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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Me personally I am l planning on going Summoner/Summoner.
What I would really enjoy seeing for summoners I would have to say are my top 5 wishes
1) The ability to discover, research, or make pacts with hidden summons as well as native magical or extra-dimensional beings you can find out in the world or perhaps summon to you in a summoning circle before attempting to bind into service or attempt to make a pact with depending on your playstyle.
2) The ability to work alongside other summoners to summon in something EPIC, I know there was talk about letting summoners do this in node wars maybe, but I think it would be kinda cool to include multiple options, perhaps hidden questlines groups of summoners could work upon in researching a ritual, what's needed, the number of summoners needed ect.
3) THE ABILITY TO SUMMON PLAYERS, be it being able to create portals for guild halls that connect with other cities, or literally a summoning spell to summon to you players you have entered into a pact with or something, I think that would be cool ;D
4) More meaningful relationships between summoner and intelligent summons, the ability to level them up, see them grow and develop alongside the player, and if at all possible to see some actual personality in each players summon to give them a bit of individuality so summons are something more than just an attack but are an actual companion for the summoner. wouldn't it be neat if at some point the summoner was summoned to their partner on their native realm and they call in a favor from the player
5) The ability to summon to my self... a rocking chair
just as a freindly reminder People really like the Idea of Double Shields but I main a Ranger /Hunter
So a Holy Avenger Celestial Ranger with pet dragon also clestial themed. Shooting around goldent holy power. would be pretty cool. Already talked about this in antoher post but was in the context of how Rangers could play healers however Dps version sounds better.
And of Course Double Shields!!!!!
Just Imagine Walkin' So PRoud Of Your Self With Your Big Shield And Sword Being Able To Summon Undead Creatures To Fight For You .. meanwhile You Stay There Doin' Nothing Good Lookin' Badass Just Resisting Your Enemy's Damage Abs. And Then ''Powaaff'' from nowhere a bunch of undead skeletons fighting for yo *_*
that would be my ideal Class .
Imagine if You Could Ride some Of thee Sumons lmao
my ideal class would be:
1) Archwizard - dealing high amounts of damage / having AOE spells to effect the battleground. At the same time it would be awesome to have some defensive spells as well to not be just deleted withing 1 sec , more like in 5 seconds seems like a good trade-off!
2) Strider - a ranger that can wield a two handed sword and be able to stand his ground in 1vs1 close combat fights
3) Shaman - I would like to see shaman based in nature, to be close to native american shamanism, to be close to the spirits of men and animals alike. Shaman is close to a society but at the same time dives deep into the realm of spirits.
4) What I would love to see in the future - druid, something like in world of warcraft (classic) - to be able to transform to an animal form, use various healing nature spells, to be able to commune with nature. Some big treant ability would be amazing as well :-).
Thank you for making this awesome project come to life - meaning AOC not my ideas ! Haha.
Alvalon,
Vaelune Archwizard
So regardless of what I would say I will probably end up playing it differently than I might necessarily want to. I deal in absolutes when I craft builds so I only get screwed over by skills leveling into bad skills and nothing else really.
I will find a way to have fun with my class no matter how the game is constructed. So the more choices the more fun the game will probably be for me. Also the more illusion of choice is avoided the better. It's not really a choice if a lot of the skills suck.
U.S. East
It would be cool to tie class development into skill development. A shadowlord creates better long range magic weapons, a duelist makes more unique dual wield weapons. An archwizard makes all powerful staffs , but can't make robes like a spellstone. I want to be in a world where every player vendor has items you say WOW that is cool. That said I hope the Auction market is heavily nerfed to make players communicate. UO everyone was out yelling they had something to sell. WoW every sits around just scanning the market. I think Dual Universe was close, but there should be an emphasis on exploring unique commerce areas.
Also it would be cool if there is speech enabled not just text boxes. Everyone defaults to Discord and I would like to see that not be the case.
Additionally, since I'd like to be a Bounty Hunter, it would be cool if, say, the Predator class had some augments that gave advantages against Corrupted players. An example could be a passive increase to movement & cast speed when close a Corrupted player, with the increase proportional to how much corruption that player has.
Thinking of starting with Fighter/fighter or fighter/dreadnaught for that plateboy feel. If not then rogue/rogue or rogue/summoner for the shadow boi. lastly some variation of summoner resulting in most demonic summons. So many choices
Edit: Not a fan of holy class cleric being only option for healing realistically. A bit disappointed there is no direction of nature healing with druid, but it is what it is, maybe it will be one of those games where I just don't touch the healing.
I like the idea to play a supportive class that have the option to not be only supportive but that can also be a real threat to my foes but in a subtely way.
This quote from the wiki talk to me a lot
"The bard knows secret and powerful words, is able to speak into being terrible nightmares, or convince foes to become friends."
Since bard is an arcane classe I imagine myself being able to do things in a "magical" way. Which is cool.
Rogue also open ways for going in and out the fight easily to make sure I buff / debuff everyone that need it wherever they are.
One of my favourite things to do in WoW was mind controlling someone off a cliff to death.
Another combo that I would like to try is Bard + Ranger.
Being an archer supportive class is also pretty attractive. Again I like to be part of the battle for my friends and for my enemies but of course without being in trouble too much myself.
I think the fact that bard is classified as "arcane" open a lot of creative way to use this class.
The King's Avatar fictional MMO had a class that does the same job in the form of a Phantom Demon, casting magic circles on the ground for similar buff/debuff effects but a more magic/rogue theme. Actually several of the classes described had very fun unique build options (which is easier in said in fiction than implimented in code).
