Glorious Alpha Two Testers!

Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here

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If you are coming to Ashes of Creation to try to find Mythic+ raids, you have the wrong game.

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  • BricktopBricktop Member, Alpha Two
    Bricktop wrote: »
    Bricktop wrote: »
    Kneczhevo wrote: »
    @anotherone

    Ya, PvX is another one of these new and confusing terms, Intrepid is working on.

    It just means; while you are chasing that carrot, your experience can be influence by other players.

    Does this mean ganking? Sure, that's one feature. There are many more too. Wars, alliances, market competition, trade wars, politics, etc.

    AoC is a MMORPG. That means people, and that means interaction, wether peaceful or not.

    Anyone can comp stomp. PvP adds an element the AI can not replicate (eg. haggle).

    Don't get scared by the PvP talk, it's in their nature. If the is no PVE, there will be no backbone for the PvP, hence PvX. 😁

    Yes sir, it's gonna be the complete package. The best MMO to come out in a long time is what Ashes is shaping up to be. Just because for example my guild is focused on PvP doesn't mean you won't find us in dungeons and killing bosses, we are gonna need to do it all. It just means I'm not so willing to turn to diplomacy and peaceful resolution. The beauty of PvX.

    Based off what? All this game is right now is a million promises. How many times are people going to fall for that?

    The difference is it's a super rich guy who loves MMOs funding his dream game and he's not beholden to any bigwigs. That's why I'm having a little faith right now.

    That should scare you even more. Its a guy who thinks an MMO needs to be played his way. And so far hiw way is nothing but tedious game design. Now if he does not care about losing money and only wants a small amount of players, he should be fine. Otherwise this game is going to be in a world of hurt.

    Yeah you lost me, @cleansingtotem. So far all the systems in the game seem to make perfect sense to me and how it will all play into risk versus reward. The only questionable system is the family summoning system to me. I don't understand your point about "playing the game his way" seeing as you know, it's his game. Feel free to stick to your shaman if the game doesn't appeal to you as more information comes out.
  • bigepeenbigepeen Member
    edited September 2020
    Bricktop wrote: »
    Bricktop wrote: »
    Kneczhevo wrote: »
    @anotherone

    Ya, PvX is another one of these new and confusing terms, Intrepid is working on.

    It just means; while you are chasing that carrot, your experience can be influence by other players.

    Does this mean ganking? Sure, that's one feature. There are many more too. Wars, alliances, market competition, trade wars, politics, etc.

    AoC is a MMORPG. That means people, and that means interaction, wether peaceful or not.

    Anyone can comp stomp. PvP adds an element the AI can not replicate (eg. haggle).

    Don't get scared by the PvP talk, it's in their nature. If the is no PVE, there will be no backbone for the PvP, hence PvX. 😁

    Yes sir, it's gonna be the complete package. The best MMO to come out in a long time is what Ashes is shaping up to be. Just because for example my guild is focused on PvP doesn't mean you won't find us in dungeons and killing bosses, we are gonna need to do it all. It just means I'm not so willing to turn to diplomacy and peaceful resolution. The beauty of PvX.

    Based off what? All this game is right now is a million promises. How many times are people going to fall for that?

    The difference is it's a super rich guy who loves MMOs funding his dream game and he's not beholden to any bigwigs. That's why I'm having a little faith right now.

    That should scare you even more. Its a guy who thinks an MMO needs to be played his way. And so far hiw way is nothing but tedious game design. Now if he does not care about losing money and only wants a small amount of players, he should be fine. Otherwise this game is going to be in a world of hurt.

    Why are you even here if you think that AoC is being designed with "nothing but tedious game design"?
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited September 2020
    Warth wrote: »
    Noaani wrote: »
    Bricktop wrote: »
    Bricktop wrote: »
    Kneczhevo wrote: »
    @anotherone

    Ya, PvX is another one of these new and confusing terms, Intrepid is working on.

    It just means; while you are chasing that carrot, your experience can be influence by other players.

    Does this mean ganking? Sure, that's one feature. There are many more too. Wars, alliances, market competition, trade wars, politics, etc.

    AoC is a MMORPG. That means people, and that means interaction, wether peaceful or not.

    Anyone can comp stomp. PvP adds an element the AI can not replicate (eg. haggle).

    Don't get scared by the PvP talk, it's in their nature. If the is no PVE, there will be no backbone for the PvP, hence PvX. 😁

    Yes sir, it's gonna be the complete package. The best MMO to come out in a long time is what Ashes is shaping up to be. Just because for example my guild is focused on PvP doesn't mean you won't find us in dungeons and killing bosses, we are gonna need to do it all. It just means I'm not so willing to turn to diplomacy and peaceful resolution. The beauty of PvX.

    Based off what? All this game is right now is a million promises. How many times are people going to fall for that?

    The difference is it's a super rich guy who loves MMOs funding his dream game and he's not beholden to any bigwigs. That's why I'm having a little faith right now.

    I agree with this, but from what I have seen he is also someonoe that thinks he knows more than he does, and often isn't willing to listen to those he has hired to actually make the game for him.

    There are some truely odd decisions in this game - a simple example of this is the family summons.

    In a game where almost everything you do can be taken off you by another player, where location of players and materials actualyl matters, where people can attack you at literally any time (even in town) for no reason, where people can literally destroy your home and everything you ahve built, there are not going to be large numbers of casual players with limited time to play in the game.

    Casual players with limited time to play are exactly who the family summons is aimed at.

    It is out of sync with the game design as a whole - and is easily abused by others.

