Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
It was "Why would you PK somebody that doesn't wanna fight back", not simply "Why would you PK".
You cant pk a person who fights back. Thats pvp
PK = Player Kill
You absolutely can Player Kill a player that fights back. Why put it in your title question, otherwise?
cocks potion launcher
Ya'll best be outta here 'fore I need to pour out the hard drink. If ya get my meanin.
You dont understand what PK/corruption/Red means.
Not sure I follow your perspective. Attacking a player with no desire to fight back isn't remotely a requirement of a game like this. I played EvE Online for more than 4 years without ever once having need to kill anyone that wasn't already actively looking for a fight. Just because you can do something, doesn't mean you have to.
But, sure, try it and see how far you get.
Whether you would PK someone rests entirely on a person's basic PvP philosophy/playstyle.
Nothing could entice me to PK. There are ways to turn me from a pacifist carebear to a PvP enthusiast - especially if the PvP combat is objective-based.
Yes it is. get the hell off my grinding spot other random person i should have no bad feelings about.
PvP-centric means most of the game gameplay design revolves around PvP combat.
If it's half PvP and half PvE...like Ashes is...it's not PvP-centric. Ashes is PvX.
WoW is really a PvE game with some servers that allow PvP combat. Historically most of the WoW servers have been PvE servers. But, I'm throwing you a bone by granting you it might be close to evenly split at the moment.
I don't really care what your perspective is.
You can have the perspective that the solar system is geocentric if you want to.
I'm just informing you that you that you are mistaken. I'm not really interested in convincing you.
It's Ctrl + F + attack.
Being green while in that state really has little meaning.
Yes, you will be green when you initiate that attack while holding Ctrl +F, but you will turn purple the moment that attack lands.
You cannot "live" in a Ctrl + F state. I suppose you could run around holding down Ctrl + F, but it would be idiotic to do so because it accomplishes nothing.
Go back and watch the clip. Steven states what the design is and then clarifies, after Jeff speaks, that it's basically the Lineage 2 flagging system. Jeff says, "I thought it worked like this" And then Steven says, "No. It works like this. It's based off of Lineage 2."
Unlikely that a person is going to take a few hits and risk gaining Corruption by accidentally killing the target when you can't con the level of the target.
But, sure, try it.
The clue's in the name. PK: Player Killing. Doesn't matter whether or not it's consensual PvP or ganking/griefing, the PKing is in the killing of the player. Hence the name.
PK/corruption/Red are not all just words for the same thing.
PK and PvP are not the same thing. They tend to go hand-in-hand, but they're not the same. Player Killing tends to come at the end of Player vs Player.
You havent played L2. Nor have you been paying attention to AoC development. Go do some research. Come back later.
I have played L2, for a very long time. At no point in time was killing somebody necessary to progress your character. It oftentimes helped you, it oftentimes made your life less painful, but at no point was it required. While i intend to agree with you on many to most points @George Black, @dargron is right in this case.
It's not necessary. It's sometimes beneficial, but it's certainly not a requirement. It wasn't in L2, neither will it be in AoC.
A purple character who kills a purple opponent is not a PKer.
A purple character who kills a green opponent is a PKer and will gain Corruption and be flagged red.
I dont remember saying it was necessary.
People say it's griefing. I listed reasons why I would PK people.
If dargon wants to let a green player rez his group that were just fighting dargon, let him do so. I'd rather proceed to farming knowing that there are no enemies nearby.
It's not epeen. It's common sense in this game.
I don't think that I'd neither any other reason than either of the following:
I am saying, you listed 2 reasons why you would PK, people here instead of examining those 2 reasons you provided, keep saying PK is griefing.
Would you PK a player that didnt fight you back?
Just cos you use the term wrongly doesn't change its meaning. As I said, the clue's in the name. You wouldn't ask what a hairdryer is for. It's obvious from the name. Same here. Killing a player in an organised 1v1 duel is PKing, cos a player got killed. Ganking is also a form of PKing, but it's not a synonym. That's why we have the term "ganking", to differentiate it from other forms of PKing.
It absolutely is.
On the one hand, competition over resources is part of the game, so attacking someone who might reduce your opportunity to gather valuables is understandable.
On the other hand, you don't really own a grinding spot, so there's no more moral justification for attacking someone gathering near you than there would be if you attacked someone at random for no reason at all. In either case you are an aggressor forcing PvP. If they don't fight back, you deserve the corruption 100%.
"A PKer is someone who hunts less experienced players on internet videogames. PKer's are considered the murderers in the RPG universe. Usually, a PKer will target someone who is grossly lower in level then they are, if it is an RPG that is. PKers have zero remorse for who they kill, and will eliminate one or more of the same players over and over again."
This is the typical connotation of PKer.
So if a character was following you around killing the quest monsters you need, you wouldnt kill that player?
It absolutely is.