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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Corruption is bad BECAUSE others can attack you without fear themselves, and knowing full well that if they lose to you, you gain a further penalty. It is the fact that this is largely out of your hands as a corrupt player that makes this aspect of corruption so penalizing (note - it is as out of your hands as it was out of the hands of the player you killed to gain corruption, so it's a nice symmetry going on).
If the whole corruption system were in the hands of the person with corruption, there is no real penalty to it. There needs to be factors to the system that are out of their hands.
Yeah, the system is set up so that you want to get rid of corruption as fast as possible. This isn't necessarily a bad thing, but it does incentivize running rather than defending oneself. If corrupted run after killing a green, then I think Intrepid would say that the system is working as intended.
On a side note, I think the penalties for dying as a corrupted should be severe, but not something that can be mitigated by letting friends kill you. Currently, you can drop your weapons/armor on death, but I think just destroying would be better. This would prevent people from just getting their friends to kill them and return the items after the corruption is removed.
People are making a drama over a piece of gear, this wouldn't stop gankers, me as a ganker atleast will have motivation to craft several gear sets just to gank, and the main one for activities where i can t lose gear..
But i agree that some items should be destroyed, some stoled but not only for the corrupted players, in other situations to, that would help to regulate the economy
Yeah, that's fine. I definitely won't be shy about killing greens whenever it's advantageous.
I just don't want the system to be exploitable (allowing gear/weaps to drop, rather than be destroyed), so that people don't complain and quit, because they see corrupted using exploitable loopholes.
As it should be. The choice to curb stomp a green and gain corruption was a choice made by someone knowing what they signed up for. There are many sanctioned PVP events that running around killing someone smelling the flowers just for the lol's should be heavily punished. They are trying to stop this from being a murder box and the corrupted are little more then wild animals. Look at all the threads asking for PVE servers because the care bears don't want to deal with you jumping from behind a tree and stomping them. Some have even said if you do jump them they will stand there and not fight back just to give you corruption.
I don't see it as an exploit at all I see it as a proper choice on Intrepid's part. The best answer is don't be running around ganking people if your not willing to suffer for you actions.
Make sure not all your friends are guildies or alliance members cause they cant flag on you to bail you out.
Short story long corruption is supposed to be an undesired state and have zero benefits or advantages. It should be all suck all the time. As Steven said sometimes you just neeeeeed to kill that one turd that wronged you that one time consequences be damned.
Some gear will take you weeks of organized guild gameplay to obtain.
What happens when a corrupted player cannot get rid of their corruption? Everywhere they go they're chased from the spots that would allow them to rid of their corruption. The quests they need to do to rid of corruption become impossible because everywhere they go is blocked off by greens. What are they supposed to do? Well of course they're going to exploit. They're just going to get themselves killed on purpose to rid of their corruption. Again, the current system just leads to exploitation. How is this good game design?
What's to stop the player from just storing their items? Then there's absolutely no material loss at all. This makes exploiting by getting friends to kill you even more potent. And more importantly you're achieving the opposite effect by 'forcing' them to exploit. They aren't even being punished at that point. The scrutiny of existing as a corrupted in the world is completely avoidable. So what then? They exploit the corruption system like this to gank? I don't understand why this is favourable.
lol why? It's less "combat" than fighting an actual monster at that point, because all the corrupted will do is run instead of fighting. The meta would just be chasing corrupted people all day. Isn't that what the bounty hunting system is for?
If everyone chose to be a bounty hunter, would the system be broken then? It'd be practically identical to what I'm proposing, except you can track down corrupted players and get long-term benefits.
You don't get rid of corruption via quests, you get rid of it via experience gain.
That said, if they find themselves in a situation where they can't gain experience due to greens, they probably should have considered that before they killed the player that gave them corruption.
Remember, no one is forcing corruption on to you, you chose to attack a green player, and you chose again to continue to kill them when they don't fight back.
If you are in a situation where you have corruption and can't work it off, that situation is 100% of your own making.
that's what I meant by "the spots that'd allow them to get rid of their corruption." Mob grinding spots. Correct me if I'm wrong but aren't there quests that reset your PK count or something?
A quest may be what they decide to use to reduce pk count, but reducing pk count is not the issue you were talking about. You reduce pk count to gain less corruption on your next green kill, not to get rid of the corruption you have.
Yeah, I don't want a gankbox. I don't think there should be any benefit to being corrupted. I've never suggested either, and I don't think what I'm proposing does either.
