Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Not as far as I know, my name IRL is Head hence my username. It was also my high school nickname from Japanese studies.
I have played games where the visual style of a particular racial type was to me so disinteresting that although the playstyle of the racial classes associated appeared interesting/fun, I could just not see myself enjoying it.
ESO - Khajiit, Aragonian, Orc never appealed
Actually, ESO was grossly disappointing at first with the character customization, was just ordinary.
So if classes were limited to particular race types, then I would almost definitely not test/try certain types.
I tried several times to not care about little things in my builds and in my performances, but every time I get to a point where it just bugs me to no end and the whole joy from enjoying my character is gone.
This is not about being the best, but about giving my best so I can be proud of my character and be able to say: "I've done my best to make this character the best that it can be"
― Plato
Also, is there a preference towards passive stats vs active abilities, or a combination of the two?
Elves: -50 Social Interactions
Humans: -25 to everything
Dwarves: -200 Jump Distance
Orcs: -25 Intelligence
Tulnar: -3000 Intelligence, -3000 Social Interactions, -2000 to everything else
More along the lines of:
Berserker: Increases damage dealt by 20% and attack speed by 10% for X seconds. Also increases damage received by 30% while active.
Stone Skin: Reduces all incoming damage by 75% for 5 seconds. Reduces movement speed by 75% while active.
Passive Trait: Underdark Vision - Can see in total darkness, however vision is highly susceptible to blinding spell effects.
― Plato
To be fair, the only way I can think of something not being viable in PvE is when it unnecessarely reduces your DPS or if it can kill you. Am I missing something ?
I prefer mine......
little known fact, the programmed counter only goes to -1000. After that the numbers roll over into the positive, so thanks for the HUGE BUFF! /flex
and you can have it your way. We will just put you on your own server with your own special rules and you can dominate it all alone (Nagash might prefer that?!)
@daveywavey why DO you hate the Tulnar so much? The race hasn't even been revealed yet so why all this latent hostility? Do you not like races that tend to live in the dark/underground? Hate anthropomorphic animal races? what?I Inquiring minds wanna know.
*shrugs*
You DO need the handicap to compete with Tulnar thats right.... Should be fairer for you if we had these debuffs.
Looks like a major inferiority complex to me.
You are most likely right. I was trying to be the *ahem* bigger rodent and extend an olive branch of sorts to which I get back a /shrug? So be it! Let the overt hostilities re-commence!
Show no mercy to the weaker pirate rodent
Edit: I appreciate the Racial Augments. It will add Racial Flavour without making class/race conjunctions based on raw stats.
What do you mean with race/class locks? That you wont be able to change your race/class mid game or that you cant choose specific class/race combos?
Because i dont know ANY game where a midgame race change makes sense (especially a RPG), while race/class combo locks are not a thing thankfully. I could though see certain races play different playstile of the same class.
A elf fighter could go into dex and magic, which would lend itself to a fighter/mage, while a orc fighter could be a better fit for a strength constitution build fighter/tank.
Dont forget: races seed starting stats.
I believe the racial augments will limit the restrictive nature/cookie cutter build mentalities though.
It's already stated that there are no gender or class locks for any race. So dont have to worry about that.
I like the idea especially when it's done with the stats. I think it makes sense that a dwarf is gonna have higher strength so a fighter of that class gonna hit a little bit harder, while the elven one is gonna be swifter with attacks. Maybe also minor buffs as passives but nothing stronger.
I thought the base stats would be different but quite small in the parameters: i.e. +10 Strength, +10 Intelligence etc. I do not know the parameters and protocols to theory craft effectively in this theory. I'm not sure how else racial augments can work unless the racial augments only change the skill effects.
I would suspect that attack speed would be inherent in the weapons passives. I hope attack speed is inherent in the weapon passives because the skills we've seen are rather slow and need to be sped up.
Edit: Even +10 to strength etc can be overpowered if the max stat pool is 100 or less. It is difficult to state specific numbers but I think you get the general idea.
Because I should be able to play an Empyrean Tank just as well as a Dunir Tank etc. Otherwise you end up with what is essentially a class/race lock, if the enemies in PVP are always going to be better than you, for having picked the minmax option.
I think that perhaps racial benefits should affect different things like:
- HP recovery outside of combat
- EXP gained from crafting
- Resource gathering speed in certain areas
- Animal husbandry benefits
etc
However, as your Tank, you might want the added strength of the Ren'kai, the armour bonus of the Dunir, the dodge chance of the Py'rai, etc.
Let's not all be cookie-cutters of the same build.
The Vek are stated as having Naval Racial Traits at the moment, not sure if it will change. If the Racial Augments change skill effects then all races will be unique irrespective of Racial Attributes. We know Racial Attributes will provide base stats, we just do not know what base stats refer to.
Exactly, I dont want to see only specific classes, with specific races, this game goes for diversity. I hate meta builds in games, play what you want and enjoy it.
Still you can be the best class at your race with that minor disadvantage you have from racial benefits, if you cannot look over that fact than yes go with the specific class. Saying this as much as we know about builds I dont think these benefits would kill your goal of being the best.
I don't mind Negative Racial Attributes but I'd rather see positive racial attributes.