Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
When did i said i want to wait to have fun ? i spoke about long term gameplay
You stop after few hours Fine but... as you said yourself
"It's not your game. Get over it."
A good MMORPG, i get fun the first few hours, and progress, enjoy, for 10, 100 1000 and more hours.
But... you focus about being usefull, who said about being usefull ? i never said i needed hundreds hours to be usefull... i said i want to be able to develop the character again and again, for those hours, along years. This is why i enjoy MMORPG. else i have Path of Exile, excellent game to have fast character able to clean all with only small amount of time spent.
I never wasted my time thru my hobby... and for other hobbies, i was good enough for people never understanding why i never gone on competition, or for music, included some group of orchestra...
(The reason is simple : i want each of my hobbies to remain a pure hobby, not try to get money from it, just hobby, enjoyment)
I never wasted my time on my hobbies for a simple reason : i had fun all along (if we take aside when i had to deal with some stupid guild drama... but often it was still fun after)
You never waste your time if you enjoy what you do... So no, i never wasted my time.
Me, i get enjoyment, and fun, as i have with Wolf:ET, binding of isaac, FTL, Vampire Survivor, TWW3, and far more other game i often open again. But also when doing RP thru games (NwN2) or table top, be it Virtual one each friday, or one week a year together at home.
I don't play videogame to be "harder, better, faster, strongher"
I play videogame for enjoyment...
Each of my hobbies, i do them with nothing more... than the time i enjoy thru the hobby with other people.
If in the end i am good or bad ? i don't care, but probably because i do each of them with a real passion... i end in the "good" side
Now, you speak about fast pace... but, MMORPG can be fast paced, don't tell me you didnt know many MMORPG were quite fast paced... oh wait, i forgot you don't know about the genre of video game you are speaking...
I am perfectly fine with premises, i am not the one who tries to change it.
I am perfectly fine and happy to see Steven says he wants top end PvE being for only a single digit percent.
I am perfectly fine with corruption, siege, caravan.
I am perfectly fine with builds based on 8 archetypes with variants, and hope to have around 50 viable different build at least. (but this, only later stage of development will give answer... )
Where did you see i was on this forum to complain about the project ?
You tried so badly to revert my question you never manage to answer v_v
So bad you manage to again, prove you don't know the subject you are speaking about. (with thinking that all MMORPG have slow fights... )
And with a message which is just full of hate while we are on the forum to politely communicate, share each other mmorpg experiences. no ?
Sorry to say it to you so but "It's not your game. Get over it."
If I was trying to pick a fight with you, I wouldn't be saying things I have said a number of times on these forums, and in other places.
An MMO doesn't start to come in to it's own in terms of top end content until it is about 3 years old - though to be fair, this can be extended to all content types.
This shouldnt even be hard to understand. An MMO is always being added to, a games developer doesnt want to add worse content to an existing game than what is already there. Additionally, developers take a year to understand how players will play their game, a learning curve that cant start until the game is live.
As such, if the developer is competent, the game will always get better for the first few years.
A good game is fun in the first few hours. At many points you have tried to argue that what I find fun has nothing to do with Ashes of Creation even when it is part of the basic premises and proposed features of the game;
because you don't actually like any of the direction planned for AoC and will try to complain about every additional feature to the game if it has any real 'game changing' impact.
It's a game with civs and new players. People should be able to group and be part of the world early on. You don't want the 'world full of people' part of the game; you want to have your Singleplayer experience with very limited multiplayer dynamics.
You do not want "Massively Multiplayer" in any meaningful way. You want to hollow that premise out like a corpse and sleep in it like the scene from Star Wars with Luke on that Frozen fuckin' planet.
If you don't actually like MMORPGs find a different game or get used to the premises being elaborated upon FFS.
Play a game that is 'safer' and 'less stressful'. I believe that is why you refuse basic competition with anyone for anything.
"Where did you see i was on this forum to complain about the project ?"
Much of what I say are simply elaborations of basic premises and you have complaints.
Get real.
You want a safe game? Don't play a PvX game. Don't play a game with open PvP. Don't play a game with Player Civ vs Civ wars. Don't play a game where Civ-Ending events are triggered by simply playing the game.
You know you're just trying to push your agenda because You don't like the direction the game is heading in; you're not convincing me and you're not convincing whoever you think you need to convince.
