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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Honestly ; this is a bit odd but... I don't know. What would be more fitting ? Defenders?
We dont know if they are the only tank though. Fighter could also be a tank tbh.
Possible replacements may include: defender, protector or even champion.
In the MMO jargon, the word tank indicates one the roles of the trinity Damager-Healer-Tank, no need to use it for an archetype too.
Since you are MMO experts, I'm lead to think this is intentional. It seems that the Tank archetype will be the most apt, if not the only, at covering the tanking role. Was this name choice meant to avoid any possible confusion?
See also:
https://forums.ashesofcreation.com/discussion/comment/249442/#Comment_249442
CLICCA QUI PER UNIRTI ALL'ORDINE
Edit; though I agree, the archetype name should be changed.
- Ranger
- Fighter
Class name should imply the role of the class and not be the role itself.
I mean all the classes will have fighting capability and I doubt mage & other healers will have melee option.
but I dunno if people will miss the meaning.
ranger is a d&d class, as is fighter
https://knightsofember.com/forums/members/winner909098.54
To me, those names come with quite a lot of assumption about what the class will do and, more importantly, how will do it.
I guess you cannot mistake what the tank archetype role will be.
But that's kind of a problem, I don't like being pigeonholed into a role.
We don't know enough about augments but, will a tank+fighter be taken seriously as a DPS in a raid?
It still sounds like a (off)tank to me.
CLICCA QUI PER UNIRTI ALL'ORDINE
In my mind, all the other class names fit well into the paradigm of what a class name should be... a categorical or professional title that you might find a character using in person. "I'm a Ranger" or "I'm a Sorcerer". Cultural knowledge of these titles will then provide the player with a hint of what that class can do... and from there you can meta-game-think about where they may fall in the Tank/Heal/DPS trinity.
In my experience, that's basically the traditional separation of the thought processes. Class names on one hand, and trinity focus on the other. Why keep these two things separate? Simple... it helps immersion. Yes, it's a small detail... but immersion is a delicate thing. It doesn't take much to shatter the illusion... especially when it comes to traditional "gamer-culture" traditions, like class names.
Also, I think the problem is made worse by the fact that the word in question is "Tank". I'm a long-time gamer and a history buff... so I admit that I'm probably biased... but a "Tank" is not a profession or a class, it's a multi-ton armored vehicle that gained prominence in World War 1 & 2. When I hear "Tank" in that in-character sense, it yanks me right out of High Fantasy and pulls me into Blitzkrieg. In a meta-game context, not a problem at all... because it conveys a concept. As a class name, though, it's a major break from the genre... at least to me.
Emotionally, it's like if they re-named one of the other classes "DPS". Seriously... could you see a character saying "I'm Korvath... a DPS of the Dwarven Lands." LoL... obviously not.
So ultimately, I think those are the two biggest sticking points in this issue. First, class name and trinity role are two separate things... using a trinity role AS a class name breaks the logical pattern and, indeed, may pigeon-hole people's thinking about the classes in general. Second, the word "Tank" just doesn't fit into High Fantasy... I think changing it would be a benefit to immersion.
Just a thought... and my 2 cents' worth.
Have a great day, everybody.
Tank is part of the holy trinity, Tank/Healer/DPS. The class archetype that fills the combat role of "tank" would be guardian or defender or something along those lines, similar to how the class archetype that fills the combat role of "healer" is cleric.
If Tank is to be called Tank, I do not see why Cleric is not called Healer. There is no archetype named "Healer". There is no archetype named "Ranged Physical DPS" or "Ranged Magical DPS".
Either go for generic combat role descriptors like that or go for proper archetype names. Having everything be themed one way and then just throwing in "Tank" as an odd one out doesn't make all that much sense. Pick a theme and stick to it.
This.
It should be changed to something like Protector, Vanguard, etc.
I don't like a class named "tank".
That's my opinion.
Actually that's a really good word AND descriptor for the role they are going to perform.
There is also a dictionary and/or google for those that do not know it's meaning. Will help to expand their vocabulary a bit!
I mentioned this in a previous, similar thread but if we are going to change things, Dreadnought should be changed as well.
This is my personal feedback, shared to help the game thrive in its niche.
I don't think a bad class name is a big deal, but at the same time I don't see any reason to have bad class names.
I guess the main reason they must have went with tank is not using up a name they wanted for the augmented class names.
I do look at the primary class names and they all seem to be pretty standard to me though. What I think would be cool is to have your class name vary in some way before you reach the stage at which you augment. Depending on what abilities you favour you'll get a different pre-augmentation title. For example (and this is just quick off me head), a tank that tries to dps more will be known as a ruffian, but if they do tank more then they'll be a page (trying to think of a better one).
A summoner that goes full on dps could be a magician and one that relies on their pet chiefly could be a master (or something less advanced sounding).
Either that or I'd like to see augmentation come in stages. Maybe get some abilities at 10 or 15 then more at 25. I'd like to see some choices to branch your playstyle out before 25. 1 to 25 in an MMO can seem a long time.
You'll only be playing a "tank" until level 25. After that you'll have eight other names for your class to pick from.
And everyone will still refer to you as a tank regardless of what the archetype is named.
I think they should remain "tank" with the tank/tank combo being called Supatank, and they would have an exclusive class skill called: DPS Meter.
In addition to seeing the entire party/raid's DPS it would also allow the Supatank to delete the account of any player that has lower DPS than the Supatank.
Jahlon asked Steven. He asked him to change the tank name and a few other class names as well. But Steven was unwilling to do so.
Keep tank as named and designed
Top 3 mega threads:
DPS meters
Corruption and why I don't understand it
Rename the Tank archetype