Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
This might be the overreaction of the year.
Maybe. Maybe not.
For some people you need more words until they get it.
Still not the class for you. Maybe a rogue? Go all stabbystabby with some red herb sprinkle pouches?
I am not sure what your problem is, that you think it is a good decision to provoke other people in this chat.
Do you now feel better after that last sentence? You think you hit me with that? Really?
How about you try it with arguments and not with your childish "stabbystabby".
just stop it
Stop it? What exactly?
Asking someone why they provoke people?
Telling them to use arguments?
Thats very interesting what direction this goes.
Guys, please keep on arguing in loops, it makes my day.
Go have another read through the "Combatant Opt In" thread. Just make sure you have enough popcorn in reserve!
I was so about to suggest this.
I agree change up the colors a bit. Consider gold for damage or divine stuff. Green for healing. White/blue or Silver/blue for buffs.
Exorcism animation seems very dull and let down based on the description. Just feels anti-climatic burst.
Judgement - seems to be the "smite". Either keep the animation and change the picture or change the animation to feature the divine hammer flying out.
Resurrection is a concern - short casting and are we able to res during combat? If so WAY SHORT of a casting time.
I also have a concern with life steal abilities / healing when damage abilities as they tend to become OP. I was expecting so many different ways of potentially healing and it can cause issues down the road or a huge meta shift, as is - everyone will wanna have cleric aug.
Rather have somewhat underwhelming cleric launch and tweak up then OP and becomes nerf as time goes by.
Also the basic healing - feels almost instant cast - with movement and healing - once again I have concerns with OP and pvp aspect of things.
Also to follow up on "pvp player" comment - I share same concerns.
Devs - look into the game "Smite" - it's a MOBA and with regards to CC / Heals it has been currently an issue with healing meta and burst CC meta. so I see where pvp player is coming from and share similar concern.
My time spent as a cleric main in Everquest, WoW and Warhammer (dnd also if that counts) has been enjoyable for almost every moment.
For ashes I’m tore between a few things. One being so used to games lacking a genuine feel. As if the players and devs are just playing the numbers game. Terms such as “meta”, “optimal” and “pay to win” come to mind. And I fully understand the requirement for these concepts and the role they play.
On the the other hand in striving for perfection it seems we lose a feel of creativity. If I were to optimise the game I would say “yes, the spell colours should be representative of their category”. Yet If the devs become boxed into this way of thinking, then I may loose them and the creativity they can offer.
If I were to boil down why I enjoyed my time as a cleric there would certainly be a mechanical aspect to it, but a joy so deep is had when enduring something that is gritty and goes down to the wire or maybe doesn’t go my way. And while this joy could be attributed to a very optimised program, I think it comes from something more than that.
:/ramble off
Yes, obviously, as with every mmo ever.
My point is that this is supposed to be specifically "cleric armour"...
What is clerical about it?
There is NO CLERIC ARMOUR. What you saw ingame ws probably either medium or heavy armour. They just used different stiles of armour for the video so that viewers could easily keep them visually appart.
my understanding is that armor A has a different look according to what race you are. So the armor we saw was the "style" that the race would wear.
Cos it's awesome! I think they should float for ALL the spells!!!
Especially when you use it on your allies to make them float down a cliff or into lava... OR BOTH!
Now, before you flame me. I know that the majority of us are die hard fans already so don't hate on me too bad. I'm just imagining as a tank doing some really funky movements and seeing grey sparks fly everywhere. Yikes.
https://forums.ashesofcreation.com/discussion/47175/cleric-abilities-discussion/p1
1) Yes everyone agrees, but,
2) The animations are placeholders.
I have not heard anything about the religion system changing the way your spells look, but I would welcome that. Even if it was just hue adjustments.
This is my personal feedback, shared to help the game thrive in its niche.
Totally agree.
Steven said (more than once) that the animations aren't the finished product.
Debating the animation aesthetics at this point is moot ...
It's not moot if the DEVs are reading the forums. You never know what someone on here could say that might be a fresh prospective that resonates with the DEVs. Someone could point something simple out that once seen can't be unseen. There is room for some optimism here.
This is my personal feedback, shared to help the game thrive in its niche.
Let's say a spell has a guy waving his hands around and then an explosion of golden fire. If people say that the hand-waving is neat but the explosion is too bright, that's useful. In another spell, maybe they got the colors and brightness just right but the animation is awkward and one person points out it looks like he's scratching his back. Even if the developers are planning to change them, it helps to know what people are objecting to.
In this case, though, we were explicitly told that the effects are much brighter and bigger than they will be. They've only had one "pass" and those settings are essentially the default, they haven't been tuned yet. So at least that one particular criticism is somewhat moot.
Don't hate me, either...!