"Now you speak of fast-paced. . . oh wait, i forgot you don't know about the genre of video game you are speaking... "
Yeah I'm sure those 1000 hours were like Overwatch, Valorant or CoD on cocaine. Or even Dota 2 and League. Get fuckin' real lmao I make a point about 'self-improvement' being a big part of appeal and you start Virtue Signalling how Devout and Enlightened of a Consumer Hobbyist you are JFC
And I have mine: Good MMORPG elaborating upon its basic premises including most or all of those stated by Sharif.
Quoting to twist implicit meaning to henpeck and dig; constantly; is your passive-aggressive shtick.
Not reading all of that.
While it has negative connotations (though those connotations are in relation to couples), it is always used in a situation where one person is dominating the other.
The overtones of the term are in relation to nagging and such, but domination is the key element.
Now, you using it combined with your insistence that you are not going to read a post that was only 136 words (719 characters if we include spaces, 186 syllables, only 6 sentences - statistically a 30 second read for the average English speaking adult) long tells me you do indeed feel as if you are being nagged.
The thing is, all I am doing you is explaining basic, fundamental things related to MMO's that you clearly do not understand. Your feeling of being nagged is due to you not wanting to be corrected, because you do not car that you are wrong.
The thing is, this tracks very well with your stance in this thread. You do not care about truth, facts or data in literally anything. You go out of your way to avoid them, and attempt to replace all forms of objective truth with a subjective opinion because - presumably - it makes you feel good.
I'm not saying you should seek professional help with this, but it is indeed a situation that there are professionals to help with.
Edit to add; I am still trying to work out what happened to you ignoring me. I mean, you going as far as to post a statement of fact that you were going to put me on ignore cant have just been for effect, could it?
I can understand that you may not have known how to put someone on ignore when you made the claim that you were to ignore me, but I have since given you instructions on how to ignore someone. You have no excuses left other than the statement was indeed just for effect, rather than being a statement of fact (which, of course, you would never make, because facts).
I know this may sound crazy, but hear me out.
How about - next time you want to get in to a discussion on a topic with people that understand that topic - perhaps you should learn about said topic before sharing?
This isnt for my sake, or the sake of any other people you may get in to a discussion with - it is simply for your own sake.
You very clearly dont like people rejecting your ideas, and you also seem adverse to altering any idea you have when presented with an obstacle. When this happens, you get all moody, and just start lashing out.
So, for your sake, in order to prevent this happening, wait until your ideas are formed from a base of understanding before sharing them. Learn about the thing you want to talk about. You could even ask those that you may later wish to present your ideas to if you have specific questions on the topic.
You'll be much happier if you do this. Having ideas accepted by others is great, and the way to achieve this is to have great ideas. You cant have a great idea on a topic without actually knowing a LOT about that topic (what others are doing, why they are doing it and how that is working fo them). When all of this comes together though, and you present an idea that is accepted by many, it is worth the effort it took to learn said topic.
This is the inherent power of objective knowledge.
Ok... fine, you did a fine list, now i wait for you to prove i want a single player game (which is false and i have message on this forum to point out i dislike the "singleplayer" turn of recent mmorpg) or any other of your other claims...
I am on ashes of creation forums for a simple thing : want to have the feeling close to the "old good time" even if i know that i was younger, student (which is impactfull on those). And this is the premises of Ashes of Creation.
I won't get this feeling on a survival game, or if i need to smash a button, if my summoner is based on devoring universe and not summoning, and clearly NOT if will come a time the game will delete my character because "why not?" and force me to begin again... this would be similar to seasonnal design, not MMORPG design
And your whole message about "your agenda" and other shit can perfectly apply to you again...
We both want a good game, but we have a real difference in definition of "good game" and it seems that, you can't understand other vue than yours.
i tried to explain you why some ideas could not fit MMORPG or are not happening with this mmorpg to avoid you false hope, but here, trying this was clearly a waste of time because you don't care what other people are saying if it doesn't go the way you want.
Edit : didnt play valorant... also did play overwatch long ago... (before brigitte was added) but i didnt need cocaine to be good at it...
"Old good time"
So you can't see things for what they are? You've told me plenty you want things to be a certain way and are open to nothing that elaborates upon the premises.
