What what it is you are talking about here. Saying I didn't say that is incredibly unhelpful without defining what "that" is.
You say you want roleplaying to be characterized by the games systems.
Bleebz wrote: » What what it is you are talking about here. Saying I didn't say that is incredibly unhelpful without defining what "that" is. That’s fair, I was referring to, You say you want roleplaying to be characterized by the games systems.
Bleebz wrote: » Hello again. It could be that I don’t have a good understanding of Lineage 2 PVP or what the intent here is. Ultima Online (1997-2001 or so) had faction-based PVP that could occur anywhere, and then an innocent, criminal, murderer system. Killing an innocent allowed for them to report you as a murderer. They were allowed to fight back when attacked, and if you died to them, they could loot everything you were carrying. A criminal was anything from a thief, someone who loots an innocent, someone who heals another criminal or murderer, etc. Attacking a criminal was fair game, anyone could attack a criminal. The timer for being a criminal was 2 minutes. A murderer was someone who killed enough innocents that they could no longer visit towns, save one or two towns without guards. Dying as a murderer would cause stat loss. Becoming a murderer was a very serious choice for that reason, and it took a long time to decay. This was a very robust system. There were lots of innocents, criminals, and murderers, and characters in the game were far from safe. I had 2200 murder counts on my PK. From the standpoint of killing innocents, I don’t like the idea that I can attack them, and to apply corruption they’re forced to just stand there and take it. As someone who has done a lot of PKing, it seems to me like you’re opting to have less PVP threat when attacking a non-combatant.
Bleebz wrote: » @Blandmarrow I’m interested in what you wrote. The concept of nature vs. game mechanic. Would you prefer a very brutal and open system with no repercussions?
Bleebz wrote: » Perhaps I commented too quickly. You are differentiating between the harsh reality of nature, and the game mechanic which might make the game tolerable to the weak?
Warth wrote: » @Bleebz criminal =/= combatant criminal == corrupted
Bleebz wrote: » I was focusing on an abstract concept while you were focusing on systems.
Bleebz wrote: » I would strongly disagree with your statement that it does not exist as an abstract concept.