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DPS Meter Megathread

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    NoaaniNoaani Member, Intrepid Pack
    edited September 2022
    Xeeg wrote: »
    Doesn't that depend on client/server information exchange?
    Not specifically.

    A log file is a text file the game creates that has, well, a log of everything. This is where trackers like ACT get their data from. It is why they are able to function without needing to interact with the game client at all - the client produces a file for ACT, and ACT only interacts with that file.

    Ashes will not have a log file, but we do know it will have a combat log. As such, in order to get a text file for ACT to read, all you need to do is turn that combat log in to a text file, and point ACT at it.

    All we really need the game to provide in order to be able to do this easily is floating combat feedback, which again is something we know we will have.

    Developers of Western MMO's aren't usually keen on keeping players in the dark as to what is happening - this includes Intrepid. We can expect a reasonable amount of information to be sent to the client.
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    @Xeeg
    Have you used trackers before?
    Steven's intention is to reduce, not to make completely impossible the use of trackers
    See https://ashesofcreation.wiki/Addons
    to prevent a majority of potential third party trackers
    and on the same page
    The goal is to mitigate and make the practice less prevalent

    You may find ways to achieve more but for practical reasons that is not the intention the developers have.
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
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    Strevi wrote: »
    @Xeeg
    Have you used trackers before?
    Steven's intention is to reduce, not to make completely impossible the use of trackers
    See https://ashesofcreation.wiki/Addons
    to prevent a majority of potential third party trackers
    and on the same page
    The goal is to mitigate and make the practice less prevalent

    You may find ways to achieve more but for practical reasons that is not the intention the developers have.

    You are missing the point, that is clearly in reference that its impossible to stop people doing everything but make it so it isn't a normal thing as it is not desired to be.

    You need to simply go by what is the meaning of what they want not with how you can try to change the meaning. "They are not allowed"

    tdcaao24rhdm.png
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    Mag7spy wrote: »
    Strevi wrote: »
    @Xeeg
    Have you used trackers before?
    Steven's intention is to reduce, not to make completely impossible the use of trackers
    See https://ashesofcreation.wiki/Addons
    to prevent a majority of potential third party trackers
    and on the same page
    The goal is to mitigate and make the practice less prevalent

    You may find ways to achieve more but for practical reasons that is not the intention the developers have.

    You are missing the point, that is clearly in reference that its impossible to stop people doing everything but make it so it isn't a normal thing as it is not desired to be.

    You need to simply go by what is the meaning of what they want not with how you can try to change the meaning. "They are not allowed"

    tdcaao24rhdm.png

    Of course we know they are not allowed.
    But it also indicates that they are aware that they cannot prevent 100% of them just like they cannot prevent bots or gold sellers on 3rd party sites.
    I understand that for now they want to make the life of those who use trackers difficult.

    And players to convince eachother to stop using them because that is what Steven wants. That is the purpose of the thread.
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
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    Mag7spyMag7spy Member
    edited September 2022
    Dont think you can convince people wanting to use trackers for a advantage to not use it. Only thing that will convince will be enforcement action from the devs. So if given proof and they act on it and make it clear less people will be willing to mess around. Even more so if combat is not designed around trackers and not effective for trackers to really be used.

    It will make the risk not worth it and not talked about much or used.

    They can't be lax on it or things grow in time its better to make your statements clear and for others to see it. If it isn't clear then you get people like ones in new world creating a tracker for resources and knowing when they spawn exactly on the servers and where as well. People will always get out of hand to get an advantage over other players with tools out of game.
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    Mag7spy wrote: »
    Dont think you can convince people wanting to use trackers for a advantage to not use it. Only thing that will convince will be enforcement action from the devs. So if given proof and they act on it and make it clear less people will be willing to mess around. Even more so if combat is not designed around trackers and not effective for trackers to really be used.

    It will make the risk not worth it and not talked about much or used.

    They can't be lax on it or things grow in time its better to make your statements clear and for others to see it. If it isn't clear then you get people like ones in new world creating a tracker for resources and knowing when they spawn exactly on the servers and where as well. People will always get out of hand to get an advantage over other players with tools out of game.
    You cannot convince 100% of people but trying to do that is what Steven wants.

