daveywavey wrote: » Heruwolf wrote: » I'm also interested to see how healing a 250 v 250 PVP battle is going to be. Is everyone in the same raid group? Am I going to have 250 health bars on my screen as a healer? Or will I have to have 500 nameplates for allies and enemies? Only time will tell I suppose. I believe the default party size is 8, and it goes up to 40 for a Raid. I don't think we'll have the 250 health bars issue.
Heruwolf wrote: » I'm also interested to see how healing a 250 v 250 PVP battle is going to be. Is everyone in the same raid group? Am I going to have 250 health bars on my screen as a healer? Or will I have to have 500 nameplates for allies and enemies? Only time will tell I suppose.
Noaani wrote: » Heruwolf wrote: » I'm also interested to see how healing a 250 v 250 PVP battle is going to be. Is everyone in the same raid group? Am I going to have 250 health bars on my screen as a healer? Or will I have to have 500 nameplates for allies and enemies? Only time will tell I suppose. My hope (as in, I have no reason to assume this) is that some heals, both single target and AoE, only work on players in your own group of 8, other heals work on any player in your raid, and still others work on anyone not directly hostile to you. What this will do is force some order to all raid situations, rather than allowing for a disorganized free for all to reign. It also makes PvE raiding more interesting, which is a nice bonus.
Noaani wrote: » Don't pay too much attention to the details of that 250 number, that is simply a technical goal for Intrepid. They don't expect people to form up in to exact groups of 250 people and then attack other groups of exactly 250 people, they just want the game to be able to handle that many people.
Neurath wrote: » There was a recent example of 'Droppable Health and droppable Mana' but most people don't pick them up. I don't mean in Ashes or Apoc but in another MMO. I forget the MMO name, I've played too many MMOs. But yeah, heals not directed or passive are never taken up by the majority of the player base in most MMOs.
Haemosu wrote: » I am assuming I can click on Party/Raid members and select them for certain heal skills? Will we be able to also click on the individual who isnt in Party/Raid for the same selection?
Haemosu wrote: » I was a healer in another game where we had a Defensive Target as well as an Offensive Target simultaneously. Will this be a thing in AoC? Asking for a friend. 😁
Noaani wrote: » Hover healing is when a heal is cast on who ever your curser is on in game. It is worth noting that many heals (not all) will be targeted via action combat mechanics, not tab target mechanics. This means you may have to physically aim them, rather than selecting a character to target them on.
Jamation wrote: » I've played games with the "hover" heal thing but still preferred the guarantee of being able to target them manually. Not trying to risk losing a party member because someone decided to dash in front of my mouse. Only time I've really used that hover thing is when there is an AOE and to reduce time the AOE casts where your mouse is instead of you having to click the skill and then click the AOE placement again.
CakeBanditJr wrote: » I REALLY hope we are allowed mouse over macro healing since we aren't going to have mods! I don't mind AOE healing to an extent but too much of it makes it really boring and makes zero sense to me. I want to use my reaction/aiming skill to either mouse-over or click a health bar rather than spam AOEs. My 2 cents..
Heruwolf wrote: » daveywavey wrote: » Heruwolf wrote: » I'm also interested to see how healing a 250 v 250 PVP battle is going to be. Is everyone in the same raid group? Am I going to have 250 health bars on my screen as a healer? Or will I have to have 500 nameplates for allies and enemies? Only time will tell I suppose. I believe the default party size is 8, and it goes up to 40 for a Raid. I don't think we'll have the 250 health bars issue. Here's the problem with that.... 40 does not go into 250 evenly. You will have 10 members who are not in a raid group. or are in their own raid group that is significantly smaller than the rest. Of course you could have 10 raid groups of 25, but that just seems wrong... I imagine a different system would be implemented than the standard 40 man raid groups for these large scale battles. Personally, I would want raid frames of people who are close enough to be healed and people who are just slightly too far to be healed. Now, maybe I'm thinking too much WoW and not enough ESO. If most of the heals are targeted then, it's probably moot and you just have ally nameplates up with health bars over them.
Asgerr wrote: » I remember in Tera, which was heavily focused on action combat: - Some skills had you click on the target to heal - Others had you click the ability and the you would hover over multiple targets, which highlighted them as locked on and then the spell was cast Something like that could be useful, specially if the camera turns with the mouse like an fps. Cause then some party members may end up off screen, but still be targetable.
Haemosu wrote: » Has there been any mention of HoT's?
Neurath wrote: » It would enable us to cover a 40 Man Raid for targeted Heals.