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Range display #combatthings

24

Comments

  • neuroguyneuroguy Member, Alpha Two
    edited June 2021

    That was a super interesting video. It makes me think the lack of DPS meters, inability to inspect characters and other similar design decisions are actually a lot more important and impactful than I originally thought.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    Highway to the danger zone.

    Ill take you right into it. Will you be ok without cruthes?
  • MaezrielMaezriel Member, Alpha One, Alpha Two, Early Alpha Two
    It's always fun to see just how anti-UI some of you guys are

    Especially since the common defense is "It'S a CrUtCh" where it's some slippery slope argument that if one person uses it it'll force everyone to use it.

    Go look at how wildly different pro WoW Arena player's UIs are...some might want a range finder b/c that's what works best for them and what their goals are in game while some might never need one. Everyone plays a little different b/c everyone's skills are a little different and the inclusion of a range finder isn't likely going to be the defining reason @George Black loses to @Tacualeon and vice-versa
    ZeFuP1X.png
    If I said something that you disagree w/ feel free to say so here.
  • Aion have distance in meters and altitude set next to target HP bar and it worked fine especially when you were flying. GW2 don't have range display and it also worked fine because they used for example red bar under skill showing you if it use able or not.

    Since this is hybrid combat i would say there is not really need for display of distance. Look, if u will have fun with the game, you will get used to it either way.
  • TacualeonTacualeon Member
    edited June 2021
    Highway to the danger zone.

    Ill take you right into it. Will you be ok without cruthes?

    Only if you promise me that you will never get discouraged
    Ride iiiiiiiintoooo the Danger Zonegiphy.gif
  • ZeshioZeshio Member
    tautau wrote: »
    I agree with @Dygz with his concise reply. "No."

    I mean good heavens! Do you have a floating range UI or mouse~over ability when you are duck hunting, hitting a baseball or shooting basketball? Of course not. You eyeball the distance and give it your best shot.

    I think that the common name for that is 'skill.' Or lack thereof.

    Ah, you mean those lines on the court we use to judge distance in basketball, or the way we sight in guns to hit flat at a certain distance? Not to mention scopes with yard reticles. Skilled players are actually quite precise in how they measure and play in a game to be the best they can be. Regardless of whether I agree with the op post or not, I don't think it's unreasonable to figure out a good way to help people play as well as they can.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    That's what tab target is for.
    When I place down my AoE, like Hallowed Ground, I don't need numbers to help me direct where it should go.
  • ThexBlackxKnightThexBlackxKnight Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    That's what tab target is for.
    When I place down my AoE, like Hallowed Ground, I don't need numbers to help me direct where it should go.

    Numbers do help to maximize efficient use of abilities , what if you get to close trying use a aoe ability and get chain pulled in the enemy group and killed and as a healer of the group you cause your side to lose for that mistake. There is a case for numbers for that reason as that will cause frustration with groups of players.

  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited June 2021
    I don't think numbers will help me with that. Also, I wouldn't want the game to be designed with the expectation that I would need those numbers.
    The game should be designed such that I can figure that out without numbers.

    Sometimes we make mistakes. And then we learn from mistakes.
  • MaezrielMaezriel Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    I don't think numbers will help me with that. Also, I wouldn't want the game to be designed with the expectation that I would need those numbers.
    The game should be designed such that I can figure that out without numbers.

    Sometimes we make mistakes. And then we learn from mistakes.

    This is what I meant by the "slippery slope" argument and it really doesn't stand up if you look at something as modular as WoW and see how drastically different UIs are.

    Whether it's in the form of numbers, colors, or just figuring it out why not let that choice be on the individual player? If you don't need it don't use it

    Hell, I ran Mythic raids w/ nearly all of my actionbars hidden b/c I prefer a very minimal screen while others in my guild were using at a UI that looked like a stock ticker had a baby w/ a Japanese popup site
    ZeFuP1X.png
    If I said something that you disagree w/ feel free to say so here.
  • ThexBlackxKnightThexBlackxKnight Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    Sometimes we make mistakes. And then we learn from mistakes.

    Outside of any friends you might be playing with that might think the same way you do. Mistakes are going to be less tolerable in a game that puts big inference on winning. You may not care about winning put your going to get absolutely crushed by those that do care.

  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Maezriel wrote: »
    Whether it's in the form of numbers, colors, or just figuring it out why not let that choice be on the individual player? If you don't need it don't use it
    I'm pretty sure Steven does not share your UI philosophy.
    Steven seems to want a fairly clean and streamlined UI.
    And Steven also does not appear to like number displays.

