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Ranger stealth
Kenjatime
Member
Rather than just going invisible, I think it would be a more interesting mechanic if a ranger had an ability to change either their cloak/cape/clothes camo to better suit the terrain they are in.
For example - you are about to start a fight in a forested area, you spot who you are going to fight a ways off and hit your camo ability. your cloak takes on the color of the trees and bark around you and it turns off your name above your head until you fire your first shot.
The fight starts not going your way so you retreat to more mountainous terrain and break line of sight and camo again to better hide from the people chasing you.
I think this could be a more interesting mechanic and might be possible with how they have done seasons in the game and changing how things look.
id love to hear others thoughts on this. thanks.
For example - you are about to start a fight in a forested area, you spot who you are going to fight a ways off and hit your camo ability. your cloak takes on the color of the trees and bark around you and it turns off your name above your head until you fire your first shot.
The fight starts not going your way so you retreat to more mountainous terrain and break line of sight and camo again to better hide from the people chasing you.
I think this could be a more interesting mechanic and might be possible with how they have done seasons in the game and changing how things look.
id love to hear others thoughts on this. thanks.
1
Comments
Even harder to do well.
Lots of unnecessary development time for close to no benefit compared to simply yanking up transparancy to 9X%
So, if you really wanted to go into it in depth, you could have a different one for each biome you frequent.
I just think it wouldn't be any different here and prefer Rangers not lose an important part of their kit just because we fought it smart to give them some gimmicky garbage rather than a valid tool
If you are talking about ranger+rogue, ok, I think that the form of stealth is easy to do hots already had that, but I don’t think it’s necessary.
Plus I don’t like the idea of ranger+rogue will be able to just go into stealth, it should be rogue’s identity. If you mean shoot one arrow than able to be stealth for a while then I will agree with you.
Seems like it was mentioned early on it was a rouge primary archetype skill.
We don't have enough details about Ranger/x to know whether the devs plan to give them Stealth.
Seems likely.
We might get a dev quote if someone asks the devs that specific question.
Nice!
Camouflage is what I would expect from a Ranger. We'll have to see how well that works in the game.
Quite well thought to me if the camouflage can be replace by a carton will be better.
https://youtu.be/MS8OawQegYE
Well, not hard to do. One of the issues in BDO was a skin that was essentially a sniper's camo, leafs and branches. The big issue with this skin in PvP is they were hard to notice. They were not invisible, but they blended with the plants and trees very well, and it was just a simple cosmetic. They could probably make some clothes that could blend with the environment as a skill.
I am not a game developer or am very in the know on how these things get done, i thought it would be kinda cool to have something like this, thank you all for your feedback i appreciate you taking the time to have a think about this.
I mean, it could definitely be a rogue secondary ability for ranger primary. A sort of stationary stealth at a distance.
Steath has been a staple for ranger-like classes in a multitude of games. So i do not see your point at all. Can you elaborate on your "bad design" rather than making a non-argument?
I’d be happy to keep stealth as a rogue-only ability, if Rangers have a camouflage ability in the wilderness that allows them to hide their nameplate, and dye their cloak (or clothes) in shades of their current environment.
Rangers don't have "Stealth". They have a Camouflage ability.
Full "Stealth" will still be the Rogue skill.
Camouflage has been used as a mechanic that makes you appear stealth-ed from a distance but normally visible from up close rather then the character playing dress-up like its surroundings. Steven, by the quote he used, seems like he has adopted the same interpretation of the world "camouflage".
Maybe like predator the movie.
didnt we already see it in action during both the Apocalypse test as well as the rogue cinematic?
While probably not in its final form, i do not expect them to deviate from it conceptually.
In both, you could see the shrouds/deflected presence of a stealthed unit, but it wasnt easy to spot by any means.
for one: its significantly more effort to implement for barely any return.
Whether its well executed physical camouflage or a simple stealth effect, in the grand scheme of things, the end result is the same game play wise. All the effort would literally just add a little flavor.
A real camouflage effect would have to differ based on:
Not saying its not possible, but Id rather have them work on things they actually need to do, rather than things that are just added work for barely any benefit.