    The entire system came at us as if it was something Steven made up on the spot and stated as if it were already decided to be in the game. It absolutely did not get put past his senior staff before he told us about it - and that kind of thing has me worried for the game.

    @Noaani

    I completely agree with you on this. Steven did however say, that he is willing to test the system in the Alphas to fix all potential abuses the Playerbase comes up with through limitations to the system. It was announced, that they might even consider scrapping it completely, if we find abuses that go against the core game design, but can't be fixed through limitations.

    I'm still questioning it right now. The limitations he set already just don't seem to make much sense. I very much like this limitation (and i think it is absolutely necessary), however -

    the fact, that you can't teleport with resources in your inventory seems rather iffy to me. It was designed for casuals. You think casuals will take their time to return to the city and empty their inventory so they can teleport around when they log-in the next time? Hell, no.

    They play with their friends somewhere in the wilderness, log out and return whenever they feel like it. Which results in them not being able to utilize the family summon the next time they log in. While necessary as a restriction, it essentially also inhibits the use it was originally designed for.

    Indeed.

    And since we are on the topic of things that don't fit with the games design, the notion of both having no combat tracker support in the game and also having a reward structure that actively encourages players to play the game to the absolute best possible degree - these two concepts are diametrically opposed.

    I don't want to turn this thread in to another combat tracker thread (we all know I have one of them), but it simply does not make sense to have that reward structure without combat trackers. Either the reward structure needs to go, or combat trackers need to be bought in.

    When you look at the game in detail (rather than just in broard strokes as some people seem to be doing), there are also many things missing.

    The next main thing missing as I see it is a hook for any non PvP player (hence posting in this thread). PvP player only games don't really work - with EvE being the only exception, and it is only an exception because PvP only really needs to happensevery few months or so there.

    When Steven said he was looking at L2 and Archeage among other games as influence for Ashes, I took that to mean he had worked out the obvious reason why both of those games failed (though I am sure the developers of the bots running around in L2 would disagree that it failed).

    The reason these games fail is because when the only people in the game are there for PvP as at least half of their reason for being in the game, as soon as they are on the constant losing side of PvP, they will leave the game. Before long in any PvP MMO you end up with a group of people that always win, and a group of people that always lose - and this second group always gets smaller and smaller. When it gets small enough, the group that always win split up and then become another group that always win, and another group that always lose.

    We've all seen this happen in any number of games.

    What a PvP game needs to be successful long term are players that are playing that PvP game but who do not care at all about the PvP. They can't be people that are specifically against PvP, but they need to be significantly more interested in other aspects of the game.

    As soon as you have this group, you are able to have the people that are always winning, and those people that were always losing in other games are now only losing to those other PvP players. They are still able to beat the people that play the game for reasons other than PvP - and since these players don't care about PvP, they don't care if they always lose at it, as long as their reason for playing the game remains in place.

    When Steven said L2 and Archeage but without the mistakes, I made the assumption that he had figured out how to keep that group of players that don't really care about PvP in a game like Ashes - but there has been no solid mention of anything at all that would keep such people in this game.

    Since Steven doesn't have the background in the MMO industry that veteran developers have, I am more than a little concerned that this game has no real plan to attract anyone other than PvP players, which means the game will "Archeage" itself within 18 months.
  • Noaani wrote: »
    Bricktop wrote: »
    Bricktop wrote: »
    Kneczhevo wrote: »
    @anotherone

    Ya, PvX is another one of these new and confusing terms, Intrepid is working on.

    It just means; while you are chasing that carrot, your experience can be influence by other players.

    Does this mean ganking? Sure, that's one feature. There are many more too. Wars, alliances, market competition, trade wars, politics, etc.

    AoC is a MMORPG. That means people, and that means interaction, wether peaceful or not.

    Anyone can comp stomp. PvP adds an element the AI can not replicate (eg. haggle).

    Don't get scared by the PvP talk, it's in their nature. If the is no PVE, there will be no backbone for the PvP, hence PvX. 😁

    Yes sir, it's gonna be the complete package. The best MMO to come out in a long time is what Ashes is shaping up to be. Just because for example my guild is focused on PvP doesn't mean you won't find us in dungeons and killing bosses, we are gonna need to do it all. It just means I'm not so willing to turn to diplomacy and peaceful resolution. The beauty of PvX.

    Based off what? All this game is right now is a million promises. How many times are people going to fall for that?

    The difference is it's a super rich guy who loves MMOs funding his dream game and he's not beholden to any bigwigs. That's why I'm having a little faith right now.

    I agree with this, but from what I have seen he is also someonoe that thinks he knows more than he does, and often isn't willing to listen to those he has hired to actually make the game for him.

    There are some truely odd decisions in this game - a simple example of this is the family summons.

    In a game where almost everything you do can be taken off you by another player, where location of players and materials actualyl matters, where people can attack you at literally any time (even in town) for no reason, where people can literally destroy your home and everything you ahve built, there are not going to be large numbers of casual players with limited time to play in the game.

    Casual players with limited time to play are exactly who the family summons is aimed at.

    It is out of sync with the game design as a whole - and is easily abused by others.

    The entire system came at us as if it was something Steven made up on the spot and stated as if it were already decided to be in the game. It absolutely did not get put past his senior staff before he told us about it - and that kind of thing has me worried for the game.

    @Noaani

    As much as I want to agree with you, about AoC becoming another Vapor Ware Pipe Dream, you are really off track here.

