Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Again, if all you are interested in is knowing which is harder/better/faster/stronger, your method is slower, but it works.
If you want to know why the above is the case, your method simply doesn't offer anything.
Basically, you and I have different goals. You want to create a strong build to play, I want to understand why the build is strong.
Please keep the actual question in mind.
If you were bought in to a raid for DPS, you would not be one of these two or three players. On the other hand, if you were asked to perform this function, you were not asked to be DPS - you are DPS + encounter mechanics.
You would not opt to perform that function of your own volition.
The encounter mechanics you talk about are very common in most games with raid encounters - they are not GW2 specific, but were a consideration when I made the initial statement.
Editing to add: NiKr is also correct that a tracker will have this information in it - but the point about only doing DPS was in relation to when you were only asked to do DPS.
Before you mentioned it in this thread, it is not a concept I have ever been aware of. In my experience, and the experience of the thousands of people I have played MMORPG's with, discussing expectations of a group before hand other than the target content is simply not done.
In EQ2 (where about half of my MMO play has been), if you joined a group to perform a role, you knew what to do. There was no conversation to be had. People wouldn't join a group with a build that was non-conducive to the role they were expected to fill in the group.
It may well be that this is a part of the reason why there was almost no toxicity in that game - everyone understood their role and came prepared to perform it.
There was no need to discuss clear speed or anything, because the expectation in that game was always "as fast as we can". There were means to do this in DAoC up until 2017.
You can still do it in Champions of Regnum.
Just because you are looking for some single number or such and not finding it, doesn't mean there isn't (or wasn't) a way to do it.
Keep in mind, the goal isn't to know the gear score of a character, the goal is to know that they character has suitable gear for the content in question.
Yes they can, and when they do, I know what gear they have.
As I said above, it isn't about gearscore specifically - that is just one means that some games have for making this easier.
If a game doesn't allow for cosmetics, there is no need to do anything other than look at the character.
The thing is, some people want to show off their fashion, some people want to show off the quality of their gear, some people want o do both (I would argue most people want to do both, to a degree - even though I am not one of that group).
While this does happen in some games (EQ2 has many such mechanics), such encounters are unlikely to be taken on by pickup groups or raids - and we are discussing pick up content as the base scenario here.
I could speculate as to what I think could happen in a situation like this, but as it isn't a real scenario, I don't see it being overly helpful to the discussion.
What I will say is that if you are going up against an encounter with such a mechanic, no one is being asked to come along as "just" any role - every person present is a key member of the group or raid, and has the very real possibility that their actions could cause a complete wipe (this is why such encounters are not run as pick up content - you need complete faith in every person present).
In my opinion, a compromise solution would be standard logs that can be viewed after an activity. general access to logs will be available only to the raid leader. individual players can only view their logs.
This way raid leader can evaluate the overall effectiveness of the party in terms of damage, and individual players will know their damage and track their progress.
Should have seen the old school WoW forums, now that was good entertainment
It would definitely get cancelled in today’s generation lmao
The rest of it is subjectively true.
Sure, there are times when you need knowledge of mechanics. However, anyone with that knowledge of mechanics won't be sitting there with a DPS meter aspect of their combat tracker open during an actual fight. If you are in a group or raid with someone that does have it open during a fight, and you are that person that has that understanding of mechanics and such, then you would excuse yourself from that group, raid or guild.
There is no reason or excuse to have a combat tracker showing real time DPS figures.
that is, when people focus on dps so much that they use dps meter in real time, it leads to many unpleasant situations and changes the vector, mood and meaning of the gameplay and enjoyment. and this change of vector also affects other people in the guild and community
I literally never use one - but I always run a combat tracker. It is at it's best for review post content. The real time DPS measuring aspect of a combat tracker is perhaps 2% of what a combat tracker does. The bulk of this thread is not actually about real time DPS measuring - even if that is what Steven mistakely labeled the thread as (the discussion started before the thread started).
If Intrepid wanted to embrace combat tracker use in Ashes, they could do so in a way where it is not possible to use a combat tracker in real time, if they wished to do so.
But again... none of that matters in an owpvp mmo.
This shit is designed for instanced gear treadmills
Some aspects of combat trackers absolutely are designed for instanced content. Some are more geared towards PvP, however.
what id like more than just a simple dps meter is a full log breaking shiz down, just like how you can log in a wow raid and its posted and has every break down possible. only say this because for example i can parse 100% of the time and do my absolute best dps but i can also be standing in / ignoring all the mechanics of a fight. have this as an option would be alot more worthwhile than a simple dps meter since it allows you to see whos bad and whos just not performing to the fullest of their class
They mentioned we will be getting a combat log, but were light on the details, and also it will be personal only.
Personal only doesn't really cut it, since other jobs will debuff enemy defenses, or buff your own attacks. A personal only log will not give you the data you need to adjust for these affects. Plus if you are a job that is applying these affects, then you need to know the measurement of the others so you can see how much you actually bring to the table for the folks doing more damage in the 10s your buffs are applied or whatever.
