Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
If a higher level node settlement or guild castle have their surrounding nodes filled with lower level settlements (town/village), will these need to be destroyed before a siege of the main settlement?
or will it be a strategic choice due to some buffs given to the main settlement provided from having more lower level level settlements around it?
So question: "How will a node settlement's defensive strength be effected by its surrounding/vassal nodes?"
[Pronounced - Celestial Dreamer; you're welcome, Margaret ]
I am also curious about the Elements in this regard, but my real question is: Are Elementals going to be the Classic 4 Elements: Earth, Air, Fire, Water, or go a route more in line with the Eastern and Celtic 7 Elements of Earth, Air, Fire, Water, Wood, Metal, & Spirit or in this case Essence?
Thank you so much for your continued hard work and all you've shared with the community thus far!
iron, amber, wood and bone.
2. Is there any update yet about re-opening the Alpha 1 package sales? Last month the decision on this was delayed due to some unforeseen circumstance during testing. Now that spot testing is again going on, it would be nice to get a small update regarding the possibility of A1 Sales.
When games eliminate all need for the player to read or think, the quests lose almost all immersion and impact. I would much appreciate having to interpret quest text and direction, even just slightly.
I do not want sections of maps marked to show me exactly where I need to go. I do not want arrows and pointers holding my hand and playing for me. It's a game, and I would like to play it myself.
How much of Hand Holding will Quests have in AoC?
For example upgrading my +15 Lvl 45 weapon to +15 LvL 50
Otherwise gear will get more or less useless with upcoming expansions and max level increases (apart from breaking them down for materials)
1] I have heard that you can tweek your summons with the animal husbandry system. If this is true can your explain how you are looking to implement that (Such as will non-customized summons be strictly weaker than those made by master breeders).
2] Between summons, battle pets, and other potential info not yet released. What are you looking at for a max number of player controlled helpers in combat. [Ie: Me, 3 summons, and a pet would be a 5 man solo team.]
Example: Will a Rogue + Cleric be able to use resurrection or just add holy effect to skills
The most confusing are those really big piles of rocks. What you see really a lot in the videos.
+trees looks big too
ᚺᛖᚨᚱᚦ ᛟᚠᚦᛖ ᛊᚺᚨᛞᛟᚹ ᛁᛗᛁᚱ
(Non-Fungible Tokens) a cryptocurrency that converts art into blockchains.
What systems or design philosophies are being considered that facilitate spy games, intrigue, etc?
Will the Guild Hall of a node be turned into a blue print should the mayoral duties transfer to another guild after the re-election process has concluded so it can be deployed quickly onto a freehold?
I've seen it done in only a handful of games but it is a huge addition to the the character's look. Especially earrings.
2. Do all races have a similar lifespan?
Will players be able to create their own NPCs? Specifically, I loved how Dragon's Dogma made everyone make one. Then you could globally share it among your friends list. This NPC was basically an AI player. It leveled, you gave it skills, armor and weapons. You customized how it looked.
I was wondering if y'all had any plans for something along this lines in the future of the game?
I made an article in regards to my thoughts about this incase you wanted more in-depth information.
https://forums.ashesofcreation.com/discussion/47828/customized-npc-creation#latest
Apologies if you've answered this already, thank you!
Keep up the incredible work, I've never been so pumped and excited!
https://ashesofcreation.wiki/Companion_app
https://ashesofcreation.wiki/Seasons