    You (the player) don't "loose" anything in AoC. You don't loose experience, gear, your freehold, "almost anything" (ie. gatherables and processed goods, whoopi.) etc., Anything you loose is easily regained (your house and furnishings are mailed back to you.). You only get a "debt". Okay, if your Corrupted, you can, loose some gear, don't murder people and you won't loose your sh*t.

    Guards will attack you, if you attack another player. That's their job. They are guards for a reason. How do I know this? I don't, and neither do you.

    The family Summoning is an attempt to give "casual" families and friends an advantage to group, since they have less time to play (exploitable, imho).

    Not sure how many more features "Steven" has to put in to make a more friendly game to Casuals (people with little time or dedication) and Carebears (people who don't like confrontation). Perhaps "Steven" should make this a Solo RPG, instead of a MMORPG.

    Ya, let's add more features, like mini games and pokemon quests (gotta catch them all). That's sticking to the main core of the game, which is; Building and Burning (Ashes of Creation).

    I put Steven in quotes, as to not offend the Intrepid staff. For your benefit.😁

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Kneczhevo wrote: »
    Noaani wrote: »
    Bricktop wrote: »
    Bricktop wrote: »
    Kneczhevo wrote: »
    @anotherone

    Ya, PvX is another one of these new and confusing terms, Intrepid is working on.

    It just means; while you are chasing that carrot, your experience can be influence by other players.

    Does this mean ganking? Sure, that's one feature. There are many more too. Wars, alliances, market competition, trade wars, politics, etc.

    AoC is a MMORPG. That means people, and that means interaction, wether peaceful or not.

    Anyone can comp stomp. PvP adds an element the AI can not replicate (eg. haggle).

    Don't get scared by the PvP talk, it's in their nature. If the is no PVE, there will be no backbone for the PvP, hence PvX. 😁

    Yes sir, it's gonna be the complete package. The best MMO to come out in a long time is what Ashes is shaping up to be. Just because for example my guild is focused on PvP doesn't mean you won't find us in dungeons and killing bosses, we are gonna need to do it all. It just means I'm not so willing to turn to diplomacy and peaceful resolution. The beauty of PvX.

    Based off what? All this game is right now is a million promises. How many times are people going to fall for that?

    The difference is it's a super rich guy who loves MMOs funding his dream game and he's not beholden to any bigwigs. That's why I'm having a little faith right now.

    I agree with this, but from what I have seen he is also someonoe that thinks he knows more than he does, and often isn't willing to listen to those he has hired to actually make the game for him.

    There are some truely odd decisions in this game - a simple example of this is the family summons.

    In a game where almost everything you do can be taken off you by another player, where location of players and materials actualyl matters, where people can attack you at literally any time (even in town) for no reason, where people can literally destroy your home and everything you ahve built, there are not going to be large numbers of casual players with limited time to play in the game.

    Casual players with limited time to play are exactly who the family summons is aimed at.

    It is out of sync with the game design as a whole - and is easily abused by others.

    The entire system came at us as if it was something Steven made up on the spot and stated as if it were already decided to be in the game. It absolutely did not get put past his senior staff before he told us about it - and that kind of thing has me worried for the game.

    @Noaani

    As much as I want to agree with you, about AoC becoming another Vapor Ware Pipe Dream, you are really off track here.

    You (the player) don't "loose" anything in AoC. You don't loose experience, gear, your freehold, "almost anything" (ie. gatherables and processed goods, whoopi.) etc., Anything you loose is easily regained (your house and furnishings are mailed back to you.). You only get a "debt". Okay, if your Corrupted, you can, loose some gear, don't murder people and you won't loose your sh*t.

    Guards will attack you, if you attack another player. That's their job. They are guards for a reason. How do I know this? I don't, and neither do you.

    The family Summoning is an attempt to give "casual" families and friends an advantage to group, since they have less time to play (exploitable, imho).

    Not sure how many more features "Steven" has to put in to make a more friendly game to Casuals (people with little time or dedication) and Carebears (people who don't like confrontation). Perhaps "Steven" should make this a Solo RPG, instead of a MMORPG.

    Ya, let's add more features, like mini games and pokemon quests (gotta catch them all). That's sticking to the main core of the game, which is; Building and Burning (Ashes of Creation).

    I put Steven in quotes, as to not offend the Intrepid staff. For your benefit.😁
    I'm not sure what you are attempting to say here, to be honest.

    If I kill a boss encounter, the rewards from it will be crafting materials, not gear.

    If I am then killed in PvP, there is a risk that I will drop those crafting materials. Being corrupt is not the only way to lose gear in Ashes.

    I'm not sure what you are trying to say about guards - I have no issue with them, never have, never will, never suggested I did.

    Attempting to aim this game at casuals is a waste of time - as said. There is too much scope to lose things you have wpent time and effort on, and since casuals are by definition unable to put as much time and effort in to a game, they are unwilling to lose things that they did put that time and effort in to.

    As for carebears - again, no idea what you are saying. Ashes won't have carebears in it, as PvP is not optional. However, instanced content is not designed for carebears - especially not in the case of instanced content at the end of an open dungeon that has active PvP.

    Rather than adding more features like you suggest, this game first needs to make sure it has a stable population. That is what I am here debating - not adding bloatware. Without a sizable population in the game that are not specifically there for PvP (but who are also not against PvP), then this game will not last more than 18 months as a serious option for MMO players.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited September 2020
    Since this is what we are talking about now, if you want another thing that doesn't add up overly well with this game - Intrepid have stated they want the game to be a genre defining game, yet they are aiming this game squarely at a very minor niche within the MMO community.

    With the exception of this game, no one is attempting to copy L2, nor Archeage or EvE.

