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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
This will happen all the time and is most likely going to be the prime reason for attacking another player "unprovoked".
you told of @dargron who said that, but saying to better inform himself.
I just read that one comment i have marked bold though. Haven't read the previous comments so i mgiht be missing context.
I did tell him off because he took the high moral ground saying that you can play the game without PK.
a) I never said you cant play the game without PK
b) Just because he wants to avoid PK, it doesnt mean there are no good reasons to do it, and that PKrs epeen.
Tastes great!
Less filling!
(Okay, that reference probably shows how old I am...)
"PK" has multiple definitions, it's not a term that's so well-defined that everyone uses it the same way. For example, the definition given on Wikipedia (without citations mind you, so take it with a grain of salt) is that player-killing involves "open" or "unrestricted" PvP. In that sense, there is no PK in Ashes of Creation.
https://en.wikipedia.org/wiki/Player_versus_player#Player_killing
On the other hand "Simple English Wikipedia" equates any kind of PvP to PK.
https://simple.wikipedia.org/wiki/Player_killing
Urban Dictionary claims that PK is usually in defiance of a game's rules, and that the term is mostly used pejoratively.
https://www.urbandictionary.com/define.php?term=Player Killing
As you see, there is no set definition. So you can stop calling each other wrong. You're both wrong, and neither of you are wrong. If you want to talk about PK, first state how you mean it, then talk about it.
Under Ashes mob rules - I would just have us both kill the quest mobs and share the bounty.
I am a cooperative player rather than a competitive player.
"The first party to obtain a tag (on a mob or boss) will require approximately 40% or more of the total DPS to be granted looting rights.
Parties who do not have the first tag will be required to do more than approximately 60% of the total DPS to quality for looting rights."
If I killed a player that was following me around doing that, would I be a griefer?
Aside from the fact that it was quite clear on the livestream, it's also been discussed at length in Discord for days now. The Ctrl+F to flag yourself as being capable of hitting other players is a toggle. You don't hold down the key and also attack. Being influenced by L2 doesn't mean he's copying L2. He's also played other games and is making a system that he feels works better than all of them.
There is no "flag toggle" that turns you purple.
The toggle enables targeting players.
We (the devs) have a way that we toggle PvP through a GM command in the current server environment, where we can turn everyone purple.
But, technically, the flagging component is allowing you to strike another opponent.
Like, if I targeted you and I did not activate my force attack command, I couldn't attack you.
But, I have to press Ctrl + F or hold Ctrl or Alt when I attack and then that will allow me to attack you and that turns me purple when I do attack."
----Steven
"I thought that you could flag yourself and set yourself as being a combatant? And then just live there, right?"
---Jeffrey
"No. My inspiration for the flagging system comes a lot from my experience in Lineage 2. And the idea here is that you must attack the opponent in order to flag.
And the idea there is that there is a benefit and a downside to flagging first. The benefit of flagging first is that you have landed a strike on an opponent. In some way, shape or form, that strike is likely to damage them to a degree, but, the downside is that anybody else around you has carte blanche on destroying you without any penalties. So, you're opening yourself up to attack.
The other downside of that is, unless you are in a party or a raid with the opponent you're attacking, you will not see their hit point value, so, there's a little bit of a risk if you're attacking an individual that...you could kill them with the attack as well. And, if you did kill them with the attack, and they were a non-combatant, you would gain Corruption. And nobody wants to gain Corruption because Corruption is a severely debilitating status."
----Steven
Development Update - 11AM PT Monday, November 30, 2020
https://youtu.be/8c7Y-D5R0IY?t=4168
It's not a toggle. Steven's response to living in the Ctrl +F state is: No.
It's Ctrl + F + attack. Or hold Ctrl (or Alt) + attack. That creates a forced attack. And when that forced attack lands on your target, you flag purple.
The way to know that a target is not interested in PvP combat (if you don't ask them) is to attack them and see if they fight back.
If you want to engage in PvP combat with a guarantee of fighting people interested in PvP combat so that you don't have to worry about Corruption...go attack a caravan or participate in a siege.
Watch any anime that includes the term PK and it will most commonly have the connotation of the quote I included. Because it's the most common usage internationally.
The common usage is derivative of the literal meaning of the words. Of course.
But, when people say, "he sucks at basketball", they are not being literal. Same thing for PK.
In Ultima Online, you could see this toggled state (war mode), at least if the combatant was on foot. I am not sure if there is plan for Ashes to have some indication that players are toggled or not.
I imagine that it's better if that toggle remains private so people don't try to intentionally put themselves in harm's way in order to force someone to become flagged. At the same time, that person probably shouldn't have been toggled in the first place, though.
True red PKs in UO participated in non-consensual combat. There was even a sub-type called a noto-PK (greys), who weren't flagged as PKs, but would go into a criminal state so people could attack them and they could then kill those attackers without getting a murder count.
Other forms of combat that resulted in player death (duels, and the like) did not make the victor a PK.
I get it that the literal sense is player killer, but the term was not used for that in practice.
2) It still wouldn’t matter. If a term has more than one meaning then if you can’t make it clear what you mean then your communication skills are lacking, and you need to improve that if you want to participate constructively on a forum.