    But, we are sharing what we like and don't like.
    We don't have to agree.
    It's OK for you to like something that I don't.
  • ThexBlackxKnightThexBlackxKnight Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited June 2021
    Dygz wrote: »
    I'm pretty sure Steven does not share your UI philosophy.
    Steven seems to want a fairly clean and streamlined UI.
    And Steven also does not appear to like number displays.
    .

    You like to keep bringing up what Steven said like its the holy scripture or something. So what he says things , but if majority of people don't like his idea , he will change it. Nothing is set in stone as many people here have told you.

  • MaezrielMaezriel Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    Maezriel wrote: »
    Whether it's in the form of numbers, colors, or just figuring it out why not let that choice be on the individual player? If you don't need it don't use it
    I'm pretty sure Steven does not share your UI philosophy.
    Steven seems to want a fairly clean and streamlined UI.
    And Steven also does not appear to like number displays.

    But, we are sharing what we like and don't like.
    We don't have to agree.
    It's OK for you to like something that I don't.

    It's not about what I like vs what you don't like.

    Even if Steven does prefer a hyper minimal UI Intrepid can't ignore that some people are colorblind so numeric elements such as health/mana and range trackers are simply necessary from an accessibility standpoint.



    It's also weird how there's a sliver of the community that is so terrified of basic UI elements being used as a "crutch" that they seem to forget that the entire point of crutches is to allow those that need them to perform tasks others might view as basic. (I'm not saying this about you specifically, you just happen to be very active for the moment)

    As a real life example, my wife needs glasses, but if I wore them they'd just get in my way. Exact same thing w/ a range finder where some people might need one but it'd just get in my way...the range finder isn't why I would win or lose a fight and it's addition would have no noticeable effect on those that don't want one.
    ZeFuP1X.png
    If I said something that you disagree w/ feel free to say so here.
  • neuroguyneuroguy Member, Alpha Two
    edited June 2021
    Maezriel wrote: »
    Even if Steven does prefer a hyper minimal UI Intrepid can't ignore that some people are colorblind so numeric elements such as health/mana and range trackers are simply necessary from an accessibility standpoint.

    It's also weird how there's a sliver of the community that is so terrified of basic UI elements being used as a "crutch" that they seem to forget that the entire point of crutches is to allow those that need them to perform tasks others might view as basic. (I'm not saying this about you specifically, you just happen to be very active for the moment)

    As a real life example, my wife needs glasses, but if I wore them they'd just get in my way. Exact same thing w/ a range finder where some people might need one but it'd just get in my way...the range finder isn't why I would win or lose a fight and it's addition would have no noticeable effect on those that don't want one.

    How is a range tracker necessary for accessibility? And you say a sliver of the community is terrified of basic UI elements but you've been arguing with just Dygz for a while and you're the most passionate one (perhaps terrified of not having UI elements you have grown accustomed to). I don't really care too much, but prefer no range tracker personally. You can't just hyperbolically compare it to wearing freaking glasses though lol.
  • PlutarPlutar Member, Alpha One, Alpha Two, Early Alpha Two
    Saedu wrote: »
    I tend to agree with @Tacualeon on this one. I generally find that having data enriches the gaming experience for me. If I have data I'm more likely to be making decisions based on the data than random luck.

    Also, from a healing perspective it can be very frustrating when you are healing raid frames and can't tell who is in range and who is not. This isn't a skill vs not skill thing, when someone takes damage you do not have time to look around to try to find where they are. You need to immediately heal them or they are going to die.

    Since when did "Having fun" equate to "Making the best decision possible based on all available data"?
    Take a risk, it won't hurt! Even if you die and get exp debt, you just have to have MORE FUN by adventuring and earning off the debt.

    I try to look it at like this: Say you come upon an adventurer who has been killing mobs for some time, If you're presented with all possible information, distance to target, health of target, mana of target, armor type, weaknesses, class, gear level, etc., the choices you are likely to take are already changed by the presence of the information alone. Without it, you may have charged in bravely to be destroyed by this god-tier player, or avoided a vagabond for fear of losing what little you had gained so far.
    Why are your options limited? Because you know your odds of beating this individual without casting so much as a spell. Playing a Game is all about making a series of interesting decisions, based on how you feel and what you want in the moment, not some automation to get the highest digital score.