    There is literally no way this game is ever going to be genre defining unless it sorts itself out. This is the kind of claim you make when you only expose yourself to that same very small, niche section of the MMO's out there, and then try and make one yourself. You think the experiences you had in those niche games were representitive of all games - which is absolutely not the case.
  • AxelBlaze1AxelBlaze1 Member
    edited September 2020
    Bricktop wrote: »

    This is the problem right here.

    Its partly because of Lazy Peon's video. In that video, it was implied that PvX meant, PvE, PvP, and crafting. So a lot of people thought that that they would be able to do either and progress through each individually. But that isn't Steven's definition of PvX. So you can't blame others for not knowing.
  • AxelBlaze1AxelBlaze1 Member
    edited September 2020
    Noaani wrote: »
    Bricktop wrote: »
    Bricktop wrote: »
    Kneczhevo wrote: »
    @anotherone

    Ya, PvX is another one of these new and confusing terms, Intrepid is working on.

    It just means; while you are chasing that carrot, your experience can be influence by other players.

    Does this mean ganking? Sure, that's one feature. There are many more too. Wars, alliances, market competition, trade wars, politics, etc.

    AoC is a MMORPG. That means people, and that means interaction, wether peaceful or not.

    Anyone can comp stomp. PvP adds an element the AI can not replicate (eg. haggle).

    Don't get scared by the PvP talk, it's in their nature. If the is no PVE, there will be no backbone for the PvP, hence PvX. 😁

    Yes sir, it's gonna be the complete package. The best MMO to come out in a long time is what Ashes is shaping up to be. Just because for example my guild is focused on PvP doesn't mean you won't find us in dungeons and killing bosses, we are gonna need to do it all. It just means I'm not so willing to turn to diplomacy and peaceful resolution. The beauty of PvX.

    Based off what? All this game is right now is a million promises. How many times are people going to fall for that?

    The difference is it's a super rich guy who loves MMOs funding his dream game and he's not beholden to any bigwigs. That's why I'm having a little faith right now.

    I agree with this, but from what I have seen he is also someonoe that thinks he knows more than he does, and often isn't willing to listen to those he has hired to actually make the game for him.

    There are some truely odd decisions in this game - a simple example of this is the family summons.

    I'm afraid I've gotten a little bit of that vibe as well. I really hope that Steven realizes that times have changed and that, completely emulating a game from the 2000s, won't really work anymore.
  • Don't really care about mythic+ raids, as long as Ashes doesn't pigeonhole players into the "mythic+ raids or no progression" dilemma.
  • AxelBlaze wrote: »
    Noaani wrote: »
    Bricktop wrote: »
    Bricktop wrote: »
    Kneczhevo wrote: »
    @anotherone

    Ya, PvX is another one of these new and confusing terms, Intrepid is working on.

    It just means; while you are chasing that carrot, your experience can be influence by other players.

    Does this mean ganking? Sure, that's one feature. There are many more too. Wars, alliances, market competition, trade wars, politics, etc.

    AoC is a MMORPG. That means people, and that means interaction, wether peaceful or not.

    Anyone can comp stomp. PvP adds an element the AI can not replicate (eg. haggle).

    Don't get scared by the PvP talk, it's in their nature. If the is no PVE, there will be no backbone for the PvP, hence PvX. 😁

    Yes sir, it's gonna be the complete package. The best MMO to come out in a long time is what Ashes is shaping up to be. Just because for example my guild is focused on PvP doesn't mean you won't find us in dungeons and killing bosses, we are gonna need to do it all. It just means I'm not so willing to turn to diplomacy and peaceful resolution. The beauty of PvX.

    Based off what? All this game is right now is a million promises. How many times are people going to fall for that?

    The difference is it's a super rich guy who loves MMOs funding his dream game and he's not beholden to any bigwigs. That's why I'm having a little faith right now.

    I agree with this, but from what I have seen he is also someonoe that thinks he knows more than he does, and often isn't willing to listen to those he has hired to actually make the game for him.

    There are some truely odd decisions in this game - a simple example of this is the family summons.

    I'm afraid I've gotten a little bit of that vibe as well. I really hope that Steven realizes that times have changed and that, completely emulating a game from the 2000s, won't really work anymore.

    Well the only thing that has changed is that most modern MMO's copy WOW in one way or another, and they give in to solo instanced player cries. NEW World as an example, pvp was core to the games design, it had big following high hopes, then they completely changed it to cater for Carebear comunity. So it got big backlash, and now its know for biggest disappointment, so they delayed the game for a year, to sort their shit out, and or just to wait till people forget that its not the game they been excited about.

    Actually a cautionary tale for Steven, to continue with his vision and not to give in to make this game more carebear friendly.

    And I believe that big part of MMO comunity simply dont play MMO's anymore, as there's nothing to play apart from all this modern shit, with 100s progression paths, fishing and all kinds of minigames.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited September 2020
    Mojottv wrote: »
    AxelBlaze wrote: »
    Noaani wrote: »
    Bricktop wrote: »
    Bricktop wrote: »
    Kneczhevo wrote: »
    @anotherone

    Ya, PvX is another one of these new and confusing terms, Intrepid is working on.

    It just means; while you are chasing that carrot, your experience can be influence by other players.

    Does this mean ganking? Sure, that's one feature. There are many more too. Wars, alliances, market competition, trade wars, politics, etc.

    AoC is a MMORPG. That means people, and that means interaction, wether peaceful or not.

    Anyone can comp stomp. PvP adds an element the AI can not replicate (eg. haggle).

