Vurrgh wrote: » This is quite a strange post. All excellent products are a mix between what customers say they want and what do they need. The job of the creator is to find the best possible balance between the two. On one hand, it seems you doubt Intrepid is able to do that, on the other hand it sounds like you already gave your feedback and now you are trying to prevent others from doing so as well.
Dygz wrote: » Sometimes... the answer is, "No."
Asgerr wrote: » You have a forum-worth of threads of things people dislike about the direction of the game, and yet Intrepid has stayed the course and isn't interested in changing directions over the comments of certain players. Such topics include but are not limited to: Name of archetypes (poor Tank can't catch a break) The focus on PvP The alienation of single player PvErs The node system The open world vs instancing debate The sieges Fast travel and flying mounts being rare if not inexistant Monetization and cosmetics
Liniker wrote: » I was OK with the first version of the orcs, I'm ok with this one as well - my concern is that intrepid doesn't know what They want, and they are just throwing things at the wall trying to see what sticks based on feedback from players that also don't know what they want.
Liniker wrote: » Dygz wrote: » Sometimes... the answer is, "No." @Dygz We all know that in order to get a "yes" from you, I'd have to open a thread saying I want some carebear PvE Solo Noob friendly RP content with some oversexualized bikini armor
Asgerr wrote: » Intrepid has a clear vision for its games and its systems. The feedback on the look of certain races and the feel of the combat is a mandatory step for the game to meet the player's needs and desires. Every other feedback from Dev Discussions, forums and reddit are taken, dissected and distilled into essential issues and qualms which the team at Intrepid then decides whether to act on or not, and how so. Intrepid knows what they want. My concern is that it sounds like they thought some of the feedback you disagree on, and are acting like Intrepid are some vacuous entity just doing what everyone else tells them to. You have a forum-worth of threads of things people dislike about the direction of the game, and yet Intrepid has stayed the course and isn't interested in changing directions over the comments of certain players. Such topics include but are not limited to: Name of archetypes (poor Tank can't catch a break) The focus on PvP The alienation of single player PvErs The node system The open world vs instancing debate The sieges Fast travel and flying mounts being rare if not inexistant Monetization and cosmetics Etc. So as you can see, these are all core systems that Intrepid has a clear direction on. The look of the Ren'Kai is the least of the concerns and issues, and right now the new concept art for them looks vastly better than what the old 3D model showed (especially in the nose department)
Liniker wrote: » Gamers don't usually know what they are talking about or what they want.
Schmuky wrote: » I dont agree with this post at all. Saying that we don't know what what we want is honestly, childish. I know what my "dream" game is like. I have no idea how to make it, but I can tell which systems are good and which aren't because i spend years playing MMOs.