    You described in-game enforcement, by making the combat designed to not be effective. That might be the other way, more practical than not giving combat loggs at all and limiting data from server to client as @Xeeg seems to suggest.
    I cannot say much about it as I have no idea how modern trackers work. Is it related to tab targeting vs action combat?
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
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    NoaaniNoaani Member, Intrepid Pack
    edited September 2022
    Mag7spy wrote: »
    You are missing the point

    I'll be honest, I think you are the one missing the point.

    My entire argument as to guild based trackers is how Intrepid can achieve their stated goal.

    If you read that quote from Steven, their idea is to give players the tools in game that they need in order to be convinced to not use a third party tracker. Steven knows full well that they can't just say "don't use trackers" and expect people to not use them - the only way to achieve the goal of no third party trackers is to supply suitable first party tools.

    My suggestion (guild based tracker, option on the guild level, only works within the guild, only gives data at the end of fighting) is the minimum viable product to achieve Steven's stated goal.

    Realistically, the only major difference between my suggestion and Stevens (personal log that can be filter and analyze) is that mine works with your whole guild, but only with your guild.

    The ability to look at this information on the guild level rather than the individual level is absolutely key.
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    Noaani wrote: »
    Mag7spy wrote: »
    You are missing the point

    I'll be honest, I think you are the one missing the point.

    My entire argument as to guild based trackers is how Intrepid can achieve their stated goal.

    If you read that quote from Steven, their idea is to give players the tools in game that they need in order to be convinced to not use a third party tracker. Steven knows full well that they can't just say "don't use trackers" and expect people to not use them - the only way to achieve the goal of no third party trackers is to supply suitable first party tools.

    My suggestion (guild based tracker, option on the guild level, only works within the guild, only gives data at the end of fighting) is the minimum viable product to achieve Steven's stated goal.

    Realistically, the only major difference between my suggestion and Stevens (personal log that can be filter and analyze) is that mine works with your whole guild, but only with your guild.

    The ability to look at this information on the guild level rather than the individual level is absolutely key.

    Again you aren't worth trusting. You simply want trackers in game and it will validate any other 3rd party tracker so people can argue it is fine to use third party ones and aren't against ToS. The moment it is link to game files only means more information can be taken so all details can be known instantly.

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    NoaaniNoaani Member, Intrepid Pack
    edited September 2022
    Mag7spy wrote: »
    Again you aren't worth trusting. You simply want trackers in game and it will validate any other 3rd party tracker so people can argue it is fine to use third party ones and aren't against ToS. The moment it is link to game files only means more information can be taken so all details can be known instantly.

    No, that is just an argument you fabricated yourself since you can't seem to grasp the idea that someone could argue for what they think is best for the game rather than best for that individual player.

    You thinking I must have some form of ulterior motivation for my argument says nothing at all about me, but a lot about you.

    Even if we were to argue for a third party combat tracker, my argument would be for Intrepid to support ACT (obviously).

    ACT doesn't link in to game files. The game creates a *.txt file (note; this is not a game file), and that file is the only thing the combat tracker interacts with.

    Your entire point here is just something you have made up - and you know full well it is.
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    Noaani wrote: »
    Mag7spy wrote: »
    Again you aren't worth trusting. You simply want trackers in game and it will validate any other 3rd party tracker so people can argue it is fine to use third party ones and aren't against ToS. The moment it is link to game files only means more information can be taken so all details can be known instantly.

    No, that is just an argument you fabricated yourself since you can't seem to grasp the idea that someone could argue for what they think is best for the game rather than best for that individual player.

    You thinking I must have some form of ulterior motivation for my argument says nothing at all about me, but a lot about you.

    Even if we were to argue for a third party combat tracker, my argument would be for Intrepid to support ACT (obviously).

    ACT doesn't link in to game files. The game creates a *.txt file (note; this is not a game file), and that file is the only thing the combat tracker interacts with.

    Your entire point here is just something you have made up - and you know full well it is.

