akabear wrote: » That statement has even more gravity if not a 1%`er!
Recluse74 wrote: » akabear wrote: » That statement has even more gravity if not a 1%`er! Agreed... then next thing you know the 3%er's all the way to the 60%'ers will have this attitude and gatekeeping will have arrived!
Noaani wrote: » If you're a wizard that is doing less DPS than another type of wizard, and my raid of 40 players needs more DPS to progress, if you are not willing to switch to that higher DPS role in order to allow the other 39 people there to progress, what the actual fuck are you even doing there? Raiding isn't about you. It isn't about me. It doesn't care about the individual. That is what solo content is for. If you want to be a part of a team and do what that team needs you to do, then you join a raid. If you are not willing to do what the team needs you to do, if you just want to get your rocks off being the build you want to play, then don't join a raid. This is not a combat tracker issue, this is the mentality of a selfish person wanting to do what they want to do, even if it means dragging down 39 other players vs people that are willing - and even enjoy - working as a part of a team.
Saedu wrote: » The problem you are describing is one of balancing different specs so that they perform at near the same level. Not having combat trackers.
Dygz wrote: » It's not just about me playing the build I want to play. It's about everyone in my group or raid playing the builds they want. And then figuring out how to make that work. That is true teamwork. DPS is irrelevant.
Noaani wrote: » Dygz wrote: » It's not just about me playing the build I want to play. It's about everyone in my group or raid playing the builds they want. And then figuring out how to make that work. That is true teamwork. DPS is irrelevant. So you'll be raiding single group content then?
Dygz wrote: » Noaani wrote: » Dygz wrote: » It's not just about me playing the build I want to play. It's about everyone in my group or raid playing the builds they want. And then figuring out how to make that work. That is true teamwork. DPS is irrelevant. So you'll be raiding single group content then? "Have you stopped beating your wife?"
Dygz wrote: » Saedu wrote: » The problem you are describing is one of balancing different specs so that they perform at near the same level. Not having combat trackers. Nope. I couldn't care less about balancing different specs so that they perform at near the same level. What I'm describing is focusing on how to work with the builds each player likes to play and discovering how to overcome the challenges we face. Which is again, why I don't acknowledge the concept of "slacking". The different specs don't have to all be at the same level. We just need to be able to find a way to defeat the challenges...eventually... with the builds the players in the group like to use.
Neurath wrote: » The argument is old school verses new school. In old school you would use what you have access to and yes, you would eventually beat the unique and difficult challenges. It was called team spirit, team work and team tactics. In the new school everyone seems to have to fit societal pressure.
Noaani wrote: » Dygz wrote: » Noaani wrote: » Dygz wrote: » It's not just about me playing the build I want to play. It's about everyone in my group or raid playing the builds they want. And then figuring out how to make that work. That is true teamwork. DPS is irrelevant. So you'll be raiding single group content then? "Have you stopped beating your wife?" If you are trying to make a point here, perhaps find a way to do it that isn't discussing domestic violence. Not cool.
Khronus wrote: » I find this comment silly. There has never been a game that allows us to play EXACTLY what we like while still completing unique and difficult content.
Khronus wrote: » Think of it from another perspective. What kind of clown wants to play a class and then ONLY play one sub class? What a useless player this would be.
Khronus wrote: » Why would we (in a competitive PvP game) limit our abilities to learn and be successful? If TANK/TANK is the best tank spec for a specific fight....you bet your ass I will be playing TANK/TANK instead of TANK/SUMMONER which I may find to be more fun. I want my guild to succeed and I will absolutely be able to have a blast even when forced to go with what is best at the time. If every single class and sub class combo was viable, the game would be too easy. It wouldn't matter who we recruited, if they worked on rotations or builds, which skills we customize....it would be a trash game.
Khronus wrote: » If you play this game while disregarding the best ways to play your class in both pvp/pve, in a group, in a guild, then I GUARANTEE you will be farmed for loot on sight.
Dygz wrote: » "Have you stopped beating your wife?"
Dygz wrote: » I'm not discussing domestic violence at all.
Dygz wrote: » Noaani wrote: » If you're a wizard that is doing less DPS than another type of wizard, and my raid of 40 players needs more DPS to progress, if you are not willing to switch to that higher DPS role in order to allow the other 39 people there to progress, what the actual fuck are you even doing there? Raiding isn't about you. It isn't about me. It doesn't care about the individual. That is what solo content is for. If you want to be a part of a team and do what that team needs you to do, then you join a raid. If you are not willing to do what the team needs you to do, if you just want to get your rocks off being the build you want to play, then don't join a raid. This is not a combat tracker issue, this is the mentality of a selfish person wanting to do what they want to do, even if it means dragging down 39 other players vs people that are willing - and even enjoy - working as a part of a team. I think we both know that I don't give a fuck about what your specific raid does or wants. I no respect for your gameplay playstyle and I would never, ever join any group or raid you are participating in. Raiding isn't about me. The way I raid and the way you raid are diametrically opposed. think we know this already. It's not just about me playing the build I want to play. It's about everyone in my group or raid playing the builds they want. And then figuring out how to make that work. That is true teamwork. DPS is irrelevant.
BYUcougfan wrote: » Allow a DPS meter but make being the best DPS about more than who has the best rotation and twitch. Make sustained top DPS likely to take aggro from the tank. Top DPS will still be good, but a feel for the game will be equally important. It would allow folks to play the build they want assuming they don't gimp themselves. In that scenario, I would rather have the DPS, regardless of build, that knows when to back off rather than the guy who tops the DPS, but dies 30 seconds into the fight because of aggro.