jakuta wrote: »
► #1 Repeditive Battle Music.
Oh my goodness nothing has broken my immersion more than the same Battle Song being played on repeat with every monster i decide to attack.
Ofcourse this is not so much the case nowadays, but the same could be said with games like Archeage and their Flute and Lute sound plaguing my dreams with the nerve rattling Du-Du-Du-Du.
► #2 Quests with no Meaning
Ofcourse in MMO's there is bound to be quests that are dull in comparison to others, but when you're stuck gathering a stone for a blacksmith in need for the hundredth time it gets really immersion breaking.
► #6 Reused Monsters
Lets say you finally get to Level 50 and are doing a raid that requires a high amount of gear. You're excited but as you enter you see mobs that you fought at lvl 1 that are now reskinned and have a different name..... At that point it would completely break my immersion and a portion of my excitement.
Lashing wrote: »
I want to preface this by saying this is all my opinion and will probably not reflect what everyone else thinks. There are levels of QOL specific systems that people find perfectly acceptable even if they do break immersion. It is a sliding scale for everyone on what is or is not immersive.
Immersion to me is what makes you forget you are wasting your time
playing a game. It draws you into a world and makes you want to log in every day.
Immersion as a concept: Immersion to me is fundamentally a system in the game that has a lore friendly in-game explanation. The opposite of that would be a system that gamifies the world. A gamifying system would be having different server layers you can jump to or being able to teleport to any location you want by clicking on it. Using a silt strider in Morrowind does not break immersion for example because there is an in-game reason for you to be transported. The Mark and Recall spells do not break immersion because You have to earn them and they are explained with Magic. Another example of a gamified system from another MMO is Personal loot in WoW. The loot automatically appears in your bag when you complete an objective. There is no weight to that item and it is like it only exists because the game gave it to you. The boss did not drop it. There is no in-game explanation as to why you randomly got loot after killing a boss. I could go on forever about gamified systems that might be a quality of life for players but it makes the game feel worse in the end. Always be able to explain a system or feature you add in game. Why have a UI pop up that tells you what to do when you can send the player a mail message from an NPC that tells them the same thing. It is less intrusive and does not take you out of the world.
Questing: Number 1 thing that breaks questing immersion for me is quest objective markers. A quest that just tells you a location to run to and then highlights exactly what you need to do on your map breaks immersion. You can turn off your brain and mindlessly complete quests. Why do I remember every single quest I did in Morrowind 20 years later. Why do I not remember a single quest from Skyrim that I played more recently. It is because Morrowind made just finding an object a journey. You had to ask around for more location information. You had to follow landmarks to find a cave or ruins that you need to be in. You had to explore nooks and crannies to find what you need. In Skyrim you followed a marker that told you exactly where to go. You did not have to look around. You did not have to think.