Just a reminder to anyone taking these cringey wannabe pirates semi-seriously:
They advertise on their recruitment thread that they'll be 600 to 800 members who will solely focus on PvP and being corrupted players.
They also insist they will reach those numbers by launch time, when at any time on their discord the most active users they currently have is around 60.
Meanwhile EU guilds (haven't checked NA) like Hand of Unity, Crownless Order, Codex etc. already have around 700 members with some 200 active at any time (Codex has around 1870 member with 400 active at any time)
So their dreams and aspirations will likely get trampled by other similar guilds in NA.
Honestly would enjoy watching some sort of video series of people going out of their way to hunt them down till they quit the game. For the lolz
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NagashMember, Leader of Men, Kickstarter, Alpha One
Just a reminder to anyone taking these cringey wannabe pirates semi-seriously:
They advertise on their recruitment thread that they'll be 600 to 800 members who will solely focus on PvP and being corrupted players.
They also insist they will reach those numbers by launch time, when at any time on their discord the most active users they currently have is around 60.
Meanwhile EU guilds (haven't checked NA) like Hand of Unity, Crownless Order, Codex etc. already have around 700 members with some 200 active at any time (Codex has around 1870 member with 400 active at any time)
So their dreams and aspirations will likely get trampled by other similar guilds in NA.
Honestly would enjoy watching some sort of video series of people going out of their way to hunt them down till they quit the game. For the lolz
Time for another guild fair
The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
Just a reminder to anyone taking these cringey wannabe pirates semi-seriously:
They advertise on their recruitment thread that they'll be 600 to 800 members who will solely focus on PvP and being corrupted players.
They also insist they will reach those numbers by launch time, when at any time on their discord the most active users they currently have is around 60.
Meanwhile EU guilds (haven't checked NA) like Hand of Unity, Crownless Order, Codex etc. already have around 700 members with some 200 active at any time (Codex has around 1870 member with 400 active at any time)
So their dreams and aspirations will likely get trampled by other similar guilds in NA.
Honestly would enjoy watching some sort of video series of people going out of their way to hunt them down till they quit the game. For the lolz
Just a reminder to anyone taking these cringey wannabe pirates semi-seriously: They advertise on their recruitment thread that they'll be 600 to 800 members who will solely focus on PvP and being corrupted players. They also insist they will reach those numbers by launch time, when at any time on their discord the most active users they currently have is around 60. Meanwhile EU guilds (haven't checked NA) like Hand of Unity, Crownless Order, Codex etc. already have around 700 members with some 200 active at any time (Codex has around 1870 member with 400 active at any time) So their dreams and aspirations will likely get trampled by other similar guilds in NA. Honestly would enjoy watching some sort of video series of people going out of their way to hunt them down till they quit the game. For the lolz
Just a reminder to anyone taking these cringey wannabe pirates semi-seriously: They advertise on their recruitment thread that they'll be 600 to 800 members who will solely focus on PvP and being corrupted players. They also insist they will reach those numbers by launch time, when at any time on their discord the most active users they currently have is around 60. Meanwhile EU guilds (haven't checked NA) like Hand of Unity, Crownless Order, Codex etc. already have around 700 members with some 200 active at any time (Codex has around 1870 member with 400 active at any time) So their dreams and aspirations will likely get trampled by other similar guilds in NA. Honestly would enjoy watching some sort of video series of people going out of their way to hunt them down till they quit the game. For the lolz
Black Sails Member!
Former WoW Player | 30Y | Female | PvP/Dungeon/Raid
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Kivek RhuKhanMember, Braver of Worlds, Kickstarter, Alpha One
That's a bit of problem if the players in question are in control of a node and intend to be "Evil" in their gameplay/roleplay. If a node is set to allow criminal activity NPC guards shouldn't attack people with corruption. Laws for inside the node/camp but, a fugitive entering a node is permitted without being attacked.
Doesn't sound like a problem.
Corruption is different than Evil.
I don't know what you consider criminal activity or whether Ashes even allows for criminal activity - you can't pickpocket and you can't "steal". You can grab dropped resources, but that's not considered to be criminal.
Killing a non-combatant is practically worse than being a criminal - that is being a monster.
Ashes doesn't really have Good and Evil.
Ashes has Corrupt and Non-Corrupt. Corrupt players can't effectively control a node.
Ashes also has Light and Dark. But, I don't know that Dark = Evil. I think Dark player characters can still control nodes.
Oh, there will be scammers and the such, so perhaps we can call them 'evil'. You know, people who want to borrow a newbie's weapon to 'try it out' and then steal it, and other type of loser behavior. But I know that isn't what the OP was referring to as Evil.
There should be a caveat in place where if you stay at max corruption long enough without being killed despite being in combat, it resets your corruption to zero or near zero.
