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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Healer Targeting System
Haemosu
Member
I am assuming I can click on Party/Raid members and select them for certain heal skills?
Will we be able to also click on the individual who isnt in Party/Raid for the same selection?
I was a healer in another game where we had a Defensive Target as well as an Offensive Target simultaneously.
Will this be a thing in AoC?
Asking for a friend. 😁
Will we be able to also click on the individual who isnt in Party/Raid for the same selection?
I was a healer in another game where we had a Defensive Target as well as an Offensive Target simultaneously.
Will this be a thing in AoC?
Asking for a friend. 😁
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Comments
I was thinking more PvP than anything else.
Being able to select someone not in your party helps. One can TAB party members or click on their name in party, but to select someone not in your party a simple clicking of that player should suffice. Is that what you mean by hover healing?
It is worth noting that many heals (not all) will be targeted via action combat mechanics, not tab target mechanics. This means you may have to physically aim them, rather than selecting a character to target them on.
While I appreciate having offensive and defensive targets, I personally prefer to have target and targets target as my two targets selected. I'm hoping we will have the option of this when the game launches, as I find it far superior.
I would hope they have that.
Not sure I have seen "offensive and defensive target"
What game had this?
This is my personal feedback, shared to help the game thrive in its niche.
Indeed, I've yet to play a game where this isn't a thing. I have never played a healer and clicked on a group member to target them.
In classic wow their is also a pretty cool macro that allows you to mouse over heal, but also heal targets target if you don't hover over any player. So it's easy to both tank heal and raid heal.
Only time I've really used that hover thing is when there is an AOE and to reduce time the AOE casts where your mouse is instead of you having to click the skill and then click the AOE placement again.
- Some skills had you click on the target to heal
- Others had you click the ability and the you would hover over multiple targets, which highlighted them as locked on and then the spell was cast
Something like that could be useful, specially if the camera turns with the mouse like an fps. Cause then some party members may end up off screen, but still be targetable.
Otherwise yeah tab or F# to select your party members and click on the enemy for the same.
What I don't want is a tab targeting that works on both party members and enemies at the same time. Meaning I press it once it highlights the nearest being, starting from the left, cause if my teammate is the 5th one, he might be dead by the time I tap Tab 5 times. I don't wanna have to select enemies before my team if I have to heal.
They mouse over macro I'm talking about uses the health bar. If I have my mouse over a friendly health bar in my UI I will heal that target.
I personally have not used F# keys to target a friendly target in my group but I think that should definitely be an option.
It was TSW (The Secret World - Rebooted as Secret World Legends - No PvP in this iteration afaik.)
as a Healer you could have your Target selected in Red (Tab Targeting Style) and your Defensive Target (Tank/DPS or your Favorite PvP Partner) in Green.
Your Target receives any of your Offensive Skill Damage and/or Debuffs and your Defensive Target receives Heals and Buffs.
Im hoping we get a wide variety of Options as Healers and Targeting.
I believe the default party size is 8, and it goes up to 40 for a Raid. I don't think we'll have the 250 health bars issue.
That is a very good point. I played a MMO about superheroes a while back that had that action style - I enjoyed it but struggled with single target fidelity. Without mods this will need to be the most robust system ever if they want people to take raids seriously, I sure hope they can deliver.
What game was it?
I dont remember ever having to heal action style in any game I played sounds like a headache with LoS.
It limits your view to a flatter plane.
I guess i could get used to it.
I am almost positive it was DC Universe Online. It didn't really take off and my guild at the time blew through the end game content, still I remember enjoying healing and the "shield/energy" support class they created.
Oh yes, LoS was a HUGE issue and they applied it to raids/dungeons. It was crazy literally running around when the crap hit the fan trying to find the vital people.
What this will do is force some order to all raid situations, rather than allowing for a disorganized free for all to reign.
It also makes PvE raiding more interesting, which is a nice bonus.
Here's the problem with that.... 40 does not go into 250 evenly. You will have 10 members who are not in a raid group. or are in their own raid group that is significantly smaller than the rest. Of course you could have 10 raid groups of 25, but that just seems wrong... I imagine a different system would be implemented than the standard 40 man raid groups for these large scale battles. Personally, I would want raid frames of people who are close enough to be healed and people who are just slightly too far to be healed. Now, maybe I'm thinking too much WoW and not enough ESO. If most of the heals are targeted then, it's probably moot and you just have ally nameplates up with health bars over them.
I can agree with that. PVE Healing is very very fun, there is something very nostalgic about watching raid frames bounce around. Personally, I prefer heals that don't specifically target a pre determined group, but rather the nearest 5 most injured, or 4 or 8 or whatever number balances out best for AoC. The problem with "group only" heals is that they end up rarely being used, because they are almost always inefficient because someone probably doesn't need healing. Any single target heal should definitely be able to heal any non-hostile, imo.
Hmmm, I suppose you're right. I was running on misinformation there. It seems they actually want 500v500. Seeing as these are supposed to be open world, I look forward to seeing how Intrepid handles the UI during that time, because that could thoroughly impact the quality of those sieges.
40 in a Raid is quite enough.
If you are wandering away from your heals then the UI is not the issue.
Hopefully I can select you being outside my raid and pop some HoTs on you if I got the time.
Some players are tryna kill me!
"slash target [targetname]" commands are so exploitable. I hope we never see them in AoC. Hiding behind walls, up ledges, and around giant rocks healing party members is also exploitable and a source of so many bad experiences in many other MMO games.
Calling on experiences from many other games, a great healing system that would allow for a better skill curve in healing would involve a variety of heal targeting.
Healing ease should be balanced with healing risk and difficulty. The easier it is to target a heal, the less mobility it should give the caster, and the longer it should take to cast. Here are some guiding examples, all of which should never be considered as absolute rules:
There are so many other creative ways that healing could have variety. I hope that the devs explore many of these options and put some spice into the old "key press to target > heal" system. It was good for its time, but tomorrow's MMO can be so much better.
That sounds like something a Mystic could do back in Tera. Not sure if any other MMO has implemented that feature though