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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Criminals and how to deal with them, should there be a long term penalty
TheHiddenDaggerInn
Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Ok so of course everyone has the right to make a mistake here and there, and shouldn't be branded a felon their whole life.
With that being said there are a certain type of dirtbags out there, that aren't enjoying the game unless they're killing and stealing thier own players.
Now from what I understand you will be able to work off corruption over time and when you die I think you lose some.
But At that point that person the "special" person will just go back and grief again and again rinse and repeat.
Should Kills add up over time and never be able to be removed like any criminal record, and if you rack up enough of these violations have some more serious consequences?
Now all people should have a right to retsore their good name or at least a name in some cases, so if they were tired of the penalties from their criminal days, possibly 1 way to earn back good favor would to pay restitution to it's victims, nothing absurd but a small token of money they've to pay before losing some of that reputation they earned.
That's just 1 thought, I would like to hear you thoughts and if you should be able to commt crimes and have the chance to start a new, or if there should be some lasting consequences.
Thank you for reading.
With that being said there are a certain type of dirtbags out there, that aren't enjoying the game unless they're killing and stealing thier own players.
Now from what I understand you will be able to work off corruption over time and when you die I think you lose some.
But At that point that person the "special" person will just go back and grief again and again rinse and repeat.
Should Kills add up over time and never be able to be removed like any criminal record, and if you rack up enough of these violations have some more serious consequences?
Now all people should have a right to retsore their good name or at least a name in some cases, so if they were tired of the penalties from their criminal days, possibly 1 way to earn back good favor would to pay restitution to it's victims, nothing absurd but a small token of money they've to pay before losing some of that reputation they earned.
That's just 1 thought, I would like to hear you thoughts and if you should be able to commt crimes and have the chance to start a new, or if there should be some lasting consequences.
Thank you for reading.
2
Comments
Former WoW Player | 30Y | Female | PvP/Dungeon/Raid
If I'm not mistaken, if you, say, go on a killing spree and gain a lot of corruption, the next time you gain corruption it'll have a multiplier, to account for previous misdeeds.
How long of a period of time is taken into account for said multiplier is yet unknown and to be tested
Ya just looking for something that has a little more bite to it for repeaat offenders, I know Steven loves archeage but the community there is purely toxic, the jail system is a farce and they suffer no long term penalties, they just keep escaping jail until their buddies on the jurty let them go and absolve them.
IMO you should never be able to wipe a player's murder away, it should somehow be calculated in for future penalties as they continue to grow.
Then the entire server knows exactly where the reds are and it's their choice to take the risk of going there
I wouldn't be surpised at some point there is a Island node corrupted players to go to, a pirate Island if you will.
There is no criminal or jail system. Corrupted players can work off their corruption by grinding experience (which will not level them, just remove corruption) or by dying. Dying will cause experience debt with most of the penalties of corruption and require the player to grind the experience off before removing the penalties or actually gaining experience.
Corrupt players will gain increasing skill and stat penalties in PVP as more players are killed. If the corrupt players refuse to burn off corruption and instead keep gaining corruption, then the corrupt player will eventually become combat ineffective in PVP due to stat penalties. If nothing else will stop the murder spree, being combat ineffective should make it happen.
If a player keeps becoming corrupt and removing corruption repeatedly, then the player will start gaining corruption faster.
I just want to add, corruption is only gained from killing non-combatants. If a player attacks another and the attacked player fights back, then that is consensual PVP and neither player gets corruption.
Most of what I said should be here,
https://ashesofcreation.wiki/Player_corruption
If you need sources for anything, I should be able to find them.
Thank you for your post, yes I know there is no jail system, and it's corruption based. My fear is however players will find a way to munipulate the effects of corruptiion, so this is kind of a back up system, say if a player gets 200 MDK (murder death kill) a sliding scale of some other punishment will happen. My greatest fear is players will find a way out of it and we will get a toxic enviroment like Archeage.
When you kill a player and go corrupt you get 2 stat points added to your character. The first is "Player Kill" and the second is corruption. Corruption can be worked off as stated before by death and or exp. from killing mobs. The first, Player Kill, can only be erased via a quest, which will either take a ton of time, money or both.
The player kill stat is a multiplier of sorts. Steven got this from the Lineage 2 karma system. So for example... you kill your very first player of equal level and go corrupt, you get 1 player kill added to your stat, and you get 100 corruption. If you gain exp. or die to get rid of corruption, your player kill stats remains at 1. So the next time you kill someone and go corrupt, your player kill stat goes to 2, and your corruption now may be 150.
This system basically lets you keep on killing, but over time, the penalties become so overwhelming that your character becomes so in debt with corruption, that it is nearly impossible to work off. And trying to die it off only causes you to lose tons of Exp... and the chance to lose actual gear.
There will be players who try to play the perma corrupt player, but they will soon realize it is not worth it due to stat penalties in PvP, and the ever adding up cost of maintaining gear on their character. If they try to lower their Player Kill stat with the quest, that will drain their time and money (waiting for more details on this) at which point they wont be a bother because they are too busy running the quest to PK.. The system in place will work.
Seeing as town guards will attack you on sight if you're corrupted, there is no chance a Node will help remove corruption.
It's probably a good decision to maybe create corruption thresholds that makes guards attack people who hit those levels. A node could define what is considered an acceptable level or not would be great. Maybe also allowing a banned/exiled and exclusive lists. This would allow guards to attack certain characters on sight no matter the corruption and the exclusive list would allow high corruption players to be permitted inside the node. It would create an image of a node based upon those thresholds and permissions given.
Honorable - 0% corruption
Respectable - >10% corruption
Cartel/Oligarchy/Corrupt - Permits corruption for exclusive people
Lawless/Pirates/Raiders - 100% corruption permitted
We do know for sure:
NPC guards will kill corrupted players on sight
https://ashesofcreation.wiki/NPC_guards
That's a bit of problem if the players in question are in control of a node and intend to be "Evil" in their gameplay/roleplay. If a node is set to allow criminal activity NPC guards shouldn't attack people with corruption. Laws for inside the node/camp but, a fugitive entering a node is permitted without being attacked.
Hello nice to meet you, your local dirtbag here ready to kill you the moment you peep your head out your rabbit hole!
Cheers I'll be waiting
Black Sails Discord
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Good luck with that lol, I'll be yawning while I look over your corpse.
You have to deal with an armada!
Former WoW Player | 30Y | Female | PvP/Dungeon/Raid
Armada?? please let me know when you guys have enough people to crew a Dingy
I am currently in the midst of creating a non profit organization to assist in providing migrant children with computers and ashes of creation accounts.
I'm working on the kickstarter page right now.
So you mean you're importing your family.. got it
Silly puddle Pirates