This as a way to reward those few exceptional pvp players who manage to somehow survive being hunted and killed by bounty hunters, and can avoid losing their gear.
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DygzMember, Braver of Worlds, Kickstarter, Alpha One
Oh, there will be scammers and the such, so perhaps we can call them 'evil'. You know, people who want to borrow a newbie's weapon to 'try it out' and then steal it, and other type of loser behavior. But I know that isn't what the OP was referring to as Evil.
I mean that's really only possible with a newbie to MMORPGs....really a newbie to multiplayer games.
Reminds me of when I was playing Vanilla EQ with my GF. I was off doing some higher level content when I heard my GF calling for help. She had left the safe area where I told her to hunt and died.
As I ran to get to her corpse, she said, "Oh! Never mind. Some nice person asked me to give him rights to loot my corpse so he can give me his stuff."
"What NICE PERSON??!!!"
"I don't know. He was just nearby and offered to help me."
"That NICE PERSON could steal all your stuff!!!"
"Oh, no. Who would do such a thing? Nobody would really do that would they?"
LMAO
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DygzMember, Braver of Worlds, Kickstarter, Alpha One
There should be a caveat in place where if you stay at max corruption long enough without being killed despite being in combat, it resets your corruption to zero or near zero.
This as a way to reward those few exceptional pvp players who manage to somehow survive being hunted and killed by bounty hunters, and can avoid losing their gear.
Well, it wouldn't be a simple timer. And it definitely would not be a reset to zero or near zero.
Unlikely to happen, though, since the devs are not rewarding being Corrupted.
I don't think that there is a 'max corruption,' it keeps adding up.
If they have high corruption then they lose their fighting abilities. Personally, I like that. High corruption ought to be punished, not rewarded as Mr. @khitomer suggests.
I suggested resetting it if the player somehow (incredibly) manages to survive multiple attempts to kill them while they have high corruption.
Hence it would likely happen only rarely and reward skill more than anything.
Big difference.
The designers of the game want pvpers to go and use the pvp systems that reward them for participation. Corruption is a punishment for engaging in non-consensual pvp, the thing they do not want promote. Attacking other players in the open world is allowed, but if you kill someone that does not fight back then that is not pvp, that is slaughter and they do not want you doing that without repercussion.
The condition in itself will make some who enjoy and appreciate that kind of content (griefing, etc) to try to push the limits of the restriction as a form of challenge.
This is the whole reason why there will be guilds of bounty hunters policing the rule.
Anyone who can gain high corruption, be hunted, and survive, will be considered a god among men.
There will always be bounty hunters who are not your friends gunning for you if you have corruption.
Yeah, so lets just design a game with all these exploits in it!
Edit to add, since you guys don't seem to know anything: cheating in an instanced PvP setting is nothing. No one cares, all that is at stake are the rewards from that instanced PvP setting.
Open world games are not like this. There is far more to be gained, and so far more of a reason to do this kind of bullshit, meaning far more of a reason to design it out of the game.
Equating instanced PvP exploiting to open world anything just shows the lack of understanding you guys have.
I was just thinking of adding an extra dimension to a mechanic which currently only has a one way reward, whereas if the corrupted player is of exceptional skill, they could also have an avenue of reward in that their gear doesnt get yoinked as a result of dying while corrupted.
Yes, its in the game this way for a reason, and youre always going to get some players who will get corruption and will be hunted, so why not make it interesting and fun for both parties.
You dont have to turn it into some kind of self-aggrandizing posturing narrative.
Yes, its in the game this way for a reason, and youre always going to get some players who will get corruption and will be hunted, so why not make it interesting and fun for both parties.
If you do not find the current mechanics around corruption interesting, why are you insisting on gaining corruption?
Im saying corruption is part of the game, for a reason, and there will be players who get corruption and players who will want to seek out and kill them.
Thats part of the game, so the being a corrupted player side of the equation should also have some extra test of skill as part of risk versus reward.
Think of it as having the possibility, however remote, of getting away with it by the skin of your teeth.
99/100 times you wont, but that one time that you do could be a highlight of your time played.
Maybe the corruption could begin to go down after an accumulated total of x combat time with same level or higher players.
99/100 times you wont, but that one time that you do could be a highlight of your time played.
Except that 99/100 people will cheese the mechanic to remove corruption.
Even *if* a mechanic was desired to perform the function you are suggesting, the mechanic you have suggested is not robust enough to even be considered.
Comments
They advertise on their recruitment thread that they'll be 600 to 800 members who will solely focus on PvP and being corrupted players.
They also insist they will reach those numbers by launch time, when at any time on their discord the most active users they currently have is around 60.