Appologies if I misinterpreted, but your post I replied to gave off the strong impression that you were saying that your entire purpose for creating this thread was to convince "Carebears" that everyone will have some reason to kill non-combatants, that those who do so are not griefing because everyone will do it and it's part of the game. I simply replied that hadn't been my experience, even in EvE, a game with a reputation for being one of the more hostile and cut-throat MMO's out there (so much so that at one point they actively changed their whole marketing pitch to "Be the bad guy").
Personally, I'm just a more defensive player. Combat is a last resort for me, unless I'm actively at war or rushing to someone's defense. I've never seen a need to kill a player unless they show hostility first. Grudges are strong and memories are long - kill someone at my harvesting spot and tomorrow they are my enemy, show them respect and tomorrow they may be a valued ally helping defend me from an attacker.
I may not have played L2, but I have done my due research into this game. Currently, my only "potential" reasons for killing a non-combatant pretty much align with PlagueMonk...
1. If they have a long history of Ganking/Griefing me (but, odds are, such a player won't be a non-combatant).
2. If they are an obvious bot, in which case, is it really a PK if it's not a real player?
But word definitions are never absolute - that's not the way languages work.
An author could state "I am using the literal/original meaning of the word."
But, again, it's clear in the context of this discussion - especially due to the nature of the Corruption mechanic- that PK is used with the connotation I've stated rather than the denotation daveywavey erroneously claims is an absolute.
The OP very clearly states which connotation he's using: "You can't PK someone who fights back. That's PvP."
And, sure, most common usage is my informed opinion, since I not only speak several languages, but also
have localized several games in several languages for Activision.
You don't have to accept my opinion(s). I'm not super-interested in convincing people. I am interested in sharing info and being sure that people understand what I actually stated.
We don't have to agree.
Yes I've said exactly that several times. I'm trying to explain to someone else that fact, but he's stuck on the first part. He thinks the first part doesn't exist and merely consists of holding down a key and attacking at the same time. I tried explaining you can in fact toggle the ability to attack other players and sit there for a while without attacking.
Ctrl+F and Purple are not the same thing. I have said that about 5 times now. It's a two part process. Jeffrey asked if you could sit in Purple state and the answer to that is No. You can toggle the ability to allow your attacks to hit other players and sit in that state (which would mean you are Green all the time, but merely can more quickly and easily attack or defend from an attack without having to toggle first).
The other two are arguing about what words to use regarding going red.
None of that is relevant to the topic btw, what reasons would you have to kill a player that doesnt fight back.?
The game has the corruption system to prevent players from going on an unstopable kill spree. Some people want more ways to kill without penalties seeking to make the game a meaningless boring global BG instead of a PvX progression. Others rather being pushed over because PKing a player or PvPing outside of a BG is griefing.
I cant wait for NDA to be lifted. I am sure most of you will stop complaining and some will move on.
But I am certain AoC will be a fun game, more than any you have experienced before.
I’m hoping it does despite what is above. I hate the idea of being attacked by a red enemy, fighting back, losing, and dying as a non-combatant despite participating in PvP. That seems like Intrepid supporting griefers.
Rly?
You want a red player to simply kill you without incuring even more corruption and PK counts?
You think it is more beneficial for the game to make the life of red players easier to get on the clear because dying as Green while chasing a Red isnt fair?
All reward no risk?
If you are more worried about losing more XP and resources from that red player, dont chase him. Let him go away and be killed by braver players or BH. But no loot for you.
Players turning purple for attacking a red is a terrible idea.
Why would I want to become a free target for anyone, while I am fighting a murderer. So that his nearby friends can floor me without concequences?
I have stated that very thing several times.
Yes. People flagged purple will be purple for a while after combat. Likely for a few minutes.
But, you cannot live in purple. And you cannot really live in a Ctrl + F.
It's not a toggle. A toggle implies you stay in that toggled state without holding the key/button/switch until you toggle it back off.
As Steven clearly states, you have to press Ctrl + F or hold Ctrl or hold Alt WHEN YOU ATTACK.
After that attack hits you are flagged purple. You will stay purple, probably for a few minutes, after combat before returning to the default state... which is green.
You could continue to hold CTRL or hold ALT while waiting to attack, sure. Of course.
But that is not a toggle.
The problem with flagging as purple is that you would be open to attack from others for several minutes after the Corrupted character has been dealt with.
Interesting point, though.
It has been chosen by the devs and it has work in a previous game.
Pause for a minute, think instead of reacting.
You seek to distabilize the open world combat, making it easier for people to PK and disregard the downsides, because you are too afraid to lose a bit more %xp and a bit more resources.
If you attack me I have two choices. Get +1 more PK count, 500 or even more additional corruption points and 30 minutes of running away from players while I try to burn my red status. Or start running.
With your proposition I can kill you, while you are purple WITH 0 ADDITIONAL CONCEQUENCESS.
I just hate the loophole that a red killing greens gets to force the green to die with full non-combatant penalties. That’s Intrepid enabling griefing and taking choice away from players. It’s not thought out very well.
My guess, though, is that it will change after overwhelming negative feedback during testing.
People place too much importance on themselves, demanding for all sorts of extra measures to spare them a tiny bit of incovenience, never thinking of the overall game.
As soon as they kill who they want to kill they will be out of there. If you are greedy enough to hunt them, expect to risk losing more. Go ahead and chase them.