Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Thank you
i.e. If there is an island just offshore that could fit a metropolis, is it one of the places to have pop, or only on mainlands / very large islands.
Question: Will the game be level gated or will groups be able to take on higher level enemies with various tactics.
Question: Are the AoC team closely watching the market and drawing on the experience of not only past and current, active MMO`s but ones in progress too?
Pull, push, attract, repel and other displacements.
Other than the pull we have now.
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I am color blind, and don't see the red in the color purple. I also equate blue as "middle ground", as opposed to "purple" beling "elite" (or on a higher level), for discriptive purposes.
W/ races having different sizes will hitboxes be standardized or will we see the long prophesied return of the OddJob meta where Dwarves are harder to hit but perhaps balanced by moving slightly slower on foot?
As an example - ever since WoW added Mythic+ - which is essentially ever-scaling dungeon spamming where number values get higher and certain "affixes" or mechanics are introduced in higher levels - i couldn't i've lost unhealthy amounts of sleep. And i also kind of kept me coming back to the game. It was too easy to jump in with friends and start blasting dungeons for hours-on-end.
My main question is; Does AoC have something similar planned? A group-oriented repeatable content with a tinge of competitiveness? I know the game is going to be awesome but having a certain game-play loop, atleast for me, is critical nowadays. Since after the honeymoon phase, that's when the real struggle begins.
It has been talked about steven said he was positive the 250 vs 250 would be good they were currently looking to push it to 500 vs 500. It was in one of the dev streams i can try and find which one if you wanted a little more info.
I’d like to know who my allies are.
Personal improvement in both your player ability and your character is a huge part of an MMORPG. What tools will you give players to improve/test their own ability? Training dummies, PvP/PvE leaderboards, and achievements are some examples.
Hope the Intrepid gang and you fellas posting questions alongside me are all happy & healthy!
I'd really like this answered......
If I'm doing a Guild Raid, but need to switch to a different class to suit the party better (perhaps a healer or a tank had to drop out, and I'm replacing them), then I'd like to be able to have the same Guild buffs as the rest of the party, so it'd make sense to allow alts in the same guild without taking up an extra player-slot.
They answered this question numerous times. "When it's ready".