Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
will AoC require multiple characters to try out classes?
or will I be able to try out every class with the same character? each class having their own progress.
In your monthly updates, you've shown us some amazing landscapes. The last one featured a really cool-looking lagoon. Will there be places reserved for NPCs and exploration only, or will Freeholds be able to placed literally anywhere there is space, outside the Node's central radius?
2. Monthly Shop: as a healer main, when is a holy/priest set of armor/mounts/pet items going to happen? A long gold and white garment that sways in the wind and maybe even drags on the ground. (NO LEGGINGS)
A wizard is never late, he arrives precisely when he means to.
- Personally i would have loved to see players pick their Theme / Flavor class first THEN add secondary classes that have roles within some of them! E.g - My friend loves playing Mage and was hoping this combo system would allow for him to be born a mage but train to protect in the role of "Spellstone" Tank (Still hope names are W.I.P also)
This team and game is amazing for the most part; which is saying something when my topic is the owrst thing i could see being an issue and i had very low bugs and glitches...
there were usually 2 groups of MMORPG's:
1, where you had to dual/multi-box buffers in order to be competitive (e.g. Lineage 2)
2, focus on single client (e.g. WoW)
AoC will belong to which group?
Thanks and gl,
Wegi the small sausage
Are you planning to make the melee fighting system more fun Like the Mage gameplay?
(melee feels super static while mages can move while casting and autoattacking)
Great work so far, loving it!
Question, will you be or will you consider adding in prone/crouch features that reduce nameplate visibility of players?
Thank you
As a healer in WoW, it's such a blessing to be able to target for example a boss and at the same time deal out heals for your party and/or raid.
I'm really impressed with the progress you've made so far, and wish you the best of luck for the rest of the journey.
Hi from Sweden!
Also the Ashes of Creation Dragons look magnificent
If Yes, will we have a way to determine or calculate the tides?
Will navigation to certain spots be limited by tides.
(These questions were spawned by the fishing spots that are in deeper water along the Alpha1 shore and can't be fished)