
The thread was split and then merged back. The actual topic:
Non-Combatants can attack Corrupted and remain Non-Combatants, therefore if the Corrupted defend themselves and kill the aggressor Non-Combatant, their corruption score increases (as if killing an innocent player).
How do you feel about adding this additional penalty for something that is not technically griefing?
Apparently, Greens can freely attack a Red and remain green? So if Greens are out to get him and Red fights back and kills a Green, their corruption is increased even more? Isn't that nonsensical?
EDIT: The issue is that it's more beneficial to attack Red as a Green than as a Purple, because then the Red might hesitate to fight back and gain more corruption. Red should be allowed to defend themselves without repercussions.
EDIT2: The thread was based on misinformation, that people can willingly stay flagged up (Purple/Combatant) 24/7. Essentially scenarios where Red are being attacked by Purples are going to be non-existent, because everyone is Green by default and Purple status is very temporary for when you PvP a non-Red player. The system just wants you to die and discourages fighting back when you go Red.