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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
They advertise on their recruitment thread that they'll be 600 to 800 members who will solely focus on PvP and being corrupted players.
They also insist they will reach those numbers by launch time, when at any time on their discord the most active users they currently have is around 60.
Meanwhile EU guilds (haven't checked NA) like Hand of Unity, Crownless Order, Codex etc. already have around 700 members with some 200 active at any time (Codex has around 1870 member with 400 active at any time)
So their dreams and aspirations will likely get trampled by other similar guilds in NA.
Honestly would enjoy watching some sort of video series of people going out of their way to hunt them down till they quit the game. For the lolz
Time for another guild fair
NA | Pirate | Hardcore PvP | Corrupt | PvX
NA | Pirate | Hardcore PvP | Corrupt | PvX
Former WoW Player | 30Y | Female | PvP/Dungeon/Raid
Corruption is different than Evil.
I don't know what you consider criminal activity or whether Ashes even allows for criminal activity - you can't pickpocket and you can't "steal". You can grab dropped resources, but that's not considered to be criminal.
Killing a non-combatant is practically worse than being a criminal - that is being a monster.
Ashes doesn't really have Good and Evil.
Ashes has Corrupt and Non-Corrupt. Corrupt players can't effectively control a node.
Ashes also has Light and Dark. But, I don't know that Dark = Evil. I think Dark player characters can still control nodes.
This as a way to reward those few exceptional pvp players who manage to somehow survive being hunted and killed by bounty hunters, and can avoid losing their gear.
Reminds me of when I was playing Vanilla EQ with my GF. I was off doing some higher level content when I heard my GF calling for help. She had left the safe area where I told her to hunt and died.
As I ran to get to her corpse, she said, "Oh! Never mind. Some nice person asked me to give him rights to loot my corpse so he can give me his stuff."
"What NICE PERSON??!!!"
"I don't know. He was just nearby and offered to help me."
"That NICE PERSON could steal all your stuff!!!"
"Oh, no. Who would do such a thing? Nobody would really do that would they?"
LMAO
Unlikely to happen, though, since the devs are not rewarding being Corrupted.
If they have high corruption then they lose their fighting abilities. Personally, I like that. High corruption ought to be punished, not rewarded as Mr. @khitomer suggests.
I suggested resetting it if the player somehow (incredibly) manages to survive multiple attempts to kill them while they have high corruption.
Hence it would likely happen only rarely and reward skill more than anything.
Big difference.
The designers of the game want pvpers to go and use the pvp systems that reward them for participation. Corruption is a punishment for engaging in non-consensual pvp, the thing they do not want promote. Attacking other players in the open world is allowed, but if you kill someone that does not fight back then that is not pvp, that is slaughter and they do not want you doing that without repercussion.
This is the whole reason why there will be guilds of bounty hunters policing the rule.
Anyone who can gain high corruption, be hunted, and survive, will be considered a god among men.
That is all that would be needed to reset your corruption to zero under your proposal here.
So, that's a hard no.
There will always be bounty hunters who are not your friends gunning for you if you have corruption.
Edit to add, since you guys don't seem to know anything: cheating in an instanced PvP setting is nothing. No one cares, all that is at stake are the rewards from that instanced PvP setting.
Open world games are not like this. There is far more to be gained, and so far more of a reason to do this kind of bullshit, meaning far more of a reason to design it out of the game.
Equating instanced PvP exploiting to open world anything just shows the lack of understanding you guys have.
I was just thinking of adding an extra dimension to a mechanic which currently only has a one way reward, whereas if the corrupted player is of exceptional skill, they could also have an avenue of reward in that their gear doesnt get yoinked as a result of dying while corrupted.
Yes, its in the game this way for a reason, and youre always going to get some players who will get corruption and will be hunted, so why not make it interesting and fun for both parties.
You dont have to turn it into some kind of self-aggrandizing posturing narrative.
If you do not find the current mechanics around corruption interesting, why are you insisting on gaining corruption?
Im saying corruption is part of the game, for a reason, and there will be players who get corruption and players who will want to seek out and kill them.
Thats part of the game, so the being a corrupted player side of the equation should also have some extra test of skill as part of risk versus reward.
Think of it as having the possibility, however remote, of getting away with it by the skin of your teeth.
99/100 times you wont, but that one time that you do could be a highlight of your time played.
Maybe the corruption could begin to go down after an accumulated total of x combat time with same level or higher players.
Even *if* a mechanic was desired to perform the function you are suggesting, the mechanic you have suggested is not robust enough to even be considered.
And thats your opinion and thats fine.
You know what they say about opinions...
I know what they say about people that think all peoples opinions are equal, does that count?
And while you can't control bounty hunters, they are going to be fairly few and far between,, so you also can't rely on them to solve this issue.
You can feel superior about it all you like... to me you just look like a five year old whos afraid of having a promised toy taken away from them.
So far the player base response to the bounty hunting rp has been widely enthusiastic.
There are whole guilds who will happily fill the role of bounty hunters/mercenaries.
If there is absolutely zero value in gaining corruption and taking up the challenge to survive being hunted, these players will have no one to hunt.