Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
PVP Trophies?
Srixun
Member, Alpha Two
Is there going to be any sort of pvp trophy mechanic in game? not like a golden cup type trophy but like... something to show off. Lol.
Ultima online, if you killed someone you could take the head. We would always mount it and "lock it down" on our roof to show the people we've gotten.
Any form or system like that or similar in game? Thinking if I could decorate my freehold a little bit with something like this, it would be pretty cool.
Maybe a "Killboard" that lists who you've killed, or been killed by, etc.
Ultima online, if you killed someone you could take the head. We would always mount it and "lock it down" on our roof to show the people we've gotten.
Any form or system like that or similar in game? Thinking if I could decorate my freehold a little bit with something like this, it would be pretty cool.
Maybe a "Killboard" that lists who you've killed, or been killed by, etc.
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Comments
yeah something, I want somethig IN the world not just on my profile too
But also Open world.
Like, Kill 100 corrupted, or kill 100 players, etc. get something nifty. 100, 500, 1000, 1500, etc.
I could be wrong, don't quote me on that, but I don't think PKing (going red) will ever be rewarded. PvPing between combatants maybe!
Possible. I would think it would be something thats noted at least. its just a diff gameplay style right? so we shouldn't leave them without something.
I get the sentinment, but I disagree. PVP is a factor in the game and so we should also respect all the PVP types as well as all the PVE types, dont you agree?
Curruption is a punishment system. Until we test it, and see more how the devs want it to function. Im going to treat it as a punishment system, and say no. We shouldnt treat people looking to greive, like your average pvp player. I dont think playing red or frequently being red, is a concept that fits my current understanding of the curruption system. Rewards for pvp, yes. Im all for. Get titles/trophies for the amount of combatants you have slain. Do not give titles/trophies for the amount of greens slain at least not ones with a large quantity required... maybe like a murderer title, for going red your first time. No need to further incentivise killing greens.
A whole new take on 'red heads.'
Has it been explicitly suggested as a punishment system? (asking out of ignorance)
https://ashesofcreation.wiki/Corruption
All of those seem like way more of a punishment to me than a "playstyle". No one's trying to stop you from trying playing as a Red, but there's a ton of things to deter you from doing so.
No it's not technically a punishment system. It's a risk vs reward system. Most, but not all, of the "punishments" are not even realized by the player being "punished" unless they die. That said though, in effect it is using punishment to some extent, and the RISK of punishment to limit how often PKing will happen.
"Reward without risk is meaningless... Corruption is just another word for risk."[10] – Steven Sharif
Get your info from sources like Ashes Wiki. There are a lot of crusaders on the forums holy warring for their personal vision of the game.
https://ashesofcreation.wiki/Player_corruption
I think you may be reading a little too much into corruption. It's fundamentally a punishment state for being a murder hobo.
That may have some downstream effects similar to where you're going above, but its intention is quite simple.
IMO: because Intrepid wants everyone to baseline as green to have the option of generating corruption on an attacker. The folks who would opt-in will most likely fight back anyway. It amps the risk v. reward. My opinion on the opt-in pvp has changed over the years.
That's just my opinion, which doesn't do justice to the topic. You're touching on a long fought, hot mess of a debate: https://forums.ashesofcreation.com/discussion/46883/combatant-opt-in/p1
You're free to attack or be attacked by anyone.
Kind of yeah. More so the flagging system in particular, but the corruption system by extension too.
In a scenario where a bunch of different groups are going after the same resource, boss etc, there will be a lot more strategy going on behind the scenes in real time. Because who's going to flag up first? Is it worth even flagging up for?
Should our group flag up first, or should we let that dickhead guild flag up first and maybe everyone jumps on them, instead of us.
As opposed to a more free form, no corruption system pvp game, where this same scene would instantly turn into everyone killing each other by default, the "chaotic" fight as you put it.
Welcome to my crib
https://forums.ashesofcreation.com/discussion/46857/pvp-body-parts/p1
https://ashesofcreation.wiki/Arena_ladder
There's also metrics for rating and what not but not much has been mentioned about it in a while.
Yeah, I just don't see it as a punishment system, its just a different gameplay mechanic is all. I mean some people may not like it, but like, its there, so oh well.
I have a decent sized interest in a corrupted gameplay route, I think some servers you may even see a corrupted economy, where corrupted players engage with each other and trade and get goods and all that.
It's like Piracy ya know?
I dunno. I think there is just alot of anti pvp sentiment lately with games, and PVP is the most fun vector for me. Literally been called a "Douchebag PVP'er" for simply saying I want to engage in PVP. lol
"Player to player trading and the ability to store items in public warehouses is disabled for corrupt players.[28]"
https://ashesofcreation.wiki/Corruption
Corruption isn't intended as a useable gameplay route.
There is zero advantage to being red in any way. You'll just be repeatedly killed until your corruption wears off.
I ended up playing pokemon with skulls trying to collect them all, had them all in alphabetical order in chests in my kingdom (aka player housisng).
Think i almost got them all too atleast all the regular players