Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
The first issue is that players aren't necessarily just "part of" one node, but rather a cluster of nodes. As an example, guilds aren't going to require all their members be citizens of one node, because guilds will want to take advantage of amenities from multiple nodes (type specific, religion specific, social organization specific etc).
The other thing this would do is make it so players that are not citizens of a node (either by choice or circumstance) are unable to be non-combatants.
lol, true. Just curious if it was something they may have brought up.
Yeah, the corruption rules would still apply as normal. There is a good chance people may just attack you anyways.
The only thing I see being good with the "non-combatant" in terms of traveling from node to node (assuming you dont get ganked regardless) is that you'll have that little safety net while traveling alone or with a group to provide some safer passage. It's a good "traveler" status as well.
The devs expect such people to figure out they are OK with the gameplay once they actually play.
Nothing wrong with not being the target audience, but I am surprised they are flat up leaving out that segment that are not interested in being ganked/camped as an after work activity. All it would take is 1-2 servers to get them in. If I cant go out and gather some wood without being ganked then I have a better use for my time.
It has already been made very clear, there will not be any alternate ruleset servers.
They are not even going to label some of the servers as RP (literally just a label on the server), let alone designate some servers as PvE, which would necessitate major aspects of the game be completely redesigned (such as all the PvE content, as that is designed with the notion of other players attacking you mid fight in mind and would not be suitable for a server where that is not possible).
If you want to "wait and see", cool, no one is stopping you.
Just be aware that Intrepid have already given this question an answer.
Didnt you say if PvP is a thing you are out?
Also lol... imagine coming back from work looking to go and pick up wood.
Open world PvP isnt going anywhere. Stick around and complain all you want.
You think the people who dislike core systems of the game are in the "Target Audience"...
Please explain this more.
This is my personal feedback, shared to help the game thrive in its niche.
Leth it's not going to be that bad. Read up on the systems of the game on the Ashes wiki, try to understand why everything is the way it is. You're not going to be ganked every time you go gather wood. Not even the majority of the time, just occasionally you might. Unless George Black sees you then you're definitely fucked.
Hehe - well maybe he will be target player.
Talk is talk, let's see people can play video games.
But I dont think so. Ill be in a EU server with a good L2 Greek presence.
I don't know why you think that. The corruption system is a deterrent but it's not going to stop a green from going red. It's there to stop a red from continuing to gank people. There will be a lot of opportunistic ganking. The corruption system punishes greens for not fighting back with harsher loss penalties. So the violent green is more likely to gamble you going purple. It's almost always the right option if your class is a favorable match up and they aren't citizens of your node or guild.
Keeping craft oriented people in the game is going to be a challenge no matter what in the current design. And that's not even touching losses on node destruction. It's bad to sugar coat it for people on the fringes of the target audience when Intrepid hasn't explicitly addresed the design challenges of ensuring the economy stays healthy.
You are looking at it the wrong way.
If you die to a mob you lose X loot and get Y xp debt.
If you die to a player you lose X loot and get Y xp debt.
If you die as a purple to another purple you lose X/2 loot and get Y/2 xp debt.
Stop victimizing yourselves
It's not. I love crafting. I love open world PvP. I don't think I am the only one who feels this way.
This is my personal feedback, shared to help the game thrive in its niche.
Ah yes, on account of all those full-agency 15-levels-over-them mobs that they definitely choose to hang around all the time because it's 'fun and gutsy' to gather in areas where they might be deleted in 3-4 hits.
Shame on people for thinking those aren't the same thing.
If people just want to craft there is eso and ffxiv. Nobody will gang you there.
I don't think the game will devolve into mass murder where every time you go gather wood you're definitely getting ganked. Steven and the devs have specifically said that is not the intention of the system and that it will be tweaked to get the desired result.
The guy sounds like he has zero tolerance for pvp. I'm not trying to convince him to play, just told him to read the wiki and understand the systems, and let him know that it's not going to be as bad as he's thinking, because it won't. Or the devs are lying.
Now this one I don't understand.
BDO has the concept of 'going Perma-red'. The death penalty, while not as bad, is still there. People do this for the 'challenge' and 'fun', right?
