Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
But this is why we have different mount types - travel, combat, escape, and more. That trait would obviously fall under combat, since it involves the mount engaging with the enemy.
That's OK.
Why would you assume that mount would be in a place where people pass by me twenty times per hour?
-Before or after combat, mounting up should be normal.
-If you're in combat, mounting up should take longer than a normal mount-up.
-If you are taking damage you should not be able to mount up.
-if you take damage while in the process of mounting up you should be dazed/dismounted
-if you take damage while mounted, the affect should be determined by the type of mount you are on. For example, a combat mount shouldn't have any negative affects added while a purely travel based mount would have a % chance for you to be dismounted/dazed when damaged.
A percent change is a garbage way to do it. It literally only ends in frustration.
Frustration of the attacking player if the % doesn't trigger.
Frustration of the fleeing player if the % does trigger.
Make it 100% instead to dismount once a certain damage thresh hold was hit. Then you can also vary the damage threshhold depending on the type of mount (combat vs. travel / horse vs rhinoceros).
thats fair
There cannot be a mechanism that prevents Gatherers from getting on a mount while they are taking damage.
That gives all the advantage to mounted players attacking Gatherers. It means Gatherers have an extreme disadvantage if they wish to escape. In addition to the disadvantage of not being able to respond in kind with their own mounted combat attack.
I don't really like you can frequently get on mount or glider and get down then fight on ground just like use mobility skills to reposition yourself, it's understandable and barely able to accept but feel it's a lazy design.
I like mounts in GW2 I'd like to see further develop or design beyond mounts in GW2, for example I'd like to see fighting on mount like mongolian etc able to ride on mount and shooting arrows or swing sword difference is just we have mages can cast spells, and it’s not like that the one who on mount or ranged/melee on mount will have the absolutely advantage, it's should more like depend on your archetype/build and the timing about what you do on the mount or on ground.
Out of combat I'd like to have the joy of riding mounts like mounts in GW2, don't like Archeage or BDO or MHR, one skill boost speed for X seconds or one button to drift like I'm playing Mario Kart, it's 2022 now it looks silly.
I mean Intrepid, you design other parts quite good although it might because you take ideas from some other games I didn't play before but about mounts you really should reference other games not from Korea, at least GW2 their mount mechanic is very good.
Exactly. Which is why I’d allow the summon / mounting regardless of ‘in combat’ status - as long as the mount could be attacked/disabled/killed.
Has there been any decision on corruption (or even a % of corruption)?
I don't see this as a bad thing. If you're in the process of doing one action/process, why shouldn't you be at a disadvantage in an attempt to suddenly switch that process to something else? Adds risk vs reward. If you're out gathering, you are gathering your rewards at the risk of having someone hostile roll up on you. Need to look over your shoulder if you're out on your own.
Edit: I don't think they shouldn't be able to mount, but I do think they should be able to be prevented from mounting by the attacker. And at the very least take longer to mount while in combat.
It's a PvX game. Not a PvP game where PvPers have considerable advantage over PvEers.
My understanding at the moment is that killing mounts does not give Corruption.
Seems to be similar to destroying a Caravan.
Its realistic. If you are caught off guard by a hostile, you'll be at a disadvantage
Well, just because a green was attacked by a purple, doesn’t mean the green was caught off guard. It just means they didn’t initiate the combat with the purple. In fact, the purple may very well be the one caught off guard if the green ends up to be significantly more powerful.
The frequency of this won’t be high, but I’m pointing out an underlying assumption.
It’s also more risk for a green to mount up while in combat if their mount can also be murdered. So I’d rather have no hinderances to the mount mechanics and have the onus be on the attacker to chase the green to ground.
I mean power differences will always be a variable. But while killing a mount can be a thing, I feel like making it difficult to just mount up and run mid combat is better game design.
And if you did make mounts able to be killed, how does that affect the ability to use the mount in the future? Does it get destroyed? Or is it simple as healing/repairing it with the proper materials?
Just looking through what’s documented:
This also aligns to the corruption gain. If a green player mounted while you attacked them, you chased them down, killed their mount, then killed them - you earned that Red tag. 😉
I didn’t see anything on what happens to mounts upon death. There’s some info on mules that are left behind in the event of a player dying (they can be killed and drop some % of loot).
https://ashesofcreation.wiki/Mounts
They could take a different approach where if you are green and someone flags and attacks you with their mount it allows you to hit their mount without being flagged. And they need to pay whatever value to repair their mount after which adds risk value for them.
I mean, as far as realism goes, being in a fight puts you into a particular state of mind. And to humor your example, if you get damaged while performing a certain action, it should likely become interrupted unless that action is purposely built to deal with taking damage.
Here is a reference to my recommendations earlier
That should also give an answer to your combat mount take, as far as where I stand with it.
I don't advocate for NOT being able to mount up during combat. I simply believe you shouldn't be able to do it easily while getting beat on if your goal is to simply run away.