    Lmao hardly made up it is pretty clear if you support trackers, it creates a pathway for all trackers and not being able to actually be hard against them in the TOS. I have 0 reason to trust you, you haven't earned that trust and really has only ever shown disrespect, something you have admitted with your own words already, with having no issue giving it.

    So yes you have ulterior motives, look at your profile picture, and no i dont trust what you are saying.
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    NoaaniNoaani Member, Intrepid Pack
    edited September 2022
    Mag7spy wrote: »
    I have 0 reason to trust you, you haven't earned that trust and really has only ever shown disrespect, something you have admitted with your own words already, with having no issue giving it.
    I always start out showing people a basic level of respect, but naturally, that lowers if they should prove to not be worth that respect.

    An example of this would be NiKr. We disagree often, but they have proven to be someone deserving of some respect - and so they get it. In fact, I have disagreed with almost every regular poster on these forums, however there are many that I continue to show respect to, as they have shown they deserve it.

    On the other hand, just recently Sapiverenus is an example of someone I initially showed a base level of respect for, but who very quickly proved to not be worth showing that base level of respect to.

    I started out with a base level of respect shown to you. If you now feel that you are not getting any respect from me, then look no further than your own actions for the reason as to why.

    As to trusting what I am saying, I don't care if you do or not, honestly. Feel free to fact check anything I am saying.

    In fact, I actively encourage people to not take my word - but to go out and find the best sources for information that they are able to find. I mean, anyone that says something that amounts to "trust me bro" is probably not someone you should just blindly trust.

    Look in to how ACT works and see if it "links in to the game files" or not. When you come to realize that it doesn't, you still don't need to trust me, but you have to realize that your point in relation to a tracker doing that needs to be abandoned.

    Honestly, that is why you aren't getting any respect back though. Should the person do a good job of this basic level of research, then they would naturally come to agree with me at least on points of fact, even if they come to a different conclusion to me from those facts.

    If you are too lazy to do your own research, you shouldn't argue with those that have. If you want to argue, do that research.

    Edit; to bring this back to your above post, your idea that I am just trying to get first party trackers in the game so as to make third party trackers more accepted simply isn't supported by any facts. If you looked in to a few things just a little bit, you would understand this. I mean, it's not like you are stupid, you just have an over active imagination and seem to either not understand truth from imagination, or are just making a false argument that you know is a false argument (my assumption is the second of these).

    Either way, once you research a few facts yourself and see how far from reality you are, neither of the above would continue - you can only really maintain that argument if you remain oblivious to those few facts.
  • Options
    Your takes are so bad you don't realize it. Throughout that whole post is pretty much agree with me or don't say anything since you are so far up your ass. Trackers are a tool meant to make the game easier the fact you are arguing for tools in the game and therefore gameplay to be built around it is actually extremely backwards. Then the toxic elements that come with it as well and peoples perception of things changing.

    Just like EQ trackers out out of date and need to be moved beyond that. The only thing that should matter is your build and a large dose of skill to execute your plans and action person to person, as well as linked to the groups skill of doing the content. The thought of trackers would be meaningless before finding people geared and skilled enough to do the content.
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    NoaaniNoaani Member, Intrepid Pack
    Mag7spy wrote: »
    Throughout that whole post is pretty much agree with me or don't say anything since you are so far up your ass.
    No, I literally said look up facts yourself or don't argue. If you look up information yourself and come to a different conclusion to me, then that is worth some discussion.

    While trackers may indeed be a tool meant to make the game easier (this is debatable, but I'll go with it for now), all that means is that developers can then make the content even harder. I mean, they can make content so hard that players can't defeat it, so if trackers make content easier, that means developers can just make content harder - kind of rendering this point totally moot.

    The only way the argument "trackers make content easier" is valid is if you also state "developers are unable to make content harder".
    The only thing that should matter is your build and a large dose of skill to execute your plans and action person to person, as well as linked to the groups skill of doing the content.
    I mean, I agree with you here - assuming you add gear to this list (you have it further on, so I assume it was an oversight in this sentence).

    The thing is, a combat tracker is used to assist in literally all of these things.

