Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Formerly T-Elf
Great question and I hope that there will be minimum requirements for large ships.
Is there an automated system to deal with the bots or will it also be actively monitored by live GMs? Will we have GMs?
I am currently playing another newer MMO and the bot and RMT situation got SO bad that players couldn’t log in for over a week without a 20k queue!
I am so excited to play AoC and would be so crushed if bots took over and inflated the market and the finite resources of the game…and also caused a massive queue.
Thanks for all you do, and excited to hear what’s going on!
Thanks for your hard work
How do you plan to avoid a situation in which animals will cease to be in demand over time?
An example of such a situation is provided to you in the picture. I know a popular MMORPG where animal husbandry has lost its relevance. After a while, there were a lot of animals and they became worthless, no one needed them.
How do you plan to remove animals from the game, so that the profession of animal breeding would be relevant throughout the life of Ashes of Creations?
How do you plan to maintain the interest of players after 3, 5 or 10 years?
If a player gets all the best, he gets bored playing. Are you planning to introduce arenas or PvP locations where a player can lose everything he has at the moment?
So this begs the question. Is it intended to allow low level characters to progress to high tier/even mastered artisan or to at the very least test it in regards to the aforementioned scenarios?
Dude as much as I want this we are still missing:
-> Literally every single other class being showcased
-> Combat Updates
-> Caravan Systems (Combat Dependent)
-> Corruption system (combat dependent)
-> Node level 4/5
-> most of the Biomes
-> Naval Combat
-> Dungeon / Raid Progression and changes with node upgrades
-> Weapon Talents / Ability Augmentation
I could literally make this list so much longer, but this comment already gave me depression thinking about how far away playing this game really is.
Is it going to be:
Simple (Lack of animation)
or
Detailed(Fully animated, seeing the hammer hit the armor and sparks, fire etc.)
If detailed are there going to be limit to how many can be at crafting station?
And if it can, do certain materials require a certain character level to be gathered/processed/crafted or artisan mastery is the only requirement?
Aren't we all sinners?
Hummm... interesting this idea! 😳
Sadge NA ping 😞