SirChancelot wrote: » I've said this before on a different thread. The reason I would want an adventures guild or mercenary guild where I can join in and work with different guilds is because I don't want to settle down in a specific node. I play MMOs to explore and see different things. So something that allows me to go to a different continent and sell my services as a body guard or something while I'm there sounds like it belongs in the game. But maybe there will be a way to run a world wide guild or something? so if the game doesn't have the function, someone can make a guild to fill in the missing spot.
Mag7spy wrote: » SirChancelot wrote: » I've said this before on a different thread. The reason I would want an adventures guild or mercenary guild where I can join in and work with different guilds is because I don't want to settle down in a specific node. I play MMOs to explore and see different things. So something that allows me to go to a different continent and sell my services as a body guard or something while I'm there sounds like it belongs in the game. But maybe there will be a way to run a world wide guild or something? so if the game doesn't have the function, someone can make a guild to fill in the missing spot. You can only be a citizen of one node.... And nothing is stopping you from travelling wherever you want in the world, how does that have anything to do with being tied down to a location. You can literarily message whoever you want and get them to give you gold and protect them. You can make mercenary / adventuring guild and do that very thing. It doesn't need a weird system so anyone can merc and and not have a reason to be in a actual guild.
SirChancelot wrote: » Mag7spy wrote: » SirChancelot wrote: » I've said this before on a different thread. The reason I would want an adventures guild or mercenary guild where I can join in and work with different guilds is because I don't want to settle down in a specific node. I play MMOs to explore and see different things. So something that allows me to go to a different continent and sell my services as a body guard or something while I'm there sounds like it belongs in the game. But maybe there will be a way to run a world wide guild or something? so if the game doesn't have the function, someone can make a guild to fill in the missing spot. You can only be a citizen of one node.... And nothing is stopping you from travelling wherever you want in the world, how does that have anything to do with being tied down to a location. You can literarily message whoever you want and get them to give you gold and protect them. You can make mercenary / adventuring guild and do that very thing. It doesn't need a weird system so anyone can merc and and not have a reason to be in a actual guild. I know you can only be a citizen in one node, but just staying there to only support that node sounds like it would get boring to me personally... So I want to go do other events around the world. Just because I can travel everywhere doesn't mean I'll have a group to do content with all around the world. Hence where that adventurers guild function would be cool. I've been hired 100 times to guard a caravan with a 90% success rate so I'm a gold rank adventurer with the guild. And when I'm in a foreign node(not my home node) I can still get in with groups looking for members to assist. The OP was asking for thoughts on a system for something like that I think it would be cool and have a place in the world
Mag7spy wrote: » SirChancelot wrote: » Mag7spy wrote: » SirChancelot wrote: » I've said this before on a different thread. The reason I would want an adventures guild or mercenary guild where I can join in and work with different guilds is because I don't want to settle down in a specific node. I play MMOs to explore and see different things. So something that allows me to go to a different continent and sell my services as a body guard or something while I'm there sounds like it belongs in the game. But maybe there will be a way to run a world wide guild or something? so if the game doesn't have the function, someone can make a guild to fill in the missing spot. You can only be a citizen of one node.... And nothing is stopping you from travelling wherever you want in the world, how does that have anything to do with being tied down to a location. You can literarily message whoever you want and get them to give you gold and protect them. You can make mercenary / adventuring guild and do that very thing. It doesn't need a weird system so anyone can merc and and not have a reason to be in a actual guild. I know you can only be a citizen in one node, but just staying there to only support that node sounds like it would get boring to me personally... So I want to go do other events around the world. Just because I can travel everywhere doesn't mean I'll have a group to do content with all around the world. Hence where that adventurers guild function would be cool. I've been hired 100 times to guard a caravan with a 90% success rate so I'm a gold rank adventurer with the guild. And when I'm in a foreign node(not my home node) I can still get in with groups looking for members to assist. The OP was asking for thoughts on a system for something like that I think it would be cool and have a place in the world You are making weird points to try and push your reason so people can avoid being in guilds that make 0 sense. You can travel wherever you want...do quest wherever you want...people and guilds will be down to work anywhere and explore new places...You can help people wherever you find people.
NiKr wrote: » What I don't understand is coming to a game that doesn't appeal to your playstyle and instead of trying to adapt to its gameplay, you instead ask the whole damn game to change to your preference. I find that quite selfish.
