Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Nice gatekeeping. The only true raiding is raiding that @Noaani approves of. I will keep that in mind from here on out. I will add that to the list of things I've learned from you, such as "botting is alright if the game is hard" and "PvE players are actually better at PvP than PvP players".
All of the things you say make complete sense to me.
Now, you and I probably look at that statement in the same way - I actually laughed out loud when I realised the person that said it was serious.
However, if that person wants to consider that as PvP (this was in Archeage, too), then more power to them.
I would imagine that if this was the only PvP that Ashes offered up, you would not be interested in the game.
If you want to consider WoW raids to be raiding, more power to you.
If that is the only raiding that Ashes offers up, I will not be interested in the game.
Ohh look at you trying to think I forgot about your "reward" I amended my proposal by offering you the super l33t NPC slayer title. But what you fail to acknowledge is that both you and @CaptnChuck kept preaching is how you and "most" people just want challenging PvE content. You even said "very few" want it for "farming" which would be the definition of loot. So you're admitting here openly that you only want instanced PvE for loot correct?
You seem to think I fail to understand a lot of things while I'm just reading through your open lying about why you want things. How boring is "There are 3 encounters per week set your schedules for this PvE content to gear up".
Yes of course now I understand the PvE players dominatae when it comes to PvP but us poor PvP players get destroyed by NPCs. This is exactly right how did I not see this coming you got me man, I can't kill NPCs especially the ones inside of instances I'll never be able to keep up with your awesomeness this is exactly why I don't want instance content.
By the way again with the failing... the "giant flashing light" is exactly the point in "contested resources". You know if your guild keeps getting destroyed at these flashing light events, you might have to form an alliance or quit the game because we all know the game fails when you can't get that shiny loot easily.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
Hahaha, and this guy said on some thread that he's not a WOW player Yet he is assitng his guildmates with epic raids in WOW
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
Assisting my brother and my brothers guild.
I mean, it is literally right there in the post you quoted.
Backing down on this is like you backing down on PvP wishes you have - Intrepid have told you the game will be heavy PvP, and no doubt that is why you are here.
I want Intrepid to come through with what Intrepid have said, just as you do.
Pve is going to be challenging. Just because pvp can happen doesn't change that fact.
It has in literally every other game, and Intrepid has not yet given us a reason as to why that could be different here.
GG on the PvE for loot conversation guess I was right after all.. another win for the guy who fails to understand things.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
According to you, even when pve is instanced in other games and pvp isn't present it's easy so I don't get that argument.
It's called revolutionizing the genre. It's what we are all hoping Intrepid can do with this game. I'd rather them try and do that then them listen to the whining from PvE'rs trying to limit the scope of PvP because the game vision doesn't match with what they have played in the past, thus resulting in another boring PvE-centric game that dies within a year.
Noaani seems pretty relentless about his/her opinions sure, but I have not gotten any care bear vibes. I share the same concern about open world raids. The way it stands right now there seems to be no real zerg protection in place that will prevent these world bosses from being cake walks.
I just went through the wiki again looking to see if there is anything about actual zerg protection. In all of the statements and references Steven keeps repeating the same naive line about zergs having to know the mechanics as if that is some kinda zerg prevention.
I tell you. If world first raiders in WOW/FFXIV could just throw their entire guild at a fight. The race to would first would be over in the blink of an eye. Wanting high end raids to take place in an appropriate venue is not a care bear mentality. It is exactly the opposite. The idea is to preserve the challenge. A difficult raid boss takes hours to days to progress. Ultimate in FFXIV takes even longer. In fact Ultimate makes it so that you can never out gear the fight to try and preserve the difficulty. You can't have that in an open world, and you can't have that with a zerg.
Like I said in the thread earlier. I don't expect any actual raid bosses in AoC. I can always keep a sub for a game that focuses on this as a side game. There is nothing wrong with AoC having a bunch of cute tank and spanks for people to fight over.
This is my personal feedback, shared to help the game thrive in its niche.
To that I would add that Steven has also pointed out that there will be a DPS metric guaranteeing loot to the group who does better damage to the boss.
While this is all theoretical. I think that is a good idea I can get behind, because it would prevent kill sniping on the boss and if you wanted to make somebody wipe, sure you could wipe them by killing their healers or tanks or whatever but you still want the boss to reset, so that you would ensure that your party / raid gets the loot.
If you read my thread, I think my revelation might quell your concern, about spank and tank of Bosses and Raid Encounters. But, since it was hijacked, I can understand.
https://forums.ashesofcreation.com/discussion/46608/the-buffed-boss-and-you
I am not trying to convince you, into sticking around. This game may not be for you. Some of us are swooned, by what we hear. It's all consentual.
@Hurf Derfman
I resent the Carebear remark!1!! Prepare to die. After I flag. 👹
Nah, it's only really WoW that is too easy.
Both EQ games, Rift, Vanguard back in the day, AoC the 1st, WAR, these games all had some good, hard PvE.
Not every encounter, usually only one or two per content cycle, but that is all you need.
I do get why you would think that though.
As a seemingly PvP centric player, I'm going to assume you are familar with Archeage.
I spent almost 5 years playing that game, 18 months of that time I was the only pirate on the server, and spent my time farming trees and braziers in Auroria.