    Don't get scared by the PvP talk, it's in their nature. If the is no PVE, there will be no backbone for the PvP, hence PvX. 😁

    Yes sir, it's gonna be the complete package. The best MMO to come out in a long time is what Ashes is shaping up to be. Just because for example my guild is focused on PvP doesn't mean you won't find us in dungeons and killing bosses, we are gonna need to do it all. It just means I'm not so willing to turn to diplomacy and peaceful resolution. The beauty of PvX.

    Based off what? All this game is right now is a million promises. How many times are people going to fall for that?

    The difference is it's a super rich guy who loves MMOs funding his dream game and he's not beholden to any bigwigs. That's why I'm having a little faith right now.

    I agree with this, but from what I have seen he is also someonoe that thinks he knows more than he does, and often isn't willing to listen to those he has hired to actually make the game for him.

    There are some truely odd decisions in this game - a simple example of this is the family summons.

    I'm afraid I've gotten a little bit of that vibe as well. I really hope that Steven realizes that times have changed and that, completely emulating a game from the 2000s, won't really work anymore.

    Well the only thing that has changed is that most modern MMO's copy WOW in one way or another, and they give in to solo instanced player cries. NEW World as an example, pvp was core to the games design, it had big following high hopes, then they completely changed it to cater for Carebear comunity. So it got big backlash, and now its know for biggest disappointment, so they delayed the game for a year, to sort their shit out, and or just to wait till people forget that its not the game they been excited about.

    Actually a cautionary tale for Steven, to continue with his vision and not to give in to make this game more carebear friendly.

    And I believe that big part of MMO comunity simply dont play MMO's anymore, as there's nothing to play apart from all this modern shit, with 100s progression paths, fishing and all kinds of minigames.

    I never really followed New World - not keen on a game made by Amazon. Right from the start the game looked wrong - and it still looks wrong now. Can't really comment on the game other than that.

    As to a big part of the MMO community not playing MMOs any more - yeah, you are right. Perhaps not how you think though.

    The next MMO developer to put out a game that has next generation graphics, solid combat systems, engaging crafting and solid PvE content for at least 5 different player counts (1/4/8/16/24 would be what I would aim at) will have a solid subscription game for at least 12 years.

    That game isn't Ashes, obviously. But Ashes also isn't going to be live for 12 years.

    There is a massive core of PvE MMO players without a game at all right now, where as most PvP players are playing FPS, BR or MOBA games quite happily.
  • AxelBlaze1AxelBlaze1 Member
    edited September 2020
    Mojottv wrote: »

    Well the only thing that has changed is that most modern MMO's copy WOW in one way or another, and they give in to solo instanced player cries.

    Is there anything wrong with emulating success? Nope. WoW is successful. Is it as good as it once was? No, its not. But it does have strong elements that brought in a lot of MMORPG players. That's why almost everyone you've talked to has heard of/played WoW.

    For a game that is looking to redefine the genre, you shouldn't just learn from the past. You should learn from the present as well.
    Mojottv wrote: »
    NEW World as an example, pvp was core to the games design, it had big following high hopes, then they completely changed it to cater for Carebear comunity. So it got big backlash, and now its know for biggest disappointment, so they delayed the game for a year, to sort their shit out, and or just to wait till people forget that its not the game they been excited about.

    No, they didn't receive backlash for changing the core philosophy of the game. They received backlash for the toxicity. Amazon wasn't prepared for the toxicity that an open world game entailed, and instead of trying to fix it, they chose to escape it instead. As for the game being a disappointment, that remains to be seen.
    Mojottv wrote: »
    Actually a cautionary tale for Steven, to continue with his vision and not to give in to make this game more carebear friendly.

    And I believe that big part of MMO comunity simply dont play MMO's anymore, as there's nothing to play apart from all this modern shit, with 100s progression paths, fishing and all kinds of minigames.

    That's a very negative way to look at things. You can say what you want, but the games that you call "shit", are still up and running, while the games that you call "non-carebear", are dead.

    Its important to learn from the present as well, not just from the past.

    Also, based on the replies to this post, I haven't seen people ask for instancing. It seems like most of them just want challenging PvE content, regardless of whether its instanced or not. So I think that you're misunderstanding what people are trying to convey in this thread.
  • Noaani wrote: »

    There is a massive core of PvE MMO players without a game at all right now, where as most PvP players are playing FPS, BR or MOBA games quite happily.

    I agree completely. By not making challenging PvE content, you are missing out on a HUGE portion of the MMO playerbase. I really hope that AoC decides to remedy this.
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    maouw wrote: »
    Yo can we take a moment to sync the communication lines?

    The people arguing for harder PvE content just want to make sure the quality of a raid dungeon isn't diminished. There's nothing wrong with that.
    BUT
    The reason ^these^ people are under fire is because the concerns raised have been:
    • PvP contest for bosses was done in Lineage 2 where the bosses were boring "pinatas".
      Sure, that's what Lineage 2 did. But why are you freaking out about a hypothetical when we haven't even seen an AoC raid and its difficulty? You've only seen pre-alpha footage where combat hasn't even been finalized yet. On top of that, Steven has already discussed dynamic difficulty for raids. Please wait and see what they'll show us.
    • A proposal to fix Lineage 2 bosses is to instance the boss so it can be made hard.
      This isn't even a problem in AoC yet and the OP of this thread is trying to point out that open world bosses are really important to this game and instancing isn't part (almost against) the game's design philosophy.
    • PvE cannot be made hard because then PvP contest at the same time will make it impossible to do.
      Again, this is a problem that is yet to exist, and you are implying that PvP is detrimental to the PvE experience ---> and by extension you are implying that PvE and PvP need to be separated ---> which is also almost against the design philosophy of AoC that wants PvX <--- which Steven has said is the intermingling and interdependency of PvP and PvE NOT separation. The whole point is that the raid should be nigh impossible to do, and if you can't handle that, get rich and BUY the gear off someone who can.

