Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
[Player Feedback Request] Updated Ren’Kai Concept Art Shown During July Livestream
Hello glorious community,
We’d like your feedback regarding the look and feel of the updated Ren’Kai male & female concept art. We shared our most recent art of this race during the July Development Update livestream.
Your feedback matters to us! As a direct result of your previous feedback and our creative direction, you can see that major changes have been made in comparison to the last time you saw the Ren’Kai.
Updated Ren’Kai Concept Art
To help guide the conversation, here are a few thought starters:
We’ll be leaving this thread open for your feedback until the end of the day on Friday, August 12, 2022, so that we can begin compiling a report for our development team.
Everyone here at Intrepid Studios looks forward to reading all the great reactions to our latest character designs!
We’d like your feedback regarding the look and feel of the updated Ren’Kai male & female concept art. We shared our most recent art of this race during the July Development Update livestream.
Your feedback matters to us! As a direct result of your previous feedback and our creative direction, you can see that major changes have been made in comparison to the last time you saw the Ren’Kai.
Updated Ren’Kai Concept Art
To help guide the conversation, here are a few thought starters:
- What do you like about the current art direction of this race?
- Is there anything you dislike about the art direction for this race, and why?
- What are your thoughts on what was shown during the livestream for the Ren’Kai female & male concept?
We’ll be leaving this thread open for your feedback until the end of the day on Friday, August 12, 2022, so that we can begin compiling a report for our development team.
Everyone here at Intrepid Studios looks forward to reading all the great reactions to our latest character designs!
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Comments
I like the Asian influence and more cartoonish style.
They distinguish themselves from orcs in another games which is great.
For customization I'd like to let people build really beefy orc as well and skin color customization so you aren't stuck with generic green orc.
Facial Musculature Opportunities (more pronounced):
* Under the eyes that run from front of cheek to bridge of nose
* Sides of face (the muscles that run from temple down to jaw)
* Under jaw that run down from below "canine teeth"
* Sides of forehead
Other Opportunities:
* I feel like the ears could be differentiated from the elves more so... again shorter and somehow different (rounded or slight over hang on top.)
These would add some silhouette identity and support a slightly more feral look and one that also physically supports those Ren'kai chompers!
What I liked: I liked the nose (could be a bit less recessed) the tattoos, colors used, and those hair pieces look awesome.
I really hope their character creator keeps tattoo options of that irezumi style of tattoos
This brings up a major question to me though. For the Human race, will it consist of features regarding all different types of real people? Meaning, the real races. Since there's also a split between the Humans, the Kaelar and the Vaelune, will the Vaelune be a significantly deviated version of a real-life Human, or is it going to represent just a different existing race?
I saw the wiki says Vaelune will be of a middle-eastern influence. Kaelar are of a European influence.
Even though it's not for me personally, I think it would be weird to be forced to play Orcs to play a character that represented my particular race. I think in terms of just physical features, Kaelars should consist of all real life races. The cultural aspect is different and cool to be associated with different in-game races.
I therefore think both the male and female model could use a little more tilt in that art direction. Something in between this and the previous is better in my opinion.
Other than that I like the hair style and facial complexity of the male. I'm not sure how I feel about the female model as she has a lot more simple facial complexity in a way that is jarring when beside the male. I'd need full body context to tell if this is a problem or not.
Did a quick mod of the Ren'Kai image
I believe this helps with the new design. I think the lighter green makes it feel too cartoony perhaps a bit more saturation on the green might help.
I do like the theme, a Ren’Kai samurai archer is definitely on my shortlist.
Yes! Exactly this. I don't want to play World Of Orc-craft, I'm here to play Ashes Of Creation. The previous Ren'Kai Orc was unique not just to the other Ashes races, but to orc races in general. It was fab. The huge muscled beefcake was exactly what they needed to be. This new version just feels like you're trying to cater to the WoW crowd, and made me think more of Shrek and Fiona than anything else.
Also the green needs to get looked at looks to cartoonish/Boarderlanish vibes.. maybe a deeper green missed in with skin features.
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Hair styles, tattoos and skin color are the positives here.
On the plus side I love the vibrant colors with the skin, the green looks super good. The tusks are great, the facial structure is on point. I like that direction greatly.
Good job all around 👏
Professional Skeptic, Entertainer, and Animal Enthusiast
I personally like that the bulkiness was seemingly toned down a bit, but I still hope that this is something that can be touched up in the character creator, so that those who prefer more bulk can also be happy with their Ren'Kai.
For me the older model lacked identity, and I feel like this concept art represents the orcs identity a lot better.
People just don't know what the fuck they want... Intrepid should do what they think it's best and Move Forward with the game. I personally really like this direction, and I hope we don't see any more changes.
Same for everything else, especially combat, otherwise I fear we might end up with a Frankenstein of a game, trying to make everyone happy but in the end, making no one happy.