Gutzgore wrote: »
I would like to see some sort of knowledge system, maybe this could be a bestiary of sorts where you have almost no information on the enemy your fighting until you have gained that knowledge through experience. The experience on the particular enemy can be gained more and more to unlock more and more detail. Then at some point you learn all there is to know about this enemy.
This will help to give a bit of that mystery in the beginning, transition into some information being available for those that like to see some but not all info and then also provide the precise details for others that want it once they have fought this enemy before enough times (or maybe others ways can grant knowledge on an enemy like research or rewards or something). Then give the ability at any stage of earning knowledge to turn anything you have learned off or on. Once you have unlocked all knowledge you can then either have it all on or off or somewhere in between.
I think this is best for all worlds.
Of course allowing players to add or remove UI elements to their liking.
Oh and it would great to have an actual visual bestiary of what you have killed. Its basically like collecting mounts or pets or anything else. You want to complete this as much as possible and gives incentive to explore and kill stuff. Maybe you can also provide rewards for killing enough of an enemy or unlocking certain groups of enemy's in the bestiary. I know this is going a bit off topic now.. but damn this would so cool.