MapleFox wrote: »
Immersion is incredibly important to me as a roleplayer.
I think one of the biggest offenses in MMOs when it comes to breaking immersion is the introduction of modern-day-esque vanity items that seem to have no real place in the world. Korean MMOs are often guilty of this, giving players real-world costumes like French maid outfits, colorful bikinis, funny mascot outfits, hoodies and jeans, etc. I am all for a wide variety of costumes, but I would also like those costumes to feel like they're a part of the game's world, rather than just a fun little import from our real world. Crossover vanity items from other games or media that don't quite fit in with the aesthetic of the game is also immersion breaking.
I've played two MMOs without a walk/run toggle, and found it incredibly difficult to RP in those games as a result. Jerky movements and controls are likewise somewhat jarring and annoying. Roleplayers don't want to show up to an inn for a night of RP just to have to sprint from the door, to the bar, to the table. Little things like walking, looking at players you target, having cycling emotes that you can use to idle in poses befitting of the character you play, etc, are all nice little tidbits to find in MMORPGs. It's also nice to have smooth transitions between movements so you don't end up just snapping from a run, to standing idle, without like a half second of a halt in the character's movement, and a wind-down to their idle pose.
One last little immersion breaking peeve I have is when things like furniture and NPCs are completely out of scale with most player characters. I've played more than a few MMOs where books, for example, end up being about as big as a character's chest as a rule, rather than an exception. Chairs end up really wide, tables end up too tall, doors are all entirely too massive, parchment stuck to notice boards is roughly the size of a pillowcase in relation to real people vs environment, beds are extra-super-grand-king beds larger than anything you might commonly find in the real world.
Alecks wrote: »
Very repetitive quests and complete lack of realism in terrain. Like when you walk over a hill to a new zone and it's completely different environment. No transition. Just from dessert biome to tundra just over a hill.
Volomon wrote: »
I know dude hate when that happens in real life too so unrealistic. It's like dude desert or forest. Make a pick don't put them next to each other.
thedisc wrote: »
Immersion is very important. Ridiculous player names and/or titles that make me feel like i'm playing with little kids.
Andi wrote: »
"Does 9-16 damage and slows the enemy" ✖
"Does moderate damage and slows the enemy" 💖