Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Are there any plans for a Fist Weapon / Brawler Class ?
Or does Fighter fit that bill ?
Per prior statements the Wiki currently has Air, Water, Fire, Lightning and hints at the possibility of Darkness, Light and Planar.
Is this set in stone or up for discussion?
I feel that it would be harmful for community guilds if they have to turn away people that like to make multiple characters. If one person takes up multiple slots it will be a disadvantage in multiple ways for the guild and this would seem in contrast with the social ideologies of the game.
Thanks again for the amazing work intrepid!
We don't have any cooldown information but this is what we have for switching:
https://ashesofcreation.wiki/Classes#Secondary
I LOVE the idea! I WANT it desperately. (I'm clinging to it, really) But I also don't want to build up my own hype and be told later: "Sorry folks, we can only feasibly make 12 different Classes. Whoopsie-daisy."
/shrug
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL
@Lore Dynamic
I love your quote btw
That is not dead which can eternal lie. And with strange aeons even death may die.
Can you explain more how much a secondary class will influence your main class? You've mentioned the warrior charge becoming a blink several times when speaking on this subject, how many abilities might one be able to enhance like this, and could we get other examples?
Ganking has the potential to lead to organic large scale PVP encounters which I've loved in past games, and it would be a shame to see that go.
Are there going to be 4 augments per primary skill or Am I going to choose one augment for my entire class?
For clarity, I am asking if hair and beards remain while wearing headgear, if anything that clips or covers head hair will just disappear to reduce conflict, if there's a compressed / passed through look that head hair will have to retain their style while preventing ugly hair clipping issues, or if some combination will be utilized.
Glad to be back in an official thread, talking it up.
Anyways! Here's my question.. So we've talked a lot about how castle and node sieges are going to work. I would like to safely assume that when combatants of the fight decease, they're going to drop a large majority of their gear, as it's a planned event, so why wouldn't they? If this were the case, does that mean it would allow for battlefield scavengers? People waiting on the horizon of the battlefield, prepped and ready to sprint in and scoop up some good loot. I think it's an awesome immersive concept and will also be a dangerous yet rewarding.
or
will there be challenges:
summoning cast time (30s or more)
expensive food
permanent death
permanent death without rez
summon/unsummon only in stables/ports
?
(sorry if this has already been asked)