Aeneas wrote: »
Inventory limitations... Or at least constantly having to packmule back and forth. I think immersion is really important, but you can make it too immersive and it just becomes tedium.
LieutenantToast wrote: »
Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are.
Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you!Dev Discussion #22 - Immersion
What were some moments in an MMO that broke your immersion? How much did those moments affect your perception of the game? How important is immersion to you, generally?Keep an eye out for our next Dev Discussion topic regarding housing and decor tools!
Overload wrote: »
When your actions don't matter... that's what breaks the immersion for me. That's why I never play theme-park MMOs, e.i. cause no matter what I do or not do, Alliance and Horde are just going to become friends, get together and defeat the ultimate evil at the end of any expansion.
P.S. Also quests where I have to go fetch something from a dude that stands right next to the questgiver. That's just stupid.
Lukeh wrote: »
Being able to skip quest text. Might seem annoying but the most immersive thing about wow classic(real classic, not new, there is an option now) was that there was no option to skip quest text, it just rolled at you slowly. So you had two choices, ignore it and be bored or just read it because you may as well, while learning about some lore and/or why you're doing it.
Being able to skip means you learn nothing and makes all quests seem like a job you have to do to progress.
There would be haters, but let them hate.
The last mmo i played was BDO. All i did was run up to a quest, spam the button to accept it and run to where the arrow pointed, completely disconnected from what I was doing it for apart from getting EXP.
angelicshiya wrote: »
3) All characters during character creation looking the same, We have fat people in real life, we should be able to make a big character in game, everyone should not have to pick b/w skinny/lean/muscular.
Rabbit wrote: »
This one may not be popular, but I hate when Alt characters are treated separately by account mechanics.
For example: If I join a Guild, I want it to affect my whole account. Otherwise, it becomes a matter of: Oh, my Guild wants to do something so I need to log on my Guild character.
As a side benefit, it makes it easier to keep toxic people out of your Guild because they can't just come back with a new toon once you've banned them.
LieutenantToast wrote: »
Dev Discussion #22 - Immersion
What were some moments in an MMO that broke your immersion? How much did those moments affect your perception of the game? How important is immersion to you, generally?1) Firstly MMO stands for Massive ‘Multiplayer’ Online hence the Multi-player, but IMO things like being made out to be the main protagonist of a story or a hero type figure in a co-op player world can make the social immersion feel very secluding possibly none existent.2) Repetitive encounters with monsters as well as dungeons or landscapes that look similar aka copy and pasted assets. I mean we all love content but after running the same instance for the 30th time while killing that same skeleton over and over just to acquire resources or one piece of gear it becomes tedious.3) Hearing the same soundtrack on repeat while in an area or dungeon from start to finish really kills the ambience, but with a mix up of tempo and music with unique sound effects for encounters things can get a bit more exciting.4) A lack of consequences or diminishing returns while seeing people spamming strong abilities, spells and consuming energy/mana. Everyone would love to feel like a god don’t get me wrong but it lacks a level of realism plus fairness which is a huge immersive game breaker for me personally. E.g if I sprint in person eventually I’ll get tired or run out of physical stamina that’s reality, but if I spam all my magic abilities without running out of mana then surely that shouldn’t seem as realistic in terms of immersion.5) I’ll be honest I actually love the idea of carry weight on bags plus transport mounts as it adds to the immersion, yet can also understand this is hard to realistically balance as well apply a generalised average weight to every item in-game, though it could be fixed via limited bag slots as well as different types of bags, satchels, mount types that can be acquired etc.6) Hard CC without counters as there should be a way to build your character with some resistance to stuns, pulls, slows or adverse status effects.7) Character customisation we definitely need some diversity in regards to how everyone looks as it’s quite off putting when everyone appears the same or has the same personal features.8) There’s plenty more I could probably talk about but would be here all day ✌🏼“I’d personally say immersion is very important it’s like the tipping scale of will I be bored of this game in a month or can it hold my interest”.