You can say everything applies to me "uno reverso", but I'm not clinging to some Return to the Past and simply want the genre and ideas to be elaborated/ worked upon.
Then you and others talk about "when things don't go your way you. . ." but let me give you the uno reverso. When things don't go your way you have nothing to really say that doesn't negatively apply to you because it always boils down to "NOT MY GAME NO WAY NOT GONNA HAPPEN IN MY GAME".
You want to attach all your hopes and dreams on this game to fulfill some nostalgic yearn of yours but I just want the game to be good without the BS emotional baggage.
At the end of the day yall are "NO COMPROMISES" and don't want anyone to even mentally touch your game like some Star Wars in-the-box Figurine.
DPS meters don't include things like that, but a full combat tracker will.
The AoE thing is simple. You look at that ability on the encounter, and everyone that got hit by it didn't move out.
In a number of raids I've run, rather than posting lists of DPS for the fight, I've posted lists of who got hit the least by a given encounter ability (AoE or some such), who cures the most of a specific ailment that we need cured, who heals the most, basically what ever the encounter in question most relies on.
I actually agree with you that something that was literally just a DPS meter would be damn near worthless. A full combat tracker, however, is damn near invaluable.
By the time someone is on a raid with me, they have already proven themselves. We weed out those we do not wish to bring along with us long before they have the opportunity to join the guild, let alone come along on a raid.
If we are on content and booting someone due to DPS, then we failed as a guild literally months before, when we didn't immediately dismiss that player as not being suitable in terms of their outlook on the game and on personal improvement.
Because whether you like it or not, that is what most top end guilds (outside of WoW) recruit based on. I don't give a shit how good you are at the game, I give a shit how good you want to be at the game.
People that want to be good at the game look at a combat tracker as a tool to assist in that, as well as a measuring tool to gauge progress.
People that do not want to be good at the game look at a combat tracker as something to be afraid of.
Post translated Dps meters/trackers are about me so they need to be in the game because I want them. Devs need to listen to me to make me happy. Also ME, I'm important me.
How is that a translation?
All that is, honestly, is you projecting your perceived hate of combat trackers, assuming that everyone for them is perpetrating the situation that makes you hate them.
Since you know that I will be running top end PvE content (assuming it even exists), would you even want to be?
My assumption would be no.
I could see you in an affiliated PvP focused guild, however.
Find someone good at multi-tasking and observant; and don't hope for WoW style raids and the tab combat that pushes that kind of raid.
Someone good at multi-tasking and observant isn't going to be able to keep track of thousands of abilities and effects.
If we assume Ashes combat will be good (deep and complex), then it will literally not be possible to keep track of everything.
I mean, top end guilds in WoW often have the raid leader not even taking part in the raid, they have so many other things to keep track of - and that is in a game that I don't consider the pinnacle of top end content, and also has some of the most complex trackers for any game.
It is also content that Intrepid have said they would like to compete with.
Deep and complex can be in execution. If you fail in an execution of something it can be instantaneously recognized for the most part (especially for something like positioning, movement, blocking if there's some indication, et cetera).
999 Effects to track is not good.
You said you need to know if someone is cleansing something, overhealing, dodging mechanics et cetera and this can be visually easy to read.
Just find someone that notices when people are messing up.
They want end content to be competitive. That doesn't mean 999 hidden effects where you need to click on everyone to see them.
Get observant officers. Have them lead in groups of 8.
Make sure the people you bring along use their abilities right. That should be simple for someone leading a group of 2 - 7 to figure out over the course of playing with them and watching them.
Just 'train' the members of the group.
Not how raids work.
Others shall out-perform you.
You are not a Leader you are a Log reader.
Others probably will. That's fine.
However, my above points are perfectly valid.
I'm both.
You can't effectively lead people without objective data.
Others can lead in the ways I've described. Based on what you say, you can't.
None of this prevents the use of a combat tracker though. All a combat tracker is, when you know how to use it, is a tool that assists in the above.
I want the game to be more difficult for you and others that must rely on a tracker.
Do they have EU servers for Alpha 2?
I will have a tracker. That is essentially the end of it.
If you actually know what a tracker does, you wouldn't care that they exist. You may not want to use one, but you basically just wouldn't care at all if others used them.
I know what a tracker does and I want you and others that must rely on them to struggle without them.