    If you and your guild want to create builds without trackers, develop a plan without knowledge gained from a tracker, and determine how well you are working together as a group or raid without a tracker, that's great. You'll get stomped on by any guild that does the same using trackers, but still, more power to you.
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    Noaani wrote: »
    Mag7spy wrote: »
    Throughout that whole post is pretty much agree with me or don't say anything since you are so far up your ass.
    No, I literally said look up facts yourself or don't argue. If you look up information yourself and come to a different conclusion to me, then that is worth some discussion.

    While trackers may indeed be a tool meant to make the game easier (this is debatable, but I'll go with it for now), all that means is that developers can then make the content even harder. I mean, they can make content so hard that players can't defeat it, so if trackers make content easier, that means developers can just make content harder - kind of rendering this point totally moot.

    The only way the argument "trackers make content easier" is valid is if you also state "developers are unable to make content harder".
    The only thing that should matter is your build and a large dose of skill to execute your plans and action person to person, as well as linked to the groups skill of doing the content.
    I mean, I agree with you here - assuming you add gear to this list (you have it further on, so I assume it was an oversight in this sentence).

    The thing is, a combat tracker is used to assist in literally all of these things.

    If you and your guild want to create builds without trackers, develop a plan without knowledge gained from a tracker, and determine how well you are working together as a group or raid without a tracker, that's great. You'll get stomped on by any guild that does the same using trackers, but still, more power to you.

    If you are gaining knowledge in only a tracker you are effective asking help from a tool because you aren't good enough at the game.

    What I'm talking about is gameplay that makes trackers pointless. A guild using a tracker would mean nothing. Tracker damage is pointless its about the actions of people working together and "skill" to beat hard types of combat that most people wouldn't be able to handle well.

    Akin to having a tracker in a fighting game, and you fight someone skilled and they just dump on you and laugh at you thinking a tracker is going to make you a better player.
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    NoaaniNoaani Member, Intrepid Pack
    edited September 2022
    Mag7spy wrote: »
    If you are gaining knowledge in only a tracker you are effective asking help from a tool because you aren't good enough at the game.
    Who said a tracker is the only place you are gaining knowledge?

    A tracker is one of many tools. Experience is another tool.
    What I'm talking about is gameplay that makes trackers pointless
    Ashes will not have this.

    I'm not saying such combat is impossible - just that it won't be in this game.
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    Noaani wrote: »
    Mag7spy wrote: »
    If you are gaining knowledge in only a tracker you are effective asking help from a tool because you aren't good enough at the game.
    Who said a tracker is the only place you are gaining knowledge?

    A tracker is one of many tools. Experience is another tool.
    What I'm talking about is gameplay that makes trackers pointless
    Ashes will not have this.

    I'm not saying such combat is impossible - just that it won't be in this game.

    You have no idea what their raid content will be like nor combat you are not a judge of this.

    Bluntly you are wrong and talking out of your ass until hey show more combat as well as raid content. There are tons of possibilities until it is clear what exactly the combat will be like.

    This is why i don't trust you, you dont have a open mind you only say what you want in a game which is akin to EQ gameplay which no one wants.
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    NoaaniNoaani Member, Intrepid Pack
    Mag7spy wrote: »
    You have no idea what their raid content will be like nor combat you are not a judge of this.
    Rather than saying Ashes won't have combat that has no need for a combat tracker, Intrepid have basically added an individual tracker to the game.

    If Intrepid had intentions of adding the combat type you are talking about, they wouldn't be adding that individual tracker to the game.

    I mean, what does it say about Intrepid if they add in that individual tracker to the game, but have a combat system that doesn't use it?

    This isn't about having an open or closed mind, it is about looking at what we know about the game.
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    Sounds like what we know about the game already. cgj2gbcmq295.png
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    NoaaniNoaani Member, Intrepid Pack
    Mag7spy wrote: »
    cgj2gbcmq295.png
    That isn't saying anything about the game though, it is talking about policy.
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    Noaani wrote: »
    Mag7spy wrote: »
    cgj2gbcmq295.png
    That isn't saying anything about the game though, it is talking about policy.

