Tyrantor wrote: » Let me understand this, you're all still crying for 40 man instance raids? How come none of you can figure out how this can be accomplished in an open world? How come each time you write your understanding of the scenario it involves you showing up to the "location" and anyone else who gets there simply interrupts you? You all have these grand illusions that it's your group of 40 and that's it. Do you not believe that the 40 man dungeon raid is supposed to be a guild event where the whole guild shows up to defend it, to stake claim to slaying the dragon, while 40 members may do the PvE fight the rest of the guild defends them while it occurs? Do you not think that it's possible to take turns fighting the best mobs in the dungeon? That guilds and people can have open dialog about taking turns or not engaging each other simply because the option is available to them? Do you not believe there would be some quorum regarding not killing each other during this? You're all so caught up in this illusion that unless you can zone into a new place to have this fight there is no chance it could be done. Do you really need 100% of the engagements to go exactly as you expect? You want an experience, but you don't for a second consider how much cooler the experience would become if your entire guild gets to take part in it instead of just the lucky 40 who get to slay this epic monster. None of you have had to negotiate an alliance or talk an enemy down from attacking you because someone in your group, guild or yourself did something stupid. Open your eyes it's time to grow up, take responsibility and learn to play in a game world that doesn't protect you - figure out how to do it on your own. I will concede this point. If it's true that all of you want just some 40 man boss raid for nothing more than the experience of killing an NPC w/out interference from PvP during the "raid" then I will support it IF and ONLY IF you concede the following. 1) There can be zero loot drop or EXP gain for killing the elite mob inside of the instance. 2) After killing the monster each character gets an item that can not be dropped or destroyed preventing summon(s) until you reach the nearest level 3+ node. 3) You can't enter the instance if in combat or corrupt. If the three of you want to agree to my points above I'll start fighting for your epic mob instance(one) which they can update to your hearts content)). Otherwise I really think you three need to take a break from the argument because if you can't agree to this then it's simply you want safety fighting while epic loot and exp are available.
Warth wrote: » just look at the Design of each Dungeon revealed so far.
Noaani wrote: » The main issue it will not deal with is providing guilds with the piece of mind that they have content that they can take on, content that they can plan guild events around. This is key to guilds remaining together.
Bricktop wrote: » It's not the devs jobs to handhold every single guild in the game and make sure they have plenty of content. Guilds will forge their own paths and some of them will fall apart, it's the nature of the beast. Not everybody is gonna kill bosses and get the best gear in the game because the game isn't fair. If my guild falls apart I failed as a leader, it's not the devs fault for not keeping my guild together.
Noaani wrote: » Bricktop wrote: » It's not the devs jobs to handhold every single guild in the game and make sure they have plenty of content. Guilds will forge their own paths and some of them will fall apart, it's the nature of the beast. Not everybody is gonna kill bosses and get the best gear in the game because the game isn't fair. If my guild falls apart I failed as a leader, it's not the devs fault for not keeping my guild together. Providing content is not hand holding. I said nothing about the best gear in the game, either. Also, providing content to players is literally the job description of a content developer. That is a stupid argument you are making there. There are games out there where developers have done a poor job of providing the right type of content to players - we have discussed them in this thread. The results of not providing the right type of content to players are as follows - increased botting and other forms of cheating, players demaning a pay to win cash shop, and games failing financially. I am not sure about you, but I want Ashes to still be around in 6 years, and I want it to not have a pay to win cash shop, nor be ruined by cheating. If Intrepid only provide content for players where one group is able to completely cut off content from all other groups, then that eventuality is simply not a possibility.
Bricktop wrote: » pvp-centric
Noaani wrote: » Bricktop wrote: » pvp-centric Intrepid have never said this game is PvP-centric.
Bricktop wrote: » Noaani wrote: » Bricktop wrote: » pvp-centric Intrepid have never said this game is PvP-centric. It's pretty obvious if you just look at the writing on the wall. The two biggest inspirations are Archeage and Lineage 2. I mean how much more obvious can they make it?
Bricktop wrote: » Could you explain to me how this game isn't quite obviously PvP-centric?
Noaani wrote: » Bricktop wrote: » Could you explain to me how this game isn't quite obviously PvP-centric? Simple. You are only talking about the PvP aspects of the game. Intrepid have gone to great lengths to say the game is PvX - that if you are PvP or PvE focused you will not do well - that you need to do both. Now, you have pointed out some of the PvP aspects of that PvX paradigm, and I don't disagree with any of them. However, in order to make that fit in to a PvX game as Intrepid have said they want, all that needs to happen is some PvE aspects need to be added to the game, which is both what we are asking for here, and is also the easiest way to fix the issues that both L2 and AA had with their individual game design as a whole. I'm not sure how you don't get that.
Bricktop wrote: » I'm sorry if this is breaking your whole world down that Ashes isn't the amazing instanced raiding game you thought, and never will be.
Kneczhevo wrote: » @Bricktop Not knocking you, friend. But Intrepid is making a PvX Sandbox MMORPG. I'm not trying to be condescending, but once you understand the concept, it will be clear. Again, I know this might be confusing and foreign (a lot of AoC is.), just get your head out of the box, and you will see the light. 😁
Noaani wrote: » Bricktop wrote: » I'm sorry if this is breaking your whole world down that Ashes isn't the amazing instanced raiding game you thought, and never will be. What I am suggesting will not turn the game in to a great raiding game - I am suggeting 3 - 5 instanced raid encounters at a time. A great raiding game will have 6 times that many. Part of the problem here is that since you have never played a game with the content we are talking about, you have no perspective on what it is we are talking about. Archeage is the MMO I have spent the second most amount of time in (a total of almost 5 years), so I fully understand what you are saying. It's just that you are wrong.
Kneczhevo wrote: » I really don't see many issues with contention with Raid Spawns. Chances are; people will will use diplomacy, when it comes to contented areas. That's the spirit of MMORPGs. Of course there will be bullies and griefers. That's human nature. But, overall... I believe guilds will come to compromises. "If you wipe, mind if we take a shot? We'll give you the same courtesy. If not, this can be a very long night".
Bricktop wrote: » The devs will end up spending the entire dev cycle keeping the players who log in only on tuesdays and thursdays happy instead of adding to the open world.