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Macros in Ashes?

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Comments

  • NameisZaiNameisZai Member, Alpha Two
    VmanGman wrote: »
    Macros suck. I hate the fact that my skill in WoW PvP is partially based on how many macros I'm using.

    must not be good at wow pvp since macros arent that useful in it
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    NameisZai wrote: »
    Macros and mods don’t belong in competitive games. Consoles consider macro controllers “cheating”. It’s too bad it is so hard to reduce macroing for PC.

    MMO's inherently aren't competitive

    MMORPG's inherently are extremely competitive.

    You could opt to play in a non-competitive manner with some MMORPG's, though probably not Ashes.

    To your point about physically impared gamers, I've yet to personally see a physically impared gamer where the remedy is using macros as opposed to using a better designed input device.

    Stevens comments on macros in relation to Ashes is that it is impossible to seperate macros from scripts, so if they allow for one, they allow for both.
  • KraldKrald Member, Alpha Two
    NameisZai wrote: »
    VmanGman wrote: »
    Macros suck. I hate the fact that my skill in WoW PvP is partially based on how many macros I'm using.

    must not be good at wow pvp since macros arent that useful in it

    You're trolling right
    Target/focus macros are extremely powerful, and they're used by literally every single top wow pvper for a reason.
  • PendragxnPendragxn Member
    edited October 6
    Once you allow the use of macros, even slightly, it opens the door for potential misuse, and things can quickly spiral out of control. I’m more in favor of an overall ban on macros if it ensures better detection of cheaters. Alternatively, a system where everyone has access to macros could be introduced, but that seems redundant. It would still open the door to exploitation and hinder proper cheat detection.

    • Competitive/Online Games: Macros are often considered cheating if they provide an unfair advantage, violating the game’s terms of service.

    • Single-Player/Non-Competitive Games: Macros may not be viewed as cheating but are often subject to community norms and developer rules.
  • midgardmidgard Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    bit of on older chap here .
    i used macros in EQ ( was a healer ) .
    thy gave us complete heal ( on a 10 second timer ) .
    during raids we had a heal rotation ( like every4 or 5 seconds the tank needid a complete heal )
    macros you coud make in game ( i think we coud do like 5 lines or so and i am probeplie butchering the codes )
    raid was :
    cast 1
    wait 35 ( depending on the mob this woud change )
    /groepchat now it is your turn XXXX ( next healer name )

    during normal gameplay i used a macro for complete heal olso , it was someting like :
    cast 1
    /groepchat casting CH on %T , this takes 10 second do not leave the vicinity of the healer.

    or even just a basic macro that just did a :
    /assist ( whith or whitout the tanks name )
    or as a puller a :
    /groepchat pulling a %T be readdy.

    %T was command to say the name of the target .
  • ZehlanZehlan Member, Alpha Two
    edited October 6
    Macros are more like this these are olds ones from playing SWG

    dance citypardon #ffffff /pause 0.25;/dazzle;/flourish 1;/pause 5;/flourish 2;/pause 5;/flourish 3;/pause 5;/flourish 4;/spotlight;/pause 5;/flourish 5;/pause 5;/flourish 6;/pause 5;/flourish 7;/pause 5;/flourish 8;/pause 5;/ui action toolbarSlot12;
    Crafting macro looks little more involved