    You can read. What does it say about DPS meters.
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    Ace1234Ace1234 Member
    edited September 2022
    I haven't given it much thought to have a preference but it sounds like the argument is about convenience vs the requirement of player analysis. I of course fall under supporting the requirement of players to figure things out rather than being handed the solutions for convenience. However, I don't neccessarily understand how removing a tool that tracks your dps would be adding any kind of skill-based analysis to the mix- I will give my reasoning for that below.

    With a dps meter you would still have to figure the mechanics out to get the best possible dps, all the meter does is tell you the result of your build decisions.

    Basic feedback does not reduce the amount of skill required- it actually enhances it by giving you a means of measuring how beneficial those build decisions were.

    You can say that it makes it just a matter of trial and error- but thats literally the same as the alternative of beating on enemies with different builds in order to see what yields the best result, except that the latter doesn't require any extra skill, its just a more tedious way of measuring your efficiency.

    So, really the root of the matter at hand is actually whether the customization system is so basic that actually having feedback to understand whether you are making good build decisions are not, will trivialize the content, vs. actually having a enough depth in the system that simple trial and error is a less effective approach than actually trying to theory-craft a good build.

    If you have to make the player not know how effective they are in order to artifically "increase the depth" (through denying basic info, causing RNG decision-making), then there is a much more important problem that needs addressed.
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    Mag7spyMag7spy Member
    edited September 2022
    Ace1234 wrote: »
    I havn't given it much thought to have a preference but it sounds like the argument is about convenience vs the requirement of player analysis. I of course fall under supporting the requirement of players to figure things out rather than being handed the solutions for convenience. However, I don't neccessarily understand how removing a tool that tracks your dps would be adding any kind of skill-based analysis to the mix- I will give my reasoning for that below.

    With a dps meter you would still have to figure the mechanics out to get the best possible dps, all the meter does is tell you the result of your build decisions.

    Basic feedback does not reduce the amount of skill required- it actually enhances it by giving you a means of measuring how beneficial those build decisions were.

    You can say that it makes it just a matter of trial and error- but thats literally the same as the alternative of beating on enemies with different builds in order to see what yields the best result, except that the latter doesn't require any extra skill, its just a more tedious way of measuring your efficiency.

    So, really the root of the matter at hand is actually whether the customization system is so basic that actually having feedback to understand whether you are making good build decisions are not, will trivialize the content, vs. actually having a enough depth in the system that simple trial and error is a less effective approach than actually trying to theory-craft a good build.

    If you have to make the player not know how effective they are in order to artifically "increase the depth" (through denying basic info, causing RNG decision-making), then there is more important problem that needs addressed.

    You are getting some things mixed up. One of them has already pointed out "depth" for them is not just having a raid leader seeing things and calling things out, but having someone using a tracker to figure things out as well.

    By default it means the depth is wanted by these handful to be seen as well through a tracker. Which is not visual to players normally running the content.

    Like i said before skill relation in terms of complexity based on the level will have people care less about a tracker and care more about the small amount of people that can use their skill as far as action combat is involved to keep up with fights. Yes you have your skill rotations but you have your dodges, your active blocks, utility effects, your actual aim and accuracy on landing skills, etc.

    If devs wanted they could make content on that level of difficulty with their game and trackers would be pointless, you would be looking for people that are skilled enough to do the content. Not looking for people fulfilling dps mters/ trackers etc. As there would be so much going on to begin with. Someone's roll might not even be to do dmg to begin based on how hard raid content is designed and peoples plans to tackle it.

    Basic feedback does not reduce the amount of skill required- it actually enhances it by giving you a means of measuring how beneficial those build decisions were.

    You can measure without dps meters its not hard, if you need a DPS meter for raid content when it is not designed around it there is something wrong. This mentality would be simply for lower end content so people can question someone isn't doing enough dps maybe we should kick them. Look at the person as a number over being a actual person.

    Difficulty needs to be around skill not number crunching or puzzles(ie figuring out boss mechanics and how to overcome it). You can test your damage numbers at any point easily.
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    Ace1234Ace1234 Member
    edited September 2022
    @Mag7spy
    Ok I understand your point-
    I actually was going to touch on the combat aspect but I thought the debate was only about the dps aspect itself. I guess there are a lot of people that don't understand basic stuff like the fact that your actual effectiveness in battle requires more than just your numerical dps values when there is a skill-based combat system.

