alpharexa wrote: »
I think its easy to say immersion breaks when you create something that is too polarized on either side if the spectrum.. ultimate immersion is possible when things are balanced.
For me personally I HATE when gathering and stuff is super tedious, like i understand theres got to be a certain grind to it.. but only being able to carry 2-5 logs or ores and constantly have to go back and forward would feel like i was getting absolutely nowhere. On the other end of that spectrum is making gathering abilities too easy.. where you dont feel like your putting in any real effort, that will also be mind numbing and break immersion.
LieutenantToast wrote: »
Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are.
Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you!Dev Discussion #22 - Immersion
What were some moments in an MMO that broke your immersion? How much did those moments affect your perception of the game? How important is immersion to you, generally?Keep an eye out for our next Dev Discussion topic regarding housing and decor tools!
Ljosalfar wrote: »
As "borderline-hardcore-role-player" myself, my hopes for Ashes of Creation is that we will be able to play out our "class fantasies" based on our character choices (class, race, archetype, weapon, armor).
Like if you pick a rogue archetype as part of your "class" you can sneak your way through certain quests or objectives, taking a nonlethal or stealthier approach for example.
As well as plenty of locations (taverns, libraries, etc.) that have no immediate or priority to gameplay or mechanics but instead offer a niche locale for roleplayers like myself to get away from the hacking and slashing and comfortable immerse ourselves in the world.
cozminsky wrote: »
I don't think "immersion" and "mmorpg" go along. Just read the comments above, one reads:
- I shouldn't be able to carry 200 logs in my backpack, that breaks my immersion
while another reads
- I shouldn't be limited to how much I can carry, that's too much
LieutenantToast wrote: »
Dev Discussion #22 - Immersion
What were some moments in an MMO that broke your immersion? How much did those moments affect your perception of the game? How important is immersion to you, generally?