    ALSO, as a main healer for some time, distance being shown is not an issue for healing. If you can't heal a target, it's because they are out of range. You have a mini-map, you are aware of the battlefield, and your friends have icons above their heads. You're also likely coordinated, at least after a few attempts, and have stack points for players. Not having the exact information allows you to be more creative in how each group plays, rather than meta slaves bemoaning the constant state of the game.

    That being said, my experiences may be different from yours, though I do feel information overload has become the norm in MMORPGs, and I'm glad to see this giving away. It's a game, lets get back to basics, and let's have some fun.
  • MaezrielMaezriel Member, Alpha One, Alpha Two, Early Alpha Two
    neuroguy wrote: »
    Maezriel wrote: »
    Even if Steven does prefer a hyper minimal UI Intrepid can't ignore that some people are colorblind so numeric elements such as health/mana and range trackers are simply necessary from an accessibility standpoint.

    It's also weird how there's a sliver of the community that is so terrified of basic UI elements being used as a "crutch" that they seem to forget that the entire point of crutches is to allow those that need them to perform tasks others might view as basic. (I'm not saying this about you specifically, you just happen to be very active for the moment)

    As a real life example, my wife needs glasses, but if I wore them they'd just get in my way. Exact same thing w/ a range finder where some people might need one but it'd just get in my way...the range finder isn't why I would win or lose a fight and it's addition would have no noticeable effect on those that don't want one.

    How is a range tracker necessary for accessibility? And you say a sliver of the community is terrified of basic UI elements but you've been arguing with just Dygz for a while and you're the most passionate one (perhaps terrified of not having UI elements you have grown accustomed to). I don't really care too much, but prefer no range tracker personally. You can't just hyperbolically compare it to wearing freaking glasses though lol.

    Colorblindness? Like I very literally just said?

    Most games will gray out or make red an ability that's out of range but the option of a numerical one like what OP suggested could be used to increase accessibility. Almost like...I d'know...glasses which is why I wasn't being hyperbolic.

    I also said that I run a very minimal UI to the point of even hiding the majority of my action bars. A range finder isn't something I would personally find useful, but it doesn't mean others wouldn't and I've been around the community long enough that too few people point out legitimate accessibility reasons for some of these suggestions, most notable whenever controllers are suggested, which is why I ensure to make myself heard in these types of threads.

    I also tire of the same exact "I don't want to be forced to use X" argument going against literally every UI suggestion which is why I repeatedly pointed out that there are many different types of WoW UIs and none of the tools are necessary to play the game at the highest level. The only "necessary" tools in WoW are related to raids and I strongly doubt that AoC's will be remotely close to that level of complexity.
    ZeFuP1X.png
    If I said something that you disagree w/ feel free to say so here.
  • MaezrielMaezriel Member, Alpha One, Alpha Two, Early Alpha Two
    Zythtyz wrote: »
    Saedu wrote: »
    I tend to agree with @Tacualeon on this one. I generally find that having data enriches the gaming experience for me. If I have data I'm more likely to be making decisions based on the data than random luck.

    Also, from a healing perspective it can be very frustrating when you are healing raid frames and can't tell who is in range and who is not. This isn't a skill vs not skill thing, when someone takes damage you do not have time to look around to try to find where they are. You need to immediately heal them or they are going to die.

    Since when did "Having fun" equate to "Making the best decision possible based on all available data"?
    Take a risk, it won't hurt! Even if you die and get exp debt, you just have to have MORE FUN by adventuring and earning off the debt.

    TBF I've seen both types of players as far back as the earlier days of D&D...the only reason this looks new for MMO players is b/c it's only relatively recently that MMOs (and monitor size) can handle the desired crunch of meganerds
    ZeFuP1X.png
    If I said something that you disagree w/ feel free to say so here.
  • neuroguyneuroguy Member, Alpha Two
    Maezriel wrote: »
    Colorblindness? Like I very literally just said?

    Most games will gray out or make red an ability that's out of range but the option of a numerical one like what OP suggested could be used to increase accessibility. Almost like...I d'know...glasses which is why I wasn't being hyperbolic.
    Yeah if the skill is grayed out that is already colorblind friendly, colorblindness doesn't literally mean you see in b&w. Games have colorblind mode that uses colors that are easily distinguishable for colorblind players. Also, most games will have some audio cue for out of range as well. So your concern is legitimate, claiming this is the solution is not, you didn't say it was the only one but also did not acknowledge that there are other more comprehensive solutions.
  • MaezrielMaezriel Member, Alpha One, Alpha Two, Early Alpha Two
    neuroguy wrote: »
    Maezriel wrote: »
    Colorblindness? Like I very literally just said?

