the development world impossible and Steven said in his AMA stream it would just be hard to do. Hard and impossible aren't the same.
Also, I can assure you I don't hate anybody.
Botting destroys the economy not multiboxing.
P2W devs design their games to give an advantage to those who pay and generally intentionally inconvenience those who don't. Multiboxing is not designed to inconvenience those who don't do it and reasonable steps are taken to ensure that is don't get out of hand.