    That said if people are going to make wrong judgements about players effectiveness, they will do that redardless. Having a meter/tracker would be beneficial from both skill and convenience perspectives. Dps is relevant to an extent, as long as you incorporate the combat skill aspect- so I don't neccesarily think the players that actually know what they are doing should be punished with less convenience, due to the social pressure of mis-prioritizing how important raw dps is.

    Really the 2 potential issues are
    1. people being clueless and puting too much emphasis on dps
    2. The lack of depth causing the basic feedback of a meter to trivialize the content


    So, I think the social aspects should be left to work themselves out- let the players that emphasize dps too much, suck at the harder content compared to those who actually know how to recruit good players. If they really wanted to reward effectiveness for everything, maybe they could also have a combat efficiency meter/damage mitigation meter/support meter/etc. To reward good build decision-making for all styles of play.

    From there I think the depth aspect is looking pretty solid so far, that a meter/tracker would enhance it further instead of rewarding the bad-theory crafting of builds.
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    Ace1234 wrote: »
    @Mag7spy
    Ok I understand your point-
    I actually was going to touch on the combat aspect but I thought the debate was only about the dps aspect itself. I guess there are a lot of people that don't understand basic stuff like the fact that your actual effectiveness in battle requires more than just your numerical dps values when there is a skill-based combat system.

    That said if people are going to make wrong judgements about players effectiveness, they will do that redardless. Having a meter/tracker would be beneficial from both skill and convenience perspectives. Dps is relevant to an extent, as long as you incorporate the combat skill aspect- so I don't neccesarily think the players that actually know what they are doing should be punished with less convenience, due to the social pressure of mis-prioritizing how important raw dps is.

    Really the 2 potential issues are
    1. people being clueless and puting too much emphasis on dps
    2. The lack of depth causing the basic feedback of a meter to trivialize the content


    So, I think the social aspects should be left to work themselves out- let the players that emphasize dps too much suck at the harder content compared to those who actually know how to recruit good players. From there I think the depth aspect is looking pretty solid so far, that a meter/tracker would enhance it further instead of rewarding the bad-theory crafting of builds.

    You don't need a meter to know if your dps is improving or not, this is stuff you can easily test out and put some work into. Or just know by seeing if you are doing more damage and clearly killing mobs faster. You should be able to also tell if someone doesn't have the best build as you do content with them than having to rely on a meter to tell you what exactly (if their build is that bad).

    If the game is not designed for trackers and dps meters it is not needed in the game. Based on how combat is designed and plays with types of content. It can vary the use of a DPS meter, if they are going to do really hard content they should do it in a way where people don't feel a need or care of a DPs meter. And using the in game combat log to test their damage.

    There shouldn't be a point where someone boots up a tracker and can start reading all in game files and know exactly what to do to counter some form of content. In a way that you can only know from a tracker and not from actually playing the game. Like the few arguing for trackers here want which is pretty stupid to only know something clearly from looking at tracker information. This isn't a mmorpg from 20 years ago, this is 2022 now.



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    NoaaniNoaani Member, Intrepid Pack
    Mag7spy wrote: »
    Noaani wrote: »
    Mag7spy wrote: »
    cgj2gbcmq295.png
    That isn't saying anything about the game though, it is talking about policy.

    You can read. What does it say about DPS meters.

    We've been over this.

    Sure, Intrepid wont "allow" combat trackers, but neither did FFXIV - and look how well that went for them.

    My point is - and has always been - if combat in an MMO is more complex than combat in Pacman, players will use a combat tracker. If Ingrepid does not want third party trackers at all, they need an adequate first party tracker. If they do not have an adequate first party tracker, people will use a third party tracker.

    In regards to whether people actually use a tracker or not, Intrepid dont have a say. Again, look at FFXIV (or even GW2, they were initially against them as well). The only say Ingrepid have in the matter is if people use a first party tracker or a third party tracker.

