Bleebz wrote: » I can understand the thought process, but the question would be if flagging back to the player would make you a combatant to everyone. If that’s the case, then the original combatant attacks you freely, you could then fight back, and the friend of the combatant can now attack you with no repercussions. The proposed system would actually encourage less PVP. People will stand there and wait to die, and pass out the corruption. Attacking innocent players should cause corruption even if the innocent chooses to fight back and then dies, and the innocent should not then flag to everyone. It’s a subtle point of nuance in an open PVP system that will allow for more PVP rather than people just waiting to die and giving corruption to the attacker.
Bleebz wrote: » Hello. I am a veteran Ultima Online player and I thought they had an excellent flagging system.
Bleebz wrote: » From the standpoint of killing innocents, I don’t like the idea that I can attack them, and to apply corruption they’re forced to just stand there and take it.
Bleebz wrote: » @bigepeen its very similar to the proposed AoC system in many ways, which is what has me excited (see above for a bit of a breakdown). I focused on this specific issue that differs from the version of UO I loved, because it seems like it’ll create less PVP.
Bleebz wrote: » Maybe where we differ in our opinions is that I think attacking innocents and taking their items should have strong repercussions.
Bleebz wrote: » It’s really not much different. The main difference is being able to defend yourself or your friends from a combatant without being subject to a massive gank with no repercussions even though you started out minding your own business. As someone who has done a lot of PKing I don’t like that people will just stand there and die, just to give me corruption. They should get a chance to kill me, put me in stat loss, and take all my gear. That’s the real thrill.