Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I can deal with that 1/10,000 edge case.
If it’s a flying mount I expect not only player can fight on flying mount and flying mount has special skilled like take off makes huge wind pressure to push enemies around it and take off to flee.
Another good reason to make it so people can prevent mounting. But I say, outside of a siege, flying mounts should be interruptible seeing as they dont seem to be intended as combat mounts outside of sieges, but we don't know that for sure..
mark 54:09
Flying mounts can only be mounted at a Royal Stables at a Castle or in Town, so... we don't have to worry about people trying to mount them mid-combat.
Thats actually a relief