    Your refusal to discuss this specific point kind of comes across as you closing your eyes, putting your hands over your ears and chanting "if I dont read about how people will use trackers, people wont use trackers" over and over again.

    Fact is, people will use trackers and Intrepid will not be able to detect them.
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    Ace1234Ace1234 Member
    edited September 2022
    @Mag7spy
    There shouldn't be a point where someone boots up a tracker and can start reading all in game files and know exactly what to do to counter some form of content. In a way that you can only know from a tracker and not from actually playing the game. Like the few arguing for trackers here want which is pretty stupid to only know something clearly from looking at tracker information. This isn't a mmorpg from 20 years ago, this is 2022 now.

    Well if the tracker can also track enemy dps as well then thats another topic that I haven't been talking about- I dont think that should be allowed, because organically uncovering info from an enemy is part of the strategy so I would agree on that point- I am more referring to more conveniently measuring your own individual/group strategy through calculating and comparing dps of your build. You would still have to theory craft the builds to get the quickest and best result- it should be way less efficient to just cycle through different build combinations until you get the best dps displayed on a meter. The social aspect I already addressed as well.

    You don't need a meter to know if your dps is improving or not, this is stuff you can easily test out and put some work into. Or just know by seeing if you are doing more damage and clearly killing mobs faster. You should be able to also tell if someone doesn't have the best build as you do content with them than having to rely on a meter to tell you what exactly (if their build is that bad).

    Yea for sure- regardless though- its still a more convenient way of measuring rather than having to test it in a more tedious way- which is purely a bonus unless it detracts from the skill, which I was explaining how it wouldn't neccessaily have to do that as long as there is depth in the system that makes theory crafting more efficient than trial and error.

    If the game is not designed for trackers and dps meters it is not needed in the game. Based on how combat is designed and plays with types of content. It can vary the use of a DPS meter, if they are going to do really hard content they should do it in a way where people don't feel a need or care of a DPs meter. And using the in game combat log to test their damage.


    As long as their is depth of builds and skill-based combat then it would qualify as being designed for a tracker though from both a theory crafting and social perspective- so if you can have that extra convenience why ommit it once you realize there doesn't have to be a downside, once we address the previous points I made?


    I would be satisfied with having a training ground with test dummies to provide you with feedback- I just hate the thought of having to manually calculate the results after I theory-craft a good individual/group strategy.
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    Noaani wrote: »
    Mag7spy wrote: »
    Noaani wrote: »
    Mag7spy wrote: »
    cgj2gbcmq295.png
    That isn't saying anything about the game though, it is talking about policy.

    You can read. What does it say about DPS meters.

    We've been over this.

    Sure, Intrepid wont "allow" combat trackers, but neither did FFXIV - and look how well that went for them.

    My point is - and has always been - if combat in an MMO is more complex than combat in Pacman, players will use a combat tracker. If Ingrepid does not want third party trackers at all, they need an adequate first party tracker. If they do not have an adequate first party tracker, people will use a third party tracker.

    In regards to whether people actually use a tracker or not, Intrepid dont have a say. Again, look at FFXIV (or even GW2, they were initially against them as well). The only say Ingrepid have in the matter is if people use a first party tracker or a third party tracker.

    Your refusal to discuss this specific point kind of comes across as you closing your eyes, putting your hands over your ears and chanting "if I dont read about how people will use trackers, people wont use trackers" over and over again.

    Fact is, people will use trackers and Intrepid will not be able to detect them.

    it is about looking at what we know about the game.
    Sounds like you know about the game based on their stand point. No add ons or dps meter..

    Im already aware you want to cheat and use trackers, been over this with you already, with a game not being designed for trackers and when people get caught and proof given and clearly banned there wont be much to worry about.
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    Ace1234 wrote: »
    @Mag7spy
    There shouldn't be a point where someone boots up a tracker and can start reading all in game files and know exactly what to do to counter some form of content. In a way that you can only know from a tracker and not from actually playing the game. Like the few arguing for trackers here want which is pretty stupid to only know something clearly from looking at tracker information. This isn't a mmorpg from 20 years ago, this is 2022 now.