Meanwhile EU guilds (haven't checked NA) like Hand of Unity, Crownless Order, Codex etc. already have around 700 members with some 200 active at any time (Codex has around 1870 member with 400 active at any time)
So their dreams and aspirations will likely get trampled by other similar guilds in NA.
Honestly would enjoy watching some sort of video series of people going out of their way to hunt them down till they quit the game. For the lolz
Time for another guild fair
NA | Pirate | Hardcore PvP | Corrupt | PvX
NA | Pirate | Hardcore PvP | Corrupt | PvX
Former WoW Player | 30Y | Female | PvP/Dungeon/Raid
Corruption is different than Evil.
I don't know what you consider criminal activity or whether Ashes even allows for criminal activity - you can't pickpocket and you can't "steal". You can grab dropped resources, but that's not considered to be criminal.
Killing a non-combatant is practically worse than being a criminal - that is being a monster.
Ashes doesn't really have Good and Evil.
Ashes has Corrupt and Non-Corrupt. Corrupt players can't effectively control a node.
Ashes also has Light and Dark. But, I don't know that Dark = Evil. I think Dark player characters can still control nodes.
This as a way to reward those few exceptional pvp players who manage to somehow survive being hunted and killed by bounty hunters, and can avoid losing their gear.
Reminds me of when I was playing Vanilla EQ with my GF. I was off doing some higher level content when I heard my GF calling for help. She had left the safe area where I told her to hunt and died.
As I ran to get to her corpse, she said, "Oh! Never mind. Some nice person asked me to give him rights to loot my corpse so he can give me his stuff."
"What NICE PERSON??!!!"
"I don't know. He was just nearby and offered to help me."
"That NICE PERSON could steal all your stuff!!!"
"Oh, no. Who would do such a thing? Nobody would really do that would they?"
LMAO
Unlikely to happen, though, since the devs are not rewarding being Corrupted.
If they have high corruption then they lose their fighting abilities. Personally, I like that. High corruption ought to be punished, not rewarded as Mr. @khitomer suggests.
I suggested resetting it if the player somehow (incredibly) manages to survive multiple attempts to kill them while they have high corruption.
Hence it would likely happen only rarely and reward skill more than anything.
Big difference.
The designers of the game want pvpers to go and use the pvp systems that reward them for participation. Corruption is a punishment for engaging in non-consensual pvp, the thing they do not want promote. Attacking other players in the open world is allowed, but if you kill someone that does not fight back then that is not pvp, that is slaughter and they do not want you doing that without repercussion.
This is the whole reason why there will be guilds of bounty hunters policing the rule.
Anyone who can gain high corruption, be hunted, and survive, will be considered a god among men.
That is all that would be needed to reset your corruption to zero under your proposal here.
So, that's a hard no.
There will always be bounty hunters who are not your friends gunning for you if you have corruption.
Edit to add, since you guys don't seem to know anything: cheating in an instanced PvP setting is nothing. No one cares, all that is at stake are the rewards from that instanced PvP setting.
Open world games are not like this. There is far more to be gained, and so far more of a reason to do this kind of bullshit, meaning far more of a reason to design it out of the game.
Equating instanced PvP exploiting to open world anything just shows the lack of understanding you guys have.
I was just thinking of adding an extra dimension to a mechanic which currently only has a one way reward, whereas if the corrupted player is of exceptional skill, they could also have an avenue of reward in that their gear doesnt get yoinked as a result of dying while corrupted.
Yes, its in the game this way for a reason, and youre always going to get some players who will get corruption and will be hunted, so why not make it interesting and fun for both parties.
You dont have to turn it into some kind of self-aggrandizing posturing narrative.
If you do not find the current mechanics around corruption interesting, why are you insisting on gaining corruption?
Im saying corruption is part of the game, for a reason, and there will be players who get corruption and players who will want to seek out and kill them.
Thats part of the game, so the being a corrupted player side of the equation should also have some extra test of skill as part of risk versus reward.
Think of it as having the possibility, however remote, of getting away with it by the skin of your teeth.
99/100 times you wont, but that one time that you do could be a highlight of your time played.
Maybe the corruption could begin to go down after an accumulated total of x combat time with same level or higher players.
Even *if* a mechanic was desired to perform the function you are suggesting, the mechanic you have suggested is not robust enough to even be considered.
And thats your opinion and thats fine.
You know what they say about opinions...
I know what they say about people that think all peoples opinions are equal, does that count?
And while you can't control bounty hunters, they are going to be fairly few and far between,, so you also can't rely on them to solve this issue.
You can feel superior about it all you like... to me you just look like a five year old whos afraid of having a promised toy taken away from them.
So far the player base response to the bounty hunting rp has been widely enthusiastic.
There are whole guilds who will happily fill the role of bounty hunters/mercenaries.
If there is absolutely zero value in gaining corruption and taking up the challenge to survive being hunted, these players will have no one to hunt.