Neurath wrote: » Ironhope wrote: » FFXIV did a very smart thing with its free starter trial. FFXIV also didn't charge consumers to test the game.
Ironhope wrote: » FFXIV did a very smart thing with its free starter trial.
Heruwolf wrote: » FFXIV also flopped on version 1...... just saying.
Noaani wrote: » JONTA wrote: » You asking me to feel sry for the video game industry just because they only going to make a few million in profit instead of tens of millions . A few million when you have $40,000,000 of your own money invested is a loss. This game needs to make tens of millions to break even. If it doesn't do that, Steven would be doing himself a disservice if he doesn't sell it to the highest bidder. I'm not saying they need to increase the subscription fee in order for this to not happen, but I am saying that you aren't in a position to say it won't happen. If you like Ashes as a concept, and still like it as a game once released, you should want Intrepid to make as much money off it as possible in order to insure the company remains independent. While that little extra may indeed be a deciding factor to a few people, even if it is one in 20, Intrepid are still better off with the increase. You may not be, but Intrepid would be.
JONTA wrote: » You asking me to feel sry for the video game industry just because they only going to make a few million in profit instead of tens of millions .
JONTA wrote: » Isn't it better to take a bit longer to be in the red and have more people than take a year and put prospective players off ?
Conrad wrote: » Already considering the fact that the game has cosmetics, the sub shouldn't be more than 15$. It's more than certain the store will attract a lot of whales, even without p2w, so this thing about extra profit is pointless.
Noaani wrote: » Conrad wrote: » Already considering the fact that the game has cosmetics, the sub shouldn't be more than 15$. It's more than certain the store will attract a lot of whales, even without p2w, so this thing about extra profit is pointless. Whales are more a thing in p2w games. They aren't as prevalent in cosmetic only games, nor do they spend nearly as much in them as they do in p2w games. As to the point about the game having a store meaning it shouldn't need to charge more than $15 a month, what about the games out there that charge $15 a month, have a store and yet still charge a box price for the game and expansions?
Conrad wrote: » Noaani wrote: » Conrad wrote: » Already considering the fact that the game has cosmetics, the sub shouldn't be more than 15$. It's more than certain the store will attract a lot of whales, even without p2w, so this thing about extra profit is pointless. Whales are more a thing in p2w games. They aren't as prevalent in cosmetic only games, nor do they spend nearly as much in them as they do in p2w games. As to the point about the game having a store meaning it shouldn't need to charge more than $15 a month, what about the games out there that charge $15 a month, have a store and yet still charge a box price for the game and expansions? They do it out of greed as usual. They want to suck money out of us like leeches. A pretty normal thing in the industry now considering the shit games on the market for years now. Why do you think lootboxes exist? Kerching
Noaani wrote: » Conrad wrote: » Noaani wrote: » Conrad wrote: » Already considering the fact that the game has cosmetics, the sub shouldn't be more than 15$. It's more than certain the store will attract a lot of whales, even without p2w, so this thing about extra profit is pointless. Whales are more a thing in p2w games. They aren't as prevalent in cosmetic only games, nor do they spend nearly as much in them as they do in p2w games. As to the point about the game having a store meaning it shouldn't need to charge more than $15 a month, what about the games out there that charge $15 a month, have a store and yet still charge a box price for the game and expansions? They do it out of greed as usual. They want to suck money out of us like leeches. A pretty normal thing in the industry now considering the shit games on the market for years now. Why do you think lootboxes exist? Kerching They do it because companies need to make a profit. What you consider "sucking money out of us like leeches", investors consider good revenue generation. In the same way we want to get the most enjoyment out of any time we put in to a game, investors want to get the most return out of any money they put in to it. There is no such thing as not needing to maximize a revenue stream. That is as dumb a thing to think as saying you are not going to participate in something you think is fun, because you had enough fun already. If you enjoy sieges, come across one about to happen and have the free time to join in, you are not going to refuse on the grounds that you have already had enough fun. You'll take all the fun you can get out of the game, as well you should. Same with investors (in the case of Ashes, Steven). If there is money on the table, he isn't going to leave it because he just got some money earlier. Even the notion of not having a box price is in an attempt to maximize the games revenue. Steven assumes that a large portion of people that try the game will stay and play - he has faith in the product. As such, in order to maximize the games revenue, he needs as many people trying it out as possible. Having a low barrier to entry for the game achieves this. If it is determined that the game will make more money if they charge $20 rather than $15, you had better believe that is both what they should do, and what they will do. If even as many as 1 in 4 players decide that the extra $5 is too much and so leave the game, they actually still make more.
Conrad wrote: » No, they add lootboxes not for profit, oh no, they already make profit. What they want is ppl addicted to gambling to spend their money on the games so they can earn that extra money on top of their already profitable setup. Companies make a lot of profit. Its not that they add all this scummy garbage lootboxes or increase sub prices for profit. Its for the extra money. The best route for the game is not maximumkney output, its the maximum amount of players. Except f2p, that hurts any game
they add lootboxes not for profit
so they can earn that extra money
Ravel wrote: » Yes: if. What others try to point out here is what happens to games when publisher and their investors expect a contineous increase of returns of investment and when more profit is never enough. No idea, whether that will happen to Intrepid Studios and their investors. And whether it will result in a money grab. Perhaps it will. Some people seem to be concerned about this. The signs that this may happen are already there, but can still be interpreted differently.