More than anything I hope that the Augment choices will feel different, and not be anything blatant like each second class provides 4 'augment types', one adding pure damage, one doing extra damage and buffs, one extra damage and debuffs, and one utility (For mage respectively Fire, Lightning, Cold and Teleport).
I loved my EQ1 cleric but they were painful early on.
Then perhaps a supporty Bard/mage type for an alt, or Battle Mage if I can effectively mage-tank.
so excited to see how both of these play!
I want a death magic class. Clerics would be ideal for this as they are described as master of life AND death. A class that can drain the life-force of enemies and weaken them while strengthening themselves and allies would be awesome. Think Clerics from D&D. You choose life or death and go with it, with a high priest being the balance of the two.
Whether this will even be a thing in ashes of creation will very much dictate whether I play it.
In general, I am for combat necromancers who can summon)
На мой взгляд - в ММО давно не было действительно хороших магов. Для меня идеальный класс - маг, у которого есть как АОЕ так и одиночные атаки. Но маг должен быть действительно магом. У него должны быть и призывы, и дебаффы. Маг должен обладать своим магическим щитом, и не умирать от одной стрелы.
В общем я за боевых некромантов, владеющих призывом)
I use the term "Require" here as this is truly mandatory for my long term enjoyment of a game. I like to tank, dps, and heal. I'm open to trying out support as well (so long as it's active gameplay). A game that locks me into a single role per character will struggle to hold my interest long term.
I've got a lot to complain about with various decisions the WoW team has made over the years, but one thing they have done well is they have continued to improve on the opportunity I have to play different roles with a single character... Ironically, I play a Druid, Monk, and Priest primarily in WoW (so I can experience multiple roles across multiple playstyles). I barely touch the DPS only classes as the long term potential is too limiting.
If a Death Knight will be possible, I wish to see a Plate using warrior that utilises Death magic, either by imbueing his melee attacks with powerful death magic, or death magic used only for/on undead minions while your own attacks are just Empowered by your own unholy strength. Maybe steal Frost theme from WoW DKs and use it for Frost Augment?
If Death Knights won't exist at all, then as a Weapon Master, I want to see huge skill gaps between me and other weapon users. I want to see my Weapon Master use various martial techniques with a small cultivator techniques to make them a bit flashier. I want to feel like a swordsman or a berserker when I charge into the enemy ranks. Be it cool skill animations or fast fluid movement.
There is more, but it would be going into way too much detail
My ideal Summoner class will be a class that the pet will be essential and a very important part of the job with this different list of options:
• Good manager system, be able to set location like mage AOE, not only (attack and return).
• Be able to tank with the pet as main tank Summoner/Tank, The augment become to heal pet, buf, etc… and do less damage, (Ride tank pet to share the risk of die, and have more control).
• Be able to support with the pets.
• Be able to summon one or more than one pet.
• Be able to send a huge amount of pet of 1 hp to slow incoming monster or player.
• Summon scale with player equip.
• Summons can easily target from Party or Raid members to heal them.
• AOE heal and buff from ally affect the summon too.
• As Summoner/Bard, the ability to transfer pet to another class to helping in their role, send to summoner to heal, to bard to buff to tank give shields, to mage clone her and mirror spells, etc.
• Merge summons of different summoners to have huge summon but loosing part of potential -> 2 Summons have 1 hp + 1 hp – 10%, 3 Summons have 1 hp + 1 hp – 25%, and bigger, with max of X with ultimate version (different aspect).
• The ability to change position with your summon.
• The option to have different options of summon lvl, at lvl 1 you have baby turtle, and you should train or to lvl up and your pet become different more complex.
• The option to unlock secret summon.
• The option to summon a pet as a summon and your abilities affect it.
• Change your point of view to summon, and move it like your own char.
• Summon undead, beast, elementals, Deamons, and light/dark Spritins, usually summoners only have “Dark” summons.
• Have different summons deepens of race, faith, faction, etc.
• Finally, the most crazy be able to summon another player in range like “pull”.
I still remember playing vanilla WoW in 2005 when I, a warrior, would duel my buddy, a shadow priest, literally hundreds of times to help him be better at fighting them. He said it is what helped him get to Warlord. One of my top memories.
One example getting back to my original point would be as a necromancer I bind with my minion(s) who past away before completing an important task and I help them find closure in the world of Verra.
There has been talk of the summons being able to be members of the trinity so multiple summoners covering the trinity with buff support should do wonders in game.
Some of the things I would really like for Summoner class would be:
1. Allow summoners to create/store summons out of the mobs/boss (for boss, it could be like a nerfed boss, so its not OP) they defeat.
2. Allow summoners to only use the summons they have stored (see point 1).
3. Summons have ability to rank up based on the experience they gain from being summoned.
4. Allow summoners to name their summons.
5. Allow summoners to store x amount of summon but they can only use y amount of summons at any given point based on their mana, and active summons drain mana?
6. Will add more later.
It is very important to me. I think FFXIV does the class system in a good way. The jobs can be changed relatively easily.
You have 1 character, you can have many jobs, or classes. Level them up as you like, swap as you like. It means you have a Character. That character and all the RP for that character is you and what you have done.
I absolutely hate needing to have alts for different roles. A tank, a Healer, a ranged dps, a melee dps. Having to reapeat the story progression and everything else. It breaks the Role Play, it breaks the character.
To me it breaks the world. I either have a character with a story, or I don't. If i want to have an ALT its because i want a new Story, not because I want a new job.
I think bellular said it well recently. In WOW characters are Toons. In FFXIV the character is you - this is your story.
If someone from Ashes is reading this I am very proud of you, your doing a great job, keep up the great work - as there is no real reason you should see this. haha i am 4 months late.