    @AxelBlaze Please read this.
    THIS is what is being discussed.
    I wish I were deep and tragic
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited September 2020
    maouw wrote: »
    THIS is what is being discussed.
    Actually, it isn't. It is an opinion on what is being discussed.

    No one is suggesting instancing all bosses, no one is saying that PvP and PvE need to be separated.

    We are saying that some bosses should be instanced, and that PvP and PvE can occasionally be separated.

    These are very, very different points.

  • Noaani wrote: »
    maouw wrote: »
    THIS is what is being discussed.
    Actually, it isn't. It is an opinion on what is being discussed.

    No one is suggesting instancing all bosses, no one is saying that PvP and PvE need to be separated.

    We are saying that some bosses should be instanced, and that PvP and PvE can occasionally be separated.

    These are very, very different points.

    Some bosses? You mean the ones that drop top end loot? If so thats same as all boses as noone will be interested in fighting over sub par loot, when theres option to get top end loot in an instanced boss fight, as that will be much easier.

    And in any case most of us arguing that there should be no separation at all, as it goes against core game design of pvx.
  • AxelBlaze wrote: »
    Mojottv wrote: »

    Well the only thing that has changed is that most modern MMO's copy WOW in one way or another, and they give in to solo instanced player cries.

    Is there anything wrong with emulating success? Nope. WoW is successful. Is it as good as it once was? No, its not. But it does have strong elements that brought in a lot of MMORPG players. That's why almost everyone you've talked to has heard of/played WoW.

    For a game that is looking to redefine the genre, you shouldn't just learn from the past. You should learn from the present as well.
    Mojottv wrote: »
    NEW World as an example, pvp was core to the games design, it had big following high hopes, then they completely changed it to cater for Carebear comunity. So it got big backlash, and now its know for biggest disappointment, so they delayed the game for a year, to sort their shit out, and or just to wait till people forget that its not the game they been excited about.

    No, they didn't receive backlash for changing the core philosophy of the game. They received backlash for the toxicity. Amazon wasn't prepared for the toxicity that an open world game entailed, and instead of trying to fix it, they chose to escape it instead. As for the game being a disappointment, that remains to be seen.
    Mojottv wrote: »
    Actually a cautionary tale for Steven, to continue with his vision and not to give in to make this game more carebear friendly.

    And I believe that big part of MMO comunity simply dont play MMO's anymore, as there's nothing to play apart from all this modern shit, with 100s progression paths, fishing and all kinds of minigames.

    That's a very negative way to look at things. You can say what you want, but the games that you call "shit", are still up and running, while the games that you call "non-carebear", are dead.

    Its important to learn from the present as well, not just from the past.

    Also, based on the replies to this post, I haven't seen people ask for instancing. It seems like most of them just want challenging PvE content, regardless of whether its instanced or not. So I think that you're misunderstanding what people are trying to convey in this thread.

    well, emulating wow success, is what was downhill for a mmo genre, plenty of games who tried are now dead and they werent even that popular.

    Non carebear games are not all dead and some that are, are dean not because of their core mechanics, but because of other reasons such as p2w cash shops.

    If you follow this thread more closely, most people advocating for "more chalanging" pve content, wants instanced raids or something that would let them enjoy this content without being interupted by other players
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Mojottv wrote: »
    Noaani wrote: »
    maouw wrote: »
    THIS is what is being discussed.
    Actually, it isn't. It is an opinion on what is being discussed.

    No one is suggesting instancing all bosses, no one is saying that PvP and PvE need to be separated.

    We are saying that some bosses should be instanced, and that PvP and PvE can occasionally be separated.

    These are very, very different points.

    Some bosses? You mean the ones that drop top end loot? If so thats same as all boses as noone will be interested in fighting over sub par loot, when theres option to get top end loot in an instanced boss fight, as that will be much easier.
    Have you not been paying attention to the discussion?

    I have specifically said that I would expect the best loot in the game to come from open world content.

    Seriously, pay attention to the conversation.
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »
    Mojottv wrote: »
    Noaani wrote: »
    maouw wrote: »
    THIS is what is being discussed.
    Actually, it isn't. It is an opinion on what is being discussed.

    No one is suggesting instancing all bosses, no one is saying that PvP and PvE need to be separated.

    We are saying that some bosses should be instanced, and that PvP and PvE can occasionally be separated.

    These are very, very different points.

    Some bosses? You mean the ones that drop top end loot? If so thats same as all boses as noone will be interested in fighting over sub par loot, when theres option to get top end loot in an instanced boss fight, as that will be much easier.
    Have you not been paying attention to the discussion?

    I have specifically said that I would expect the best loot in the game to come from open world content.

    Seriously, pay attention to the conversation.

    Sorry, I missed where you said this.

    In which case, Steven has already said he intends for a ratio of 20% instanced to 80% open world content.
    I wish I were deep and tragic
  • AxelBlaze1AxelBlaze1 Member
    edited September 2020
    Noaani wrote: »
    Mojottv wrote: »
    Noaani wrote: »
    maouw wrote: »
    THIS is what is being discussed.
    Actually, it isn't. It is an opinion on what is being discussed.

    No one is suggesting instancing all bosses, no one is saying that PvP and PvE need to be separated.