    crafting1 diagnose #ffffff /pause 0.25;/ui action toolbarSlot00;/pause 2;/selectdraftschematic 57;/pause 2;/selectdraftschematic 57;/pause 3;/nextCraftingStage;/nextCraftingStage;/createPrototype Practice No Item;/pause 3;/ui action toolbarSlot13;
    crafting2 diagnose #ffffff /pause 0.25;/ui action toolbarSlot01;/pause 2;/selectdraftschematic 57;/pause 2;/selectdraftschematic 57;/pause 3;/nextCraftingStage;/nextCraftingStage;/createPrototype Practice No Item;/pause 3;/ui action toolbarSlot14;
    8 crafting3 diagnose #ffffff /pause 0.25;/ui action toolbarSlot02;/pause 2;/selectdraftschematic 57;/pause 2;/selectdraftschematic 57;/pause 3;/nextCraftingStage;/nextCraftingStage;/createPrototype Practice No Item;/pause 3;/ui action toolbarSlot15;
    9 crafting4 diagnose #ffffff /pause 0.25;/ui action toolbarSlot03;/pause 2;/selectdraftschematic 57;/pause 2;/selectdraftschematic 57;/pause 3;/nextCraftingStage;/nextCraftingStage;/createPrototype Practice No Item;/pause 3;/ui action toolbarSlot16;
    10 crafting5 diagnose #ffffff /pause 0.25;/ui action toolbarSlot04;/pause 2;/selectdraftschematic 57;/pause 2;/selectdraftschematic 57;/pause 3;/nextCraftingStage;/nextCraftingStage;/createPrototype Practice No Item;/pause 3;/ui action toolbarSlot17;
    11 crafting6 diagnose #ffffff /pause 0.25;/ui action toolbarSlot05;/pause 2;/selectdraftschematic 57;/pause 2;/selectdraftschematic 57;/pause 3;/nextCraftingStage;/nextCraftingStage;/createPrototype Practice No Item;/pause 2;/ui action toolbarSlot18;
    12 crafting7 diagnose #ffffff /pause 0.25;/ui action toolbarSlot06;/pause 2;/selectdraftschematic 57;/pause 2;/selectdraftschematic 57;/pause 3;/nextCraftingStage;/nextCraftingStage;/createPrototype Practice No Item;/pause 3;/ui action toolbarSlot19;
    13 crafting8 diagnose #ffffff /pause 0.25;/ui action toolbarSlot07;/pause 2;/selectdraftschematic 57;/pause 2;/selectdraftschematic 57;/pause 3;/nextCraftingStage;/nextCraftingStage;/createPrototype Practice No Item;/pause 3;/ui action toolbarSlot20;
    14 crafting9 diagnose #ffffff /pause 0.25;/ui action toolbarSlot08;/pause 2;/selectdraftschematic 57;/pause 2;/selectdraftschematic 57;/pause 3;/nextCraftingStage;/nextCraftingStage;/createPrototype Practice No Item;/pause 3;/ui action toolbarSlot21;
    15 crafting10 diagnose #ffffff /pause 0.25;/ui action toolbarSlot09;/pause 2;/selectdraftschematic 57;/pause 2;/selectdraftschematic 57;/pause 3;/nextCraftingStage;/nextCraftingStage;/createPrototype Practice No Item;/pause 3;/ui action toolbarSlot22;
    16 crafting11 diagnose #ffffff /pause 0.25;/ui action toolbarSlot10;/pause 2;/selectdraftschematic 57;/pause 2;/selectdraftschematic 57;/pause 3;/nextCraftingStage;/nextCraftingStage;/createPrototype Practice No Item;/pause 3;/ui action toolbarSlot23;
    17 metalstaffmacro# sprayShot #ffffff /pause 0.25;/ui action toolbarSlot00;/selectdraftschematic 57;
    18 crafting12 diagnose #ffffff /pause 0.25;/ui action toolbarSlot11;/pause 2;/selectdraftschematic 57;/pause 2;/selectdraftschematic 57;/pause 3;/nextCraftingStage;/nextCraftingStage;/createPrototype Practice No Item;/pause 3;/ui action toolbarSlot12;

    Considering the amount it took to craft in SWG this was a must if you didn't want to be crippled with
    Carpal tunnel syndrome.

    this should not be confused with someone who can record a string of keyboard buttons and the repeat that string by click of a set button vs what I put up here that will run without being at the keyboard at all. One is I saw a plane vs I am the plane.
  • Miguel_DMiguel_D Member, Alpha Two
    edited October 7
    I'm glad to see that there’s no macro support, as I believe it can disrupt the game balance. Similarly, I hope mods aren’t permitted, as they can alter the intended experience. It's important to play the game as it was designed to be played!

    When it comes to crafting, it’s essential for the developer to design a system that feels engaging rather than tedious. For instance, if you want to craft five different armor sets, it would be incredibly helpful to have the option to "preload" all the necessary resources for those different sets. This way, you could execute the crafting process in one click.

    This streamlined approach would make the experience more enjoyable and efficient, allowing players to focus on the creative aspects of crafting rather than getting bogged down by repetitive tasks.
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