akabear wrote: » Even the most simple macro can be used for ways that give an unfair advantage. Like a marco to spam heal pots. Click once to get constant heal until click again to stop to provide more time focus on pvp and a higher chance of survival. Hmm
Warth wrote: » rikardp98 wrote: » PollexTroy wrote: » Its just the sad truth of it. MMO mouse and keyboard will provide macros for combat. Any competitive advantage will be used and abused. You will be at a distinct disadvantage if you don't use a macro mouse and or keyboard in PVP/PVE combat. Yeah that's true, just as keybinds is a Warth wrote: » PollexTroy wrote: » Its just the sad truth of it. MMO mouse and keyboard will provide macros for combat. Any competitive advantage will be used and abused. You will be at a distinct disadvantage if you don't use a macro mouse and or keyboard in PVP/PVE combat. There has been a very long history of MMOs, where the Mouse/Keyboard macros were flagged by the MMO's anti cheating system and led to bans, which sparked the usual "i got banned for no reason" hate threads in the forums). It comes down to one simple thing, If the macro offer functionalities, that go against the terms of service, you may get banned, whether it's utilizing Keyboard/Mouse software, a 3rd party program or a bug in the game internal system (assuming of course, that their anti-cheating systems work properly). Unless Intrepid installs a rootkit, they wouldn't be able to differentiate between inputs through third party software and inputs through keyboard/mouses anyway. How about special made keyboards like the razer taurus, or a mouse with side buttons? Should these also be against tos? And if so, what kind of keyboard and mouse should be allowed? I personally don't think ashes will be a game where one need combat macros, I just feel like macro is very useful outside of combat when it comes to changing gear with /equip commands, saving curtain texts like "Enchanter LFW...." (I know there will be shops but advertisement is always good). If IP implement a in-game macro system they will have full control over the macros and can easily identify macro from their own system. Macros =/= hardwarer with additional buttons. Hardware is never straight out banned. Utilizing it in a way that goes against TOS on the other hand usually is. I do agree, that pure chat macros should be allowed, but if that interferes with their automatic detection system, then i'm all for not allowing it
rikardp98 wrote: » PollexTroy wrote: » Its just the sad truth of it. MMO mouse and keyboard will provide macros for combat. Any competitive advantage will be used and abused. You will be at a distinct disadvantage if you don't use a macro mouse and or keyboard in PVP/PVE combat. Yeah that's true, just as keybinds is a Warth wrote: » PollexTroy wrote: » Its just the sad truth of it. MMO mouse and keyboard will provide macros for combat. Any competitive advantage will be used and abused. You will be at a distinct disadvantage if you don't use a macro mouse and or keyboard in PVP/PVE combat. There has been a very long history of MMOs, where the Mouse/Keyboard macros were flagged by the MMO's anti cheating system and led to bans, which sparked the usual "i got banned for no reason" hate threads in the forums). It comes down to one simple thing, If the macro offer functionalities, that go against the terms of service, you may get banned, whether it's utilizing Keyboard/Mouse software, a 3rd party program or a bug in the game internal system (assuming of course, that their anti-cheating systems work properly). Unless Intrepid installs a rootkit, they wouldn't be able to differentiate between inputs through third party software and inputs through keyboard/mouses anyway. How about special made keyboards like the razer taurus, or a mouse with side buttons? Should these also be against tos? And if so, what kind of keyboard and mouse should be allowed? I personally don't think ashes will be a game where one need combat macros, I just feel like macro is very useful outside of combat when it comes to changing gear with /equip commands, saving curtain texts like "Enchanter LFW...." (I know there will be shops but advertisement is always good). If IP implement a in-game macro system they will have full control over the macros and can easily identify macro from their own system.
PollexTroy wrote: » Its just the sad truth of it. MMO mouse and keyboard will provide macros for combat. Any competitive advantage will be used and abused. You will be at a distinct disadvantage if you don't use a macro mouse and or keyboard in PVP/PVE combat.
Warth wrote: » PollexTroy wrote: » Its just the sad truth of it. MMO mouse and keyboard will provide macros for combat. Any competitive advantage will be used and abused. You will be at a distinct disadvantage if you don't use a macro mouse and or keyboard in PVP/PVE combat. There has been a very long history of MMOs, where the Mouse/Keyboard macros were flagged by the MMO's anti cheating system and led to bans, which sparked the usual "i got banned for no reason" hate threads in the forums). It comes down to one simple thing, If the macro offer functionalities, that go against the terms of service, you may get banned, whether it's utilizing Keyboard/Mouse software, a 3rd party program or a bug in the game internal system (assuming of course, that their anti-cheating systems work properly). Unless Intrepid installs a rootkit, they wouldn't be able to differentiate between inputs through third party software and inputs through keyboard/mouses anyway.
akabear wrote: » I have in past had macro`s setup to spam heal pots with delay to account for cool down. Worked a treat, but not exactly fair.
rikardp98 wrote: » akabear wrote: » I have in past had macro`s setup to spam heal pots with delay to account for cool down. Worked a treat, but not exactly fair. If you can have a delay in you macro then I do not consider it a simple macro, and it's more like a script.
Neurath wrote: » Macros in WoW are also used to run long scripts. The scripts I've seen change the lighting effects, shadow effects, toner effects, graphics effects etc...I know its not relate to gameplay but the point was related to the use of scripts through in-game WoW macros.
Neurath wrote: » Console Commands (Each Section is its own Macro): /console violencelevel5 /console overridefarclip 1 /console horizonfarclip 6226 /console groundeffectdensity 256 /console smallcull 0 /console skycloudlod 3 /console characterAmbient 1.0 /console extshadowquality 4 /console environmentDetail 2 /console farclip 2500 /console groundEffectDist 2500 /console groundEffectFade 2500 /console overridefarclip 1 /console horizonfarclip 6226 /console horizonStart 24000 /console farclip 24000 /console terrainLodDist 1500 /console wmoLodDist 1500 /console entityLodDist 100 /console groundeffectdensity 256 /console groundEffectDist 500 /console groundEffectFade 600 /console doodadLodDist 2000 /console shadowMode 3 /console shadowTextureSize 2048 /console smallcull 0 /console skycloudlod 3 /console extshadowquality 5 /console particleDensity 100 /console particleMTDensity 100 /console showfootprints 1 /console showfootprintparticles 1 /console environmentDetail 150 /console terrainMipLevel 0 /console worldBaseMip 0 /console WeatherDensity 3 /console detailDoodadAlpha 100 /console characterAmbient 1 /console ffxGlow 1 /console ffxDeath 1 /console reflectionMode 3 /console rippleDetail 3 /console sunshafts 2 /console spellEffectLevel 35 /console componentTextureLevel 0 /console componentSpecular 1 /console compenentEmissive 1 /console lodObjectMinSize 1000 /console lodObjectCullSize 100 /console lodObjectCullDist 200 /console lodObjectFadeScale 300 /console SSAODistance 750 To be blunt, these are from WoW Classic, I do not know much about WoW Retail though.
Merek wrote: » I understand why you'd want to optimize your skill usage like this, probably why I hate tab-target MMO's to begin with, but doesn't it kill your enjoyment? You turn learning to cast skills in succession into, "I googled the best macro, now I'm competitively viable.". How boring.