You don't do that if you are care bear.
Though like with my above post, I can see why you would think that.
Ashes has got it's PvP content taken care of. We have been told about it, about the systems, when the systems apply and when they don't apply. Really, we know a lot about PvP in Ashes.
We don't know much about PvE in Ashes. Not much at all. Almost nothing, in fact.
Now, it will come as no surprise to you that I love good PvE content. Hopefully, based on this post, you will also understand that I am not at all against (and in fact enjoy) good PvP. I also enjoy it when the two are combined.
In Ashes, we know we will have times where we have PvP. We also know there will be times where we have PvE combined with PvP. What we don't have any knowledge of is when we have just PvE.
Since I enjoy all three, and we currently have knowledge of two out of the three, that last one is what I will fight for.
If Intrepid had have said the game will have PvP, but here is a whole load of info in regards to the PvE we have planned, I'd be here fighting for PvP instead of PvE.
THis is why I am able to say without any hesitation that people saying "you just want to avoid PvP" clearly do not understand the arguments made - as no one is asking for a way to avoid PvP - just the ability to set it aside for a brief period.
Open world pvp is not about how good players are
MMO such as ashes is first and foremost about socializing with others. If you are here advocating for dumming down PvE and elevating PvP prowess then it only shows that you are actually looking for vindication with only putting time investment in.
Anyone who is serious for being good at PvP is looking for games that provide PvP combat with equal footing - be it a MOBA where it starts with picking your champions or a tactical shooter or any other genre that provides competition with equal footing.
PvE is about a static difficulty and about steady progression - the same way as you might take up running and making progress on how far you can run in 30minutes.
― Plato
Very defeatist attitude, no wonder you don't like PvP if the odds constantly feel against you and you are the victim. It's easy to just say oh they had better gear or more people as an excuse. Half of the things on the list aren't even a negative thing and one could argue ambushing and looking for advantages is skill based.
This is called an opinion. Some of the most exciting fights I've had in games are when a small group of players kill a much larger group. Zerg busting is very viable in many games like GW2, ESO, DAoC, and plenty of others. Clearly you have never killed double or triple your numbers. Very fun and exciting.
Yeah we know. PvP is much more dynamic and requires a lot more thinking on your feet.
Look at how many MOBA players there are, how many BR players there are, how many FPS players there are. They are all PvP players. Compare that number to the number of PvP centric MMO players, and the ratio would be so small that it is a valid statement to say that anyone who is a serious PvP'er is playing a different genre.
In comparison (and in comparison to the number of PvE MMO players) PvP MMO players are a near insignificant number - this is why PvP focused MMO's have been so few and far between.
Edit: And yes I have been part of organised rushes to AoE blow up the other zerg it is fun, because it is a giant mess where nobody knows what is really going on when it is happening. It is a fun activity, but doesn't provide you anything with improving as a PvP player - it is the same as jumping into the pool to make a big splash - doesn't help you swim well
When on equal footing yes. However open world PvP focuses on these things in the least amount. That is why any world PvP tries to get advantages that mitigate any dynamic thinking.
I love PvP in many games, I have played league on and off for 7 seasons now and except the first few I managed to achieve diamond rank. I just don't find enjoyment in PvP that focuses on removing the options from your opponents.
In ashes you have PvP focused around socializing - similarly as in real life where having a big army is usually gigantic advantage, but doesn't decide everything.
― Plato
You really are special aren't you? Its truly eye-opening to see how "special" some people can be when it comes to discussing different opinions on a subjective topic. You refuse to even bother understanding other's opinions; all you can do is type. Type bullshit.
I stick by what I said earlier. Don't type, cuz you can't contribute anything valuable to this discussion.
@Tyrantor
Anyone, with a basic idea of how games work, will be able to tell you that its difficult to design consistent mechanics around variables that are highly inconsistent. You don't need to be some sort of programming genius. Its common sense, something you clearly lack.
I've explained this in detail, MULTIPLE times, in my previous replies. I'll quote one for you, cuz I know that you can't read.
And yes, since you're obviously going to ask, I do program. I'm an engineer.
Be careful chuckles. You have already been warned by the moderator to be pleasant and kind.
Everything that is not an agreement to his stance is met with a copy pasta posts about his assumptions what the other posters want in the game totally disregarding the points presented to him. Not to say that he several times fairly admits to have no knowledge about raid content.
He is the kind of person that blocks conversation to actively push his view as the only right one. The same tactic that "flat earth" community pushes their narrative.
― Plato
Yeah that's absolutely not an excuse for name calling. Do you see other people calling each other names? Are you and I calling each other names?
Eghm... farming trees and braziers for 18 months is exactly what carebear would do
I seldom participate in other discord debates, but if someone there does this s*** to repeat his view without making any points towards his claim and refusing to address the points of others then the mods warn him and if repeated then they ban him.
I can understand why mods on this forum are only focused on polite language. Especially when one mod responded to me that his personal opinion is that a lot of the topics here on forums are just about garbage. Even though he/she(dont know really) made it in context of counterarguments and specifically calling certain opinions stupid. (which is used by someone to express that the said opinion is not appliable under any conditions - for example the opinion that ashes should have space travel with spaceships)
― Plato