Dygz wrote: » I mean...Ashes does appeal to his playstyle. Easy enough to find and join a casual guild where you aren't required to participate in stuff. Advertise your mercenary interest in Taverns.
derp wrote: » In which ways do you think solo play can be balanced so that solo players/small teams of friends can still choose this path?
derp wrote: » I have seen a lot about the exciting guild incentives and mechanics planned for AOC which I am all for. My only concern is that this may require an environment whereby you HAVE to align yourself with a guild to be relevant in the game. Personally as a solo player I'm of the opinion that joining a guild should always be out of choice, not necessity. In which ways do you think solo play can be balanced so that solo players/small teams of friends can still choose this path? One idea I propose is that solo players could carry out as questline to become a mercenary. Mercenaries would be neutral alignment but could be hired by guilds to assist in seiges and bosses etc. This way solo players are not gated away from content but likewise are still able to enjoy soloplay when they choose to. Just as guilds can acquire reputation, so could mercenaries. At higher reputation levels your price as a mercanary would automatically increase. Reputation would be based on successful "missions"(hires) and feedback from guild seniors (e.g. a simple rating system). Just as there will be a leaderboard for guilds, there could be s leaderboard for mercenaries. Perhaps this system would be tied to military nodes. What are your thoughts?
NiKr wrote: » SirChancelot wrote: » Because some people love MMOs but their life doesn't allow for the regularity that some guilds want from members. I want to be social and play when I can, but I'm not reliable to always be there for the group... Find another guild? It's not like there's a single damn guild on the server. And even if you can't find a guild like that, make a guild like that. And then find people who play the same way you do. Improvise, Adapt, Overcome. What I don't understand is coming to a game that doesn't appeal to your playstyle and instead of trying to adapt to its gameplay, you instead ask the whole damn game to change to your preference. I find that quite selfish.
SirChancelot wrote: » Because some people love MMOs but their life doesn't allow for the regularity that some guilds want from members. I want to be social and play when I can, but I'm not reliable to always be there for the group...
NiKr wrote: » Dygz wrote: » I mean...Ashes does appeal to his playstyle. Easy enough to find and join a casual guild where you aren't required to participate in stuff. Advertise your mercenary interest in Taverns. I mean, if he wanted to do that, he could've, because yes, the game does appeal to him. But instead of doing all of that, the first thing he does is asks for the game to change to his preferences of being completely solo in an mmo yet getting all the great content and same achievements as guilds would. Or at least it definitely came off like that to me.
Merek wrote: » Your idea is interesting but singular players are meaningless. You're not worth the value compared to a guilds zerg that mindlessly do as they're told. This applies to all MMO's, numbers always win. You can play the game solo but as others have said, you'll never be a top player. There are definitely certain raids, dungeons and mechanics that revolve around smaller groups, so don't be too worried about the heavy guild presence. I personally avoid guilds in MMO's as they're the most obnoxious part of them, I'll usually join, reap the rewards and leave when I see the right opportunity, maybe this would suit your playstyle? It's basically mercenary work.
Dygz wrote: » I don't know that it's much of a change. It's a suggestion. And, might be something that's already possible... or close enough to it. He didn't say anything about being completely solo. He also didn't say anything about getting all the same achievements as guilds would - which is impossible since small guilds cannot get all of the perks of a small guild and a large guild cannot get all of the perks of a small guild. There is a progession path that tracks wins for defending and/or attacking Caravans. So, some of what he asked for is aready in the design: "I've been hired 100 times to guard a caravan with a 90% success rate so I'm a gold rank adventurer with the guild. And when I'm in a foreign node (not my home node) I can still get in with groups looking for members to assist."
Dygz wrote: » Ashes plans to deter zergs.
Karthos wrote: » "I don't want to be social in a game that at it's central core requires the players to interact with others and be social". I've never understood what people with this mentality even see when they look at an MMO, what makes them want to play a game that basically all but REQUIRES you to get involved with other people, group up, be social, rely on other players, ect. There's other games that will cater to this style of game play much better, we don't need to water down games to accommodate these confused people. Maybe you just don't want to play MMORPGs.... This is like going to a Mexican Restaurant and saying "I don't like Mexican food, please make me a hamburger". I hear Bethesda is releasing Elder Scrolls 6 soon-ish, and I'm sure you can probably play Skyrim on your Apple Watch here soon.