These people will kill literally anyone they can and see how long they can get away with it, for ... no reward whatsoever.
They do this often enough that people call out their presence in world chat as a warning. In BDO you solve this by switching servers.
So 'how bad is the person thinking', is the question. I get attacked more on gathering/farming alts in BDO, by 'random perma-reds roaming the world looking for weak people to kill and mock', than anything else.
What exactly is the ability of the devs to do something that would make them 'not lying'? They never said you couldn't do what I'm talking about, so what would make it less likely in Ashes?
Imagine thinking that someone offering their preferences on a board dedicated to a game in development is “complaining”.
I said if inescapable PvP was a requirement to play the game then I am not interested. I did not say PvP itself would be a deal breaker.
I also said that I am interested in waiting and seeing if they change their mind, just like new world did.
Not sure why it ticks people off so much that I have a preference and I am okay with it not being met in the game. If the system that is implemented looks tolerable I might change my mind.
But if something is possible and gives some sort of reward(extrinsic or intrinsic) someone will do it and explicitly take pleasure on ruining someone else’s game time. I personally would prefer to avoid that and if I can’t do that in ashes? That’s okay, I will just quit playing MMOs once classic TBC is done.
I fail to see how pointing out the hazards of gathering to someone else is 'victimizing myself'.
If you fight back against a ganker and lose, you lose less than if you don't fight back.
It's a negative penalty to try and encourage pvp. (And I am not arguing for or against it.)
If I lose to a mob when gathering that's 100% on me. Mobs are more avoidable and predictable than an opposing player who can have way better gear and levels than you causing you to lose with very little agency in the matter. They aren't equivalent failure cases. I have more agency in what mobs are around me than I do people.
I do too I am just realistic. We are talking about a person who went 'I want a pve server, I guess this game isnt for me.' They aren't as interested in pvp as you or me. To sugar coat it and say it won't happen as often/badly as they think may not be a lie but it isn't helpful to them either. If intrepid had more explicit plans for dealing with pve focused people I wouldn't be as likely to say it is irresponsible. But they haven't, so it is.
All I can tell you is what Steven has been saying for years and what's in the wiki. My general impression of what Steven wants is to not have rampant ganking. I think he wants a system where being perma corrupted is possible, but hard enough to deter the vast majority of players.
Perma corrupted will deal with gear loss, bounty hunters that know where they're at on the map (which I think is a bad idea), kill on sight to anyone who sees them with no consequences, stat dampening.
They cant trade things between players. They cant use any storage except their own freehold.
"The more skill and stat dampening applies (lower health and mana, lower gear proficiency), until the corrupt player ultimately becomes ineffective at combat.[9] This dampening only affects PvP combat.[10]"
They literally can kill enough to where they actually can't even kill anymore. It's gonna be a rough life.
AoC corruption system is based on L2.
I'm saying what the devs have said about the game and their vision for it. If that's irresponsible then I guess I'm irresponsible. Except its not, so I'm not.
Right but they can work it off, and they lose some corruption when they die.
There are people out there whose primary enjoyment is to make other people miserable.
I'm not here trying to say 'yeah this will definitely be exactly like BDO'. This is about psychology, not specifics.
But I presume what you're really saying is 'there are very few people who will treat literally every system as a challenge and do it anyway' because the Devs integrated something to make them have to grind between their murder sprees.
This is definitely another conversation I shouldn't have gotten into. I'll see myself out.
Perhaps you're forgetting about the:
Corruption penalties occur as the corruption is gained. The higher the corruption score:
The more skill and stat dampening applies (lower health and mana, lower gear proficiency), until the corrupt player ultimately becomes ineffective at combat. This dampening only affects PvP combat.
https://ashesofcreation.wiki/Player_corruption
The most heavily deterrent on pk killing sprees.
Aren't we all sinners?
None of that is really the point. Steven controls how all of this will pan out. There are a lot of unanswered questions. But the indication he's given based on what I've seen is that it's not a design goal of Ashes to have constant murder where you cant ever gather wood without being murdered. There will definitely be murder though, it'll happen.
I was thinking something similar, I imagine that the exact baseline of the corruption mechanic will be calibrated in Beta One and Two.