    We are saying that some bosses should be instanced, and that PvP and PvE can occasionally be separated.

    These are very, very different points.

    Some bosses? You mean the ones that drop top end loot? If so thats same as all boses as noone will be interested in fighting over sub par loot, when theres option to get top end loot in an instanced boss fight, as that will be much easier.
    Have you not been paying attention to the discussion?


    Why have I seen this line being repeated across three different posts? How come people misunderstand someone across 3 different posts that discuss the same topic?
  • maouw wrote: »
    Noaani wrote: »
    Mojottv wrote: »
    Noaani wrote: »
    maouw wrote: »
    THIS is what is being discussed.
    Actually, it isn't. It is an opinion on what is being discussed.

    No one is suggesting instancing all bosses, no one is saying that PvP and PvE need to be separated.

    We are saying that some bosses should be instanced, and that PvP and PvE can occasionally be separated.

    These are very, very different points.

    Some bosses? You mean the ones that drop top end loot? If so thats same as all boses as noone will be interested in fighting over sub par loot, when theres option to get top end loot in an instanced boss fight, as that will be much easier.
    Have you not been paying attention to the discussion?

    I have specifically said that I would expect the best loot in the game to come from open world content.

    Seriously, pay attention to the conversation.

    Sorry, I missed where you said this.

    In which case, Steven has already said he intends for a ratio of 20% instanced to 80% open world content.

    Except those are intended to be lore dungeons. Not regular dungeons/raids.
  • winner909098winner909098 Member, Alpha Two
    If you dont like the way the game is designed, dont play it. You dont have to play, but dont complain about a game that is years from release.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited September 2020
    If you dont like the way the game is designed, dont play it. You dont have to play, but dont complain about a game that is years from release.
    I put money in to this game after Steven saying the game will have difficult raid content that only a single digit percentage of players will be able to kill, that will have phases, and other such comments.

    Such content can literally only exist in an instance - this is a fact Steven may not be aware of yet (he has not played a game with the type of content he is talking about), but he will be made aware of it at some point.

    If not for that comment, I would not have put any money in to this game, and would have walked away from it the day the family summons was announced (that is so far from consistent with the game that I was actually shocked by it).

    If Intrepid offers me a refund on all purchases, I will happily turn my back on the game. Not becasue this isn't "the game I want" or any such, but because this game is shaping up to be a total mismatch of game systems.

    However, since that refund won't happen, all I can do is get my point across as to why I think a number of decisions made about this game have been made poorly.
  • BricktopBricktop Member, Alpha Two
    AxelBlaze wrote: »
    Noaani wrote: »
    Mojottv wrote: »
    Noaani wrote: »
    maouw wrote: »
    THIS is what is being discussed.
    Actually, it isn't. It is an opinion on what is being discussed.

    No one is suggesting instancing all bosses, no one is saying that PvP and PvE need to be separated.

    We are saying that some bosses should be instanced, and that PvP and PvE can occasionally be separated.

    These are very, very different points.

    Some bosses? You mean the ones that drop top end loot? If so thats same as all boses as noone will be interested in fighting over sub par loot, when theres option to get top end loot in an instanced boss fight, as that will be much easier.
    Have you not been paying attention to the discussion?


    Why have I seen this line being repeated across three different posts? How come people misunderstand someone across 3 different posts that discuss the same topic?

    Theres only 2 people telling everybody that they misunderstand everything. Couldn't possibly be that nobody wants these changes nope, we just misunderstand.
    AxelBlaze wrote: »
    maouw wrote: »
    Noaani wrote: »
    Mojottv wrote: »
    Noaani wrote: »
    maouw wrote: »
    THIS is what is being discussed.
    Actually, it isn't. It is an opinion on what is being discussed.

    No one is suggesting instancing all bosses, no one is saying that PvP and PvE need to be separated.

    We are saying that some bosses should be instanced, and that PvP and PvE can occasionally be separated.

    These are very, very different points.

    Some bosses? You mean the ones that drop top end loot? If so thats same as all boses as noone will be interested in fighting over sub par loot, when theres option to get top end loot in an instanced boss fight, as that will be much easier.
    Have you not been paying attention to the discussion?

    I have specifically said that I would expect the best loot in the game to come from open world content.

    Seriously, pay attention to the conversation.

    Sorry, I missed where you said this.

    In which case, Steven has already said he intends for a ratio of 20% instanced to 80% open world content.

    Except those are intended to be lore dungeons. Not regular dungeons/raids.

    Oh well? If the instances come out and they aren't to your liking, play a game with instances you enjoy. If the open world PvE isn't fun to you on launch, go elsewhere. Don't demand the game be changed to suit your needs. If the game comes out and there aren't instanced raids like you expect, clearly this is not the goal of the devs and you should find a game you enjoy.
  • WarthWarth Member, Alpha Two
    edited September 2020
    Such content can literally only exist in an instance - this is a fact

    That's not a fact, that's an opinion. Just because something hasn't been done so far doesn't mean its impossible.

    He clearly intends to create challenging PvE Content in the open world. This might work out, or it might not, but stopping before you have tried is the wrong approach.

    In case it turns out, that you indeed can't put it into the open world, then you can still instance it if necessary. Instancing it really isn't a lot of work.

    Create a phases out copy of the part of the map, put it into that and create an entry restriction. Done.

    As long as the boss design is good in itself, this isn't a problem at all. If the boss is poorly designed, then it would not have mattered at all whether they put it into an instance right away, or after a couple of weeks into testing.

    Just look at ESO and GW2. They have mostly PvE that is instanced. Is it good or challenging? Hell no.

