Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
"A property has a single owner.[1]
Marriage enables family size to increase by one so that housing access can be shared.[6]"
https://ashesofcreation.wiki/Household_security
"All hoods, whether part of a complete costume or individual gear, will have the option to be shown or hidden on the character by the player.[55][61]"
https://ashesofcreation.wiki/Cosmetics#Costumes
"The secondary archetype does not provide additional skills.[5]"
"The player can then augment their primary skills with effects from their secondary archetype.[3][7]"
https://ashesofcreation.wiki/Classes
A guild doesn't own/control a node. There can be multiple Patron Guilds within a node, but the mayoral elections don't affect that.
https://ashesofcreation.wiki/Patron_guilds
https://ashesofcreation.wiki/World_map#Starting_areas
Starting areas are not tied to the node system. Starting areas are only the zones in which the Divine Gates are found. Anything outside of that is part of the Node system.
As such: spawn tables for mobs in any given node area, will be determined by the development level of said Node.
"A problem that a lot of MMOs have is that those starting areas become just kind of vacant of players and it's so sad because the greatest aspect of an MMO is that community that you get to experience, so one of the great things about the node system is that it really works from new player acquisition standpoint, where these nodes tend to develop larger near the starting location areas around the world; and it brings these players back to those locations if they're citizens and want services within those cities. So, as new players enter the world they're going to actually be surrounded most likely by more population because people are coming back to those larger nodes – Steven Sharif"
Dungeons, Raids, World bosses, Mobs, Quests, Events, Resources, Narratives and other content within a node's ZOI will have a diverse level range; but will scale with the advancement of that node and its racial influence.
We don’t have a strictly level 25 zone. Instead, that zone might have some level 10 creatures near the road, some level 20 creatures deep in the forest, and some level 30 creatures up the mountain. These ratios will change based on the Nodes that inform them, becoming generally more dangerous as the Node grows. All this civilization attracts the attention of Things-That-Should-Not-Be. This does not mean that wilderness areas are safe, by any means. Some may be safe-er, but all will have dangers that even the most experienced traveler needs to watch out for.– Steven Sharif
Yes. You just won't have a house or apartment in said Node, nor will you be able to participate in the election process if you dislike the tax rates on the items sold there.
NPCs will be available to everyone. As will stores.
https://ashesofcreation.wiki/Mounts
From what has been said in past interviews and livestreams it seems like Blacksmithing will relate more to the crafting of tools such as hammers, nails, horseshoes or whatever else.
Meanwhile armorsmithing will forge only armor and weaponsmithing only weapons.
It is possible the blacksmith will sell the weaponsmith tools that will improve the weaponsmith's chances of success in crafting.
Would Intrepid ever make public/sell any files of your 3d models so we could bring your creatures to our tabletop games?
In regards to PvE, PvP(1v1 or small groups) and Massive PvP.
How strong should we expect it to be? (How much presence do you intend it to have in the game)
Actually would like a clarification on this.
I found on the wiki that weapons and armor, but curious if gathering has a chance to survive an attack.
According to wiki this is true, but some knowledgeable folks on Discord tell me this is not the case. Supposedly, only direct neighborhood to a higher level node limits growth, and vassaldom has nothing to do with node growth blocking.
Thank you!
https://knightsofember.com/forums/members/winner909098.54
(For example, can I have an economic node with low taxes that relies on player donations to fund the city guard and roads?)
Thank you for doing Q+A for the players, thanks for your hardwork, and thanks for the transparency.
I Love your ideas and the Game Looks pretty nice so far. From what i have seen, there are too many bright colors and too much pink for my taste.
How many darker and hostile looking zones will excist in this Game? And is there gonna be a Race Like the undeads in Wow?
I'm a role player so my question/s will be about, the Chat Box!
1) what is the maximum number of characters allowed in a post?
2) will you be able to do an action post, i.e:
/do offers a sweeping bow. = Shadowcraft offers a sweeping bow.
/Whisper = only those right next to the character will see the text
(Wave) -triggers the desired animation along with the post.
3) will you allow us to move, extend, enlarge and minimize the text window and change the text size so we can get more text on the screen for when paragraph posting?