Bardtic wrote: » That wasnt the point of this. Obviously everyone used PoB when playing.
Yuyukoyay wrote: » Honestly I might be fine not even seeing numbers at all. I think it would be more fun if they just gave you bar predictions when it comes to damage and heals. They can show your individual tooltip information when you hover the skill, but I don't really care that much for seeing the damage in battle.
Shoelid wrote: » Yuyukoyay wrote: » Honestly I might be fine not even seeing numbers at all. I think it would be more fun if they just gave you bar predictions when it comes to damage and heals. They can show your individual tooltip information when you hover the skill, but I don't really care that much for seeing the damage in battle. can't wait to double my damage output with my sweet new weapon and have that bar prediction on the raid boss increase from one pixel to.... one pixel
Blackford wrote: » Even if they completely ban mods and DPS meters specifically there's going to be ways for players to monitor their damage. Even if it's just using a stopwatch to see how long it takes to kill a target with a known health value, then dividing that total over the seconds it takes to drop them, and repeating that with different rotations to find the optimal one. Banning DPS meters just means you either risk a ban for using one, or end up jumping through hoops with a stopwatch and recording yourself.... More to the point - DPS meters make you a better player if you use them correctly. If I use the DPS meter to improve my DPS (or threat generated per second as a tank) then that's most certainly not a form of gatekeeping and in fact better prepares me for content. While a ban on DPS meters will make a meta take a bit longer to come out, eventually some players are going to record their gameplay, use something like the above method to figure out the "best" rotations or develop spreadsheets or apps to sim data, and then were right where WoW is right now. I understand some people hate this, but it's an unavoidable reality. So, perhaps a better question than whether dps meters should exist in game would be what will we do to make the meta less important, or to encourage non-meta builds and classes to exist on a somewhat equal playing field... whether that's from group buffs or debuffs, unique utility, or some X factor I'm unaware of.
Dygz wrote: » It’s never going to be a “level-headed” discussion because neither side is ever going to change the others’ perspective - regardless of what is said.
Caeryl wrote: » Every time this discussion pops up I’m reminded why I’m glad I’ll mostly be focused on crafting. No objective combat feedback is gonna be horrendous for players.
Inixia wrote: » Good thing I'm hear to figure out the tooltip solution that will work for BOTH sides. Rest assured this tooltip assistant won't ever give you any hard data, it will just passive aggressively allude to when you are doing poor.