Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Aside from personal, Combat, or Trade ships, will players be able to build a Large scale "raid" class vessel but use it for Guild Parties, having the ability to Decorate or place items on any of the decks?
would you have to get a really expensive build?
- Talents can be distributed into Guild cap increases, or benefits I assume categories such as Open world combat/Siege/Gathering/Crafting/Refining (or package them together?).
What I want to know, is:
- What do you see the base guild cap as being?
- what do you envisage one skill point into increasing the guild cap being? Will it remain static i.e. 1 point per level, or will it increase?
- what kind of % increases can we expect for combat buffs *per talent point* versus how many members you could invite to your guild.
TL;DR if this gets chosen on stream:
If a guild were to forgo any guild member expansion and funneled all guild talent points into offensive perks - what % stronger do you envisage that a smaller guild would be vs a guild that went all in on guild expansion?
By design, how much stronger do you want small guilds to be in skirmishes individually, with bonuses?
I love any excuse to stay in an area of the map i love.
I wish for deep green shelter of big old trees with huge canopies in the sky, moss, decaying trees, and young trees sprouting from them, mystic rays of light and spots that are so unique and dreamy that we don't want to leave them anymore.
In most mmorpg's the forests looks more like a flat field of sparsely planted trees of the same age, not so immersive imo.
Also, I'm wondering if the Cleric/Ranger will be reworked from being a Protector to being a Druid?
Let's say a lvl50 player PKs so much that they go down to ~lvl30 power lvl. Can a party of lvl50s powerlvl that PKer through their debt or will there be a limit on leveling XP debters?
ᚺᛖᚨᚱᚦ ᛟᚠᚦᛖ ᛊᚺᚨᛞᛟᚹ ᛁᛗᛁᚱ
2. the quests will include elements of the world within the narrative, beyond the context, that is, for example, an npc that travels through a specific area of the map and asks us for help looking for something based on clues and not simply that we are indicate the exact place to go?.
This link may help you: https://ashesofcreation.wiki/Instancing
This link may help you: https://ashesofcreation.wiki/Security_systems
This link may help you: https://ashesofcreation.wiki/Voice_acting
"You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.[52] – Steven Sharif"
https://ashesofcreation.wiki/Player_corruption
It has been stated multiple times that Corruption is not a gameplay style, it is a deterrent, and is not something that they want to encourage.