If the provided personal log is detailed enough. At a minimum as detailed as fflogs. Then I expect the only third party tool that will be developed will be one for us to be able to upload our personal logs to a sort of group encounter log, letting raid teams link logs together.
Since most people, even ff14 players, don't use the website to its full potential anyway, by which I mean they just look at the final dps number... Here is what I mean by as detailed as.
You can open up any uploaded encounter, and see a timeline of precisely when people start/finish casts, what abilities are used when, what debuffs/buffs are on boss/players at what time, and all the skills/spells affected by those buffs/debuffs. Not just for damage, but for healing, shielding, and mitigations as well. It helps to plan out for the team on where players should be using burst phases based on boss mechanics, and where the team should be using mitigation/shielding abilities. FF14 encounters are 'on rails', the same thing every time with limited variation. I expect ashes to be different, however still getting log data is useful for technically minded players.
This honestly gives::
a) Players that want privacy about their logs to maintain privacy,
b) Raids a way to measure and improve performance
c) Theory crafters a way to pour over build data in real scenarios that matter.
Steven has finally confirmed that we ain't getting stuff that's gonna be as difficult as FF14's ultimates or WoW's mythic+ (the clip continues a bit more after this).
https://youtube.com/clip/UgkxzVVVzcryVUpXupNHYVTwbf-4wuQlc0rn?si=DEM1z0OcvbjLDlxG
So, now, I know that we've had discussions that meters don't have to be used purely for pve encounters and all that, but I do feel like when majority of players here "dps meters" - wow's mythic stuff is the first thing that comes to their minds, so I feel like if we're not getting that kind of difficulty then we don't really need the meters either.
If you need to quantify your DPS guess what?
You’re not doing enough damage!
I believe you should have made the other thread.
I listened to the clip, and as a Combat Tracker myself (just me, personally, with my irl Perfect Clarity skill, ofc) I don't really think it's related to this thread and for some people who don't consume all content, it might have been better to get that as a 'new thread'.
But, either way, I'm now doing my part, so maybe we can, in fact, leave it here, since discussion of it would probably devolve pretty quickly into DPS meters, at least.
For the usual people, Steven is just clarifying his audience a bit more. There's even a small new hint where he opens up the potential for making it so that all boss content has the possibility of PvX (basically he phrased something in a way that could let him later on say that he told us that there might not be any content that is guaranteed to have no PvP at it).
I appreciate this shift to the clarification of the game's audience.
Har un il tok Fyrburand mat dar. (or Mu fen spaan un zeymah Yolhaalvut, if you prefer)
I don't really see much "new" discussion happening with any newcomers to the forums, while this was just a piece of news for anyone who might not be watching all the ashes-related content out there, while is still interested in news related to this topic (which, imo hardcore pve directly is). And all the regulars would definitely get triggered by this thread being updated, so they'll check these news
And yeah, this is definitely a concentration of the TA circle. I am curious what has pushed Steven to finally say it like this. Cause even just a few months ago (or maybe it's been a damn year already) we had that one other interview where he said that Intrepid would be trying to make content that would appeal to hardcore pvers.
It would be cool if our endless discussions of the topic brought it on, but I doubt we wield that kind of power.
And we're invested enough to actually hang around and try(?) to discuss these things in a serious and civil manner (lol).
But only 9 days until we can go into the West.
Also competing with those other games is hard because they have more budget.
And finally can happen that actually this game will not disappoint it's target audience, who doesn't care that "there might not be any content that is guaranteed to have no PvP at it". No no.
Good job.
But I agree, bumping it is a bit evil, like when the green puts more corruption onto the red pretending he's innocent.
Yet you're trying to use that quote as if it's something that's meant to scare me or smth
It's news related directly to the topic of this thread. I considered it pointless to make a whole new thread about a fairly niche topic, while we already had this topic that perfectly fit the news.
Not everyone watches all the content/news related to Ashes, but those people might check this thread because it's a meme one at this point, and discussions in it have always been quite hot (hence the obscene 215 pages).
So yes, I did do a good job
No, but the forum was boring lately and I am happy you bumped the thread.
And I know you played L2. I was just listing reasons and were not directed at you, just quoting that sentence.
There is still what I consider the primary use for combat trackers though - checking Intrepids work.
I've yet to see an MMORPG where combat trackers haven't been used to identify multiple bugs, many of which would not have been identified without a tracker, even though players felt the effects of them.
I know most of the discussion in this thread was about tracker use in relation to combat, but that is because that is the aspect of them most people are familiar with. I've said a few times earlier in this thread (I challenge you to find them) that trackers in combat use is their secondary use to me.
As far as I am concerned, a developer that goes out of their way to not allow trackers to be used is sending the message that they are more concerned with being seen to be in control of their game, and less concerned with the game being as good as it can be.
That is literally the only message I take from a developer that says they will ban any players seen to be using tools that can assist in finding flaws and bugs in the game that the developers missed.
It is one of the contradictions I've long seen in this game, and honestly, this is exactly how I expect them to all be dealt with - essentially dropping something that Steven has claimed the game would have.