LieutenantToast wrote: »
Dev Discussion #27 - Ideal Class
Which of our 64 classes do you think you will spend the most time playing, and what are the key elements to making this your ideal class? Feel free to share your creative and crazy ideas, even if you may not think they fit the usual class mold!
Punq wrote: »
Being asked this question, I already know for a solid fact that I am going to play a martial class. Almost certainly Fighter.
But then it got me thinking, summoners in sieges have the ability to band together and cast a collaborative skill to summon a giant golem (or something to this effect. Also, I don't know if that has since been rescinded), but how would martial classes do stuff on the same level of play in sieges? Got me thinking.
Tanks could form phalanxes, granting themselves massive defensive bonuses and also allowing for teammates in their immediate area to benefit from these bonuses by hiding behind/amongst them, Fighters could lead charges and gain a massive (and short) buff, or just initiate some sort of battle cry do accomplish a similar effect , rangers could fire off concentrated volleys to specific locations, or perhaps form firing lines which give them an attack bonus, rogues (unsure of these, but was still just daydreaming of ideas) impersonate small companies of soldiers, adopting the enemy sides colors/aesthetics and making them appear on enemy UI as friendlies, or perhaps they could collectively stealth for a moderate duration to make a surgical strike against a critical point in enemy defensives, or perhaps they could band together much in the way ice climbers or rock wall scalers would and be able to scale enemy fortifications to get to the top. Things like this would get me absolutely hype because I would be performing these actions with my community and friends, together.
I actually don't know if there has been more information released on collaborative siege skills, despite me looking at quite a bit of info that has been put out (still going through it all, I joined this hype train in December). Anyways, my thoughts!
Thanks Intrepid for the immense amount of passion and work you all are putting into this game. I am absolutely looking forward to it.
Edit: Bit off topic, I know. But if this collaborative skill concept makes it into the game, it would be integral to me making my choice. I just wanna feel dominant on the battlefield without the aid of magic.