    Instancing doesn't equal good pve content. Open World doesn't necessairly equal bad pve content. Is it easier to decide challenging PvE Content in an instanced environment? Certainly. Does that mean you can't try creating it in the OW first? No.
  • Noaani wrote: »
    If you dont like the way the game is designed, dont play it. You dont have to play, but dont complain about a game that is years from release.
    I put money in to this game after Steven saying the game will have difficult raid content that only a single digit percentage of players will be able to kill, that will have phases, and other such comments.
    Oh yea, I heard him say that before. But then again, Steven has said a lot of confusing things. Take professions for example. He gave one explanation on Asmongold's stream and a different one on discord.

    Sad, I really wish this game would appeal to everyone. That would truly make it an actual PvX game; a game where players can progress through PvE, PvP, or crafting. I don't think that Steven's definition of PvX is what PvX actually means, so people should stop referring to AoC as a PvX game.

    I would have loved to see a system where players could get gear doing whatever they love. PvP players could get gear through PvPing, PvErs could get gear through PvEing, and crafters could craft gear. You could tie this all around with having repair/enchant materials, and super high level gear, drop from Open World PvPvE content. So all types of players will still be part of that social experience as you will have to do these PvPvE content if you wanted to repair/enchant your gear, or if you wanted to obtain the highest level gear. That would make it so much more enjoyable in my opinion. But alas, it is what it is.
  • BricktopBricktop Member, Alpha Two
    edited September 2020
    AxelBlaze wrote: »
    Oh yea, I heard him say that before. But then again, Steven has said a lot of confusing things. Take professions for example. He gave one explanation on Asmongold's stream and a different one on discord.

    Sad, I really wish this game would appeal to everyone. That would truly make it an actual PvX game; a game where players can progress through PvE, PvP, or crafting. I don't think that Steven's definition of PvX is what PvX actually means, so people should stop referring to AoC as a PvX game.

    I would have loved to see a system where players could get gear doing whatever they love. PvP players could get gear through PvPing, PvErs could get gear through PvEing, and crafters could craft gear. You could tie this all around with having repair/enchant materials, and super high level gear, drop from Open World PvPvE content. So all types of players will still be part of that social experience as you will have to do these PvPvE content if you wanted to repair/enchant your gear, or if you wanted to obtain the highest level gear. That would make it so much more enjoyable in my opinion. But alas, it is what it is.

    I'm sorry you guys don't understand the definition of PvX, it was extremely obvious how the game was gonna play if you watched lazypeons video and the other PvX games they took inspiration from such as L2 and Galaxies if you have played these types of games before.

    I'm sure you would have certainly loved that, but that is just simply not the vision of the game. The devs are going to have all systems intertwined so that you need to achieve success in all three. In star wars galaxies the crafted gear was very marginally slightly less as good as the best gear in the game. Not everybody gets to be special in Ashes of Creation and get all the best gear.

  • mcstackersonmcstackerson Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited September 2020
    AxelBlaze wrote: »
    Noaani wrote: »
    If you dont like the way the game is designed, dont play it. You dont have to play, but dont complain about a game that is years from release.
    I put money in to this game after Steven saying the game will have difficult raid content that only a single digit percentage of players will be able to kill, that will have phases, and other such comments.
    Sad, I really wish this game would appeal to everyone. That would truly make it an actual PvX game; a game where players can progress through PvE, PvP, or crafting. I don't think that Steven's definition of PvX is what PvX actually means, so people should stop referring to AoC as a PvX game.

    I don't think you do as there are some players who want content like this and probably some who haven't experienced something like this but could find they enjoy it.

    Your idea of appealing to everyone seems like if wow allowed players to get the same gear from raiding that they could get from questing. this is my assumption but, If wow did this, I'd imagine it would hurt players' motivations to raid which if you enjoy that content, would hurt your experience. This is basically what you are recommending. You want to make safer PvE encounters which would hurt the incentives for players to participate in the open-world ones.

    Everyone can have their own definitions but when people say PvX, at least in my experience, they are referring to PvPvE. PvPvE is content that has both a pvp and pve component to it (or at least can have it). The reason players don't consider games like wow PvX even though it has both pvp and pve content is that at the highest level, the content is separated. You have your high-level raiding and your high-level pvp in the form of arenas/RBGs where the best rewards are.
  • AxelBlaze1AxelBlaze1 Member
    edited September 2020
    Your idea of appealing to everyone seems like if wow allowed players to get the same gear from raiding that they could get from questing.

    No. My idea is that there should be different item sets for PvE content, PvP content, crafting content, PvPvE content etc. So players will have incentives to do different types of content if they wish to mix and match different sets. But you could also stick to one content and buy the gear that you get from playing other types of content.
    You want to make safer PvE encounters which would hurt the incentives for players to participate in the open-world ones.

    If you call isolated encounters with a particular boss safe, then yes. Just like how I would want there to be isolated 2v2 arenas, and 3v3 arenas. But I want it all to be tied together with open world content. So if you wish to enchant your gear, repair your gear, or obtain super high level gear, you have to do PvPvE content.
    Everyone can have their own definitions but when people say PvX, at least in my experience, they are referring to PvPvE.

    X refers to anything. It can be replaced by P for PvP, E for PvE, or C for PvC (crafting). Ashes is fundamentally tied to PvP. So its PvPvE and PvPvC. So calling it PvX, is a little misleading. This is partly caused by Lazy peon's video. He defines PvX in this manner, and since a lot of people came here after watching his video, you can't blame them for having a different definition for PvX than Steven's.
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