The exploit is two-fold. First the greens exploit the fact that reds can't do anything except run in fights because if they always fought back they'd be stuck corrupted forever. This causes reds to realise the only method to rid of corruption is dying on purpose. Then, as I've said many times in this thread, they practically just skip all of the negative implications of being corrupted. They've died on purpose a few times and they're no longer corrupted. Woohoo! Time to go do it all again. If you make ridding of corruption in legitimate ways so painful then they're gonna feel like exploitation is the only path. Please do tell me why you think they should be lead to exploit.
Storing and trading items is blocked when you are corrupted.
Okay well they might have to do the quests to reduce the pk count so they can clear a mob spot to grind in. But they will struggle with the quests, being chased off from every destination. And then if they finally do the quests, they probably don't want to be killing anyway cause they're intending to grind away the corruption. So then they have every green exploiting their inability to fight back by blocking them from doing anything. "Ugh this is way too annoying, I'll just exploit to rid of my corruption." Sure they gain some negative xp but it's easier than that convoluted mess I just described. And of course they could just become corrupted again cause they know exploitation is an easy way out.
You could easily work around that by planning ahead, storing stuff you don't want to break and ganking people, then exploiting to rid of your corruption.
The exploit is two-fold. First the greens exploit the fact that reds can't do anything except run in fights because if they always fought back they'd be stuck corrupted forever. This causes reds to realise the only method to rid of corruption is dying on purpose. Then, as I've said many times in this thread, they practically just skip all of the negative implications of being corrupted. They've died on purpose a few times and they're no longer corrupted. Woohoo! Time to go do it all again. If you make ridding of corruption in legitimate ways so painful then they're gonna feel like exploitation is the only path. Please do tell me why you think they should be lead to exploit.
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How is gear degradation and materials loss an exploit? It cost materials to repair gear.
At max level XP debt won't matter as you can't loose levels. Can't trade. Can't store stuff. Family summon don't work.
If stomping a green means that much to you then realize what you are getting yourself into. If they have to die to get rid of it then so be it. The player had a choice to make and they made it.
So a premeditated murder should get sympathy?
Use throwaway gear that you put on before you become a corrupted. You won't have materials because you plan ahead to gank people. Don't need to trade or store. Don't need to family summon. You can just exploit your way back out of corruption by dying on purpose.
What? When did I say that? I'm pointing out an exploit that comes as a byproduct of the current system at its worst.
It's not scot-free.
Pick one is this a one time thing or a killing spree? Is the corrupted player trying to redeem themselves or go kill greens with no consequences?
Here is where you said that.
If they were smart, they would clear out their corruption first, then work on lowering their pk count later on, as that is not an immediate issue.
Further, as I said earlier -
What I mean by the first thing is if you actually make mob grinding viable, (don't get defenselessly chased away) then they would actually do that because it's less of a hassle than dealing with XP debt and all that.
It should be punishing to deal with but not SO punishing that they have to exploit.
Because how else are they going to find a mob grinding spot? The only way is to not find one or use bruteforce and kill a green to clear it and just hope no one comes back to kill you. (If they do, then your kill was pointless because you would have only gained corruption when your intention was to rid of it.)
Sure, no one is forcing you to become corrupted, but what if you do? Should you just have to exploit to get rid of it? Like what are you proposing?
I already explained this. You're losing shit all if you premeditate your corruption, you'd make sure that anything you lose you don't care about. You go out, murder, and then get your friends to kill you. You're no longer corrupted, didn't lose anything of value, and don't have to suffer the hardships of being a corrupted out in the world. (like being attacked, like NPC guards attacking you, etc.) You can go and do it again.
We obviously don't want this. Well what's the alternative?
Also, you are assuming that Ashes will be like BDO, in that there won't be enough locations with mob spawns to go around. That is not a sound assumption to make. Make better choices about when you gain corruption.
You should have a plan for what to do next. The game doesn't need to be designed around people being stupid.
If you gain corruption in a way where there are others that will be in a position to attack you before you can work it off, that is on you.
I thought there is currently no death penalty for corruption, except the chance to drop items and some experience debt / durability loss. My understanding is that dying reduces your corruption, and is probably the fastest way of doing so (surely faster than grinding mobs or doing quests). The stat penalties should be gone as well, if you die enough to no longer be corrupted. I guess it depends on how much experience debt you get from dying as a corrupted though.
Anyway, I still think it's best for Intrepid to change the chance to drop items to a chance to destroy items. This way, if you have friends repeatedly kill you to get rid of the corruption, then there is no way for them to just return the items back once you're done.