    Well if the tracker can also track enemy dps as well then thats another topic that I haven't been talking about- I dont think that should be allowed, because organically uncovering info from an enemy is part of the strategy so I would agree on that point- I am more referring to more conveniently measuring your own individual/group strategy through calculating and comparing dps of your build. You would still have to theory craft the builds to get the quickest and best result- it should be way less efficient to just cycle through different build combinations until you get the best dps displayed on a meter. The social aspect I already addressed as well.

    You don't need a meter to know if your dps is improving or not, this is stuff you can easily test out and put some work into. Or just know by seeing if you are doing more damage and clearly killing mobs faster. You should be able to also tell if someone doesn't have the best build as you do content with them than having to rely on a meter to tell you what exactly (if their build is that bad).

    Yea for sure- regardless though- its still a more convenient way of measuring rather than having to test it in a more tedious way- which is purely a bonus unless it detracts from the skill, which I was explaining how it wouldn't neccessaily have to do that as long as there is depth in the system that makes theory crafting more efficient than trial and error.

    If the game is not designed for trackers and dps meters it is not needed in the game. Based on how combat is designed and plays with types of content. It can vary the use of a DPS meter, if they are going to do really hard content they should do it in a way where people don't feel a need or care of a DPs meter. And using the in game combat log to test their damage.


    As long as their is depth of builds and skill-based combat then it would qualify as being designed for a tracker though from both a theory crafting and social perspective- so if you can have that extra convenience why ommit it once you realize there doesn't have to be a downside, once we address the previous points I made?


    I would be satisfied with having a training ground with test dummies to provide you with feedback- I just hate the thought of having to manually calculate the results after I theory-craft a good individual/group strategy.

    We can get to the ins and outs though the person that liked your post and the few here arguing for it to track everything and have information about it. Not in relation to just yourself but other players and mobs you are fighting including skills used, etc.

    I'd rather people do the theory crafting with a combat log spend time and communicate with others in finding the cool builds they want to do and what they feel is effective. It will make things much more social then the alternative this guy wants to be able to be in a trade and pull up a log and go through players and mobs, dmg, skills, etc that they are fighting or working with.

    Then it leads to people starting to post online and trying to create some data base of information based on what they track on people. Then toxicity starts to grow, etc with the atmosphere that stuff creates. All done Easier if they have in game tracker and why they are trying to push for it. Combat log not showing your combat stats to other players around you will put a huge dent into making these 3rd party trackers far less effective.
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    AzheraeAzherae Member, Alpha One, Adventurer
    Mag7spy wrote: »
    I'd rather people do the theory crafting with a combat log spend time and communicate with others in finding the cool builds they want to do and what they feel is effective. It will make things much more social then the alternative this guy wants to be able to be in a trade and pull up a log and go through players and mobs, dmg, skills, etc that they are fighting or working with.

    Since I will not be using a Combat Tracker in Ashes, does this mean you consider it better for me to just ask everyone I group with for meaningful content to send me their Combat Log files?

    This is a serious question with no specific underlying motive nor leadup other than the obvious extension.

    "Do you think it is okay to have a culture where people request Combat Log files from each other in this way?"
    Sorry, my native language is Erlang.
    
  • Options
    Azherae wrote: »
    Mag7spy wrote: »
    I'd rather people do the theory crafting with a combat log spend time and communicate with others in finding the cool builds they want to do and what they feel is effective. It will make things much more social then the alternative this guy wants to be able to be in a trade and pull up a log and go through players and mobs, dmg, skills, etc that they are fighting or working with.

    Since I will not be using a Combat Tracker in Ashes, does this mean you consider it better for me to just ask everyone I group with for meaningful content to send me their Combat Log files?

    This is a serious question with no specific underlying motive nor leadup other than the obvious extension.

    "Do you think it is okay to have a culture where people request Combat Log files from each other in this way?"
    request = demand, usually used by people who are in a position of power
    Mag7spy used the word "communicate"

    You both describe the same thing but putting the weight on different aspect, he on the social interaction, you on obtaining the information you need.
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
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