    Most games will gray out or make red an ability that's out of range but the option of a numerical one like what OP suggested could be used to increase accessibility. Almost like...I d'know...glasses which is why I wasn't being hyperbolic.
    Yeah if the skill is grayed out that is already colorblind friendly, colorblindness doesn't literally mean you see in b&w. Games have colorblind mode that uses colors that are easily distinguishable for colorblind players. Also, most games will have some audio cue for out of range as well. So your concern is legitimate, claiming this is the solution is not, you didn't say it was the only one but also did not acknowledge that there are other more comprehensive solutions.

    We don't know what Intrepid's plan for colorblind accessibility is. If range is simply graying an ability out it might still not be easy to tell the difference between it and an icon in color depending on the type of colorblindness one has...a number on the other hand just works.

    I'm more than happy to hear other solutions and come to a middle ground on things, but the consistent "No" or "Steven said..." that's stated in most of these types of threads leaves little room for that conversation and it's not my job to post compromises to my own ideas while others in the thread simply dig their heels in

    Even in this thread no one has presented a valid argument for why a range indicator would be degenerate to the game...even in Classic WoW where newer Hunters used them to juggle melee and gun range the finder was never the reason I would lose a fight. Those that don't want it lose literally nothing by it being a toggle
    ZeFuP1X.png
    If I said something that you disagree w/ feel free to say so here.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I'd like a range indicator to tell me when I'm in melee range.
    2a3b8ichz0pd.gif
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    Neurath wrote: »
    I'd like a range indicator to tell me when I'm in melee range.

    Noob
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Noob

    Was a tongue in cheek post. You lack a sense a humour. At least noobs know how to laugh.
    2a3b8ichz0pd.gif
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited June 2021
    Neurath wrote: »
    Noob

    Was a tongue in cheek post. You lack a sense a humour. At least noobs know how to laugh.

    Lame
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Lame

    You’re the reason God created the middle finger.

    I love to shop but I will never buy your bull.
    2a3b8ichz0pd.gif
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    Anyway, I missed the sarcasm. Let's move along.

    People need to look at a number to make sure they dont waste their CD.
    Little do they know their opponent also does the same.

    Clearly these people would prefer to have themselves and their opponents look at the distance number and count down the moment to button mash, rather than look at their character models and/or their opponents character models.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    There are two kind of gamers.
    The ones that like to analyze data to become good at combat, like some short of weakling side character in a story, and then there are the ones that know how to fight, get shit done, like the cool characters of the story.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I'm personally not a fan of addons (Asmongold needs Addons to tell him to move out of fire). I don't think we need a range meter added to the UI. In a 40 Man Raid the group frames will be too tight to fit the range meters in. It is better to have solid tactics and a good head for positioning rather than an artificial reassurance that people should be catered too when they aren't following the tactics/ruleset.
    2a3b8ichz0pd.gif
  • ThexBlackxKnightThexBlackxKnight Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Neurath wrote: »
    I'm personally not a fan of addons (Asmongold needs Addons to tell him to move out of fire). I don't think we need a range meter added to the UI. In a 40 Man Raid the group frames will be too tight to fit the range meters in. It is better to have solid tactics and a good head for positioning rather than an artificial reassurance that people should be catered too when they aren't following the tactics/ruleset.

    One thing to keep in mine that the few people talking on the forums is nothing to the tidal wave of wow players Asmongold is hyping up on this game and all the demands for such things.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    One thing to keep in mine that the few people talking on the forums is nothing to the tidal wave of wow players Asmongold is hyping up on this game and all the demands for such things.

    WoW Players use Addons and DPS Meters. I have used DPS Meters but Addons to explain what Bosses are doing, what moves to use and when to cleanse targets are little else other than cheats. These same people with these cheats would not allow me to raid with them unless I used said addons too. It is the difference between a DPS Meter and a Comprehensive Combat Tracker. A Comprehensive Combat Tracker is like an Aim Bot in FPS. I used to watch Asmongold until I saw Asmongold raid. We would be better off without gamers that require Comprehensive Combat Trackers to be